If Sprint and PODs are removed...

…we’ll have five unused buttons.

What do you want them to be used for?

GO!

Good question. Well, maybe one could be a flashlight, light in previous campaigns. That way they could introduce dark areas again in the campaigns. It’d be useful in flood/infection maps as well, if forge allows us to make really dark areas this time around.

Another could be just lowering your weapon by pressing down on direction pad. It would be great for Machinima makers. Though I’m not sure about this one, as apparently there was some glitch or something that could be exploited with this…

Altogether, I’m afraid I don’t really know. It’s hard trying to think of something that would still work with how Halo plays and not be game breaking.

Use the pad for simple AI command in Champaign, and basic callouts in Multiplayer?

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I would not mind using the D Pad for basic callouts like in Shadowrun. I still think that having AAs on maps would be good, so there would be a button for that. It may not be anything for gameplay, but I kind of like in Super Smash Brothers where you can click a button and do a taunt or something like that. Maybe you could like click a button and then your spartan did some kind of move or dance that you can choose after you kill someone as like a different option to tbagging.

How would we have 5 buttons, when there’s only the Dpad left with Sprint and PODs removed?

I can see one direction on the Dpad being used for Nightvision or the Flashlight, which one is used could be set in Custom Games options. Someone else already mentioned using it to direct AI in Campaign and to make callouts in MP, and I feel like that would be a good idea too. The AI have never been fantastic in Halo, and that could help a bit, I don’t think it would work as well as RC’s squad command system did, but it could very much help.

The way I see it, with Sprint gone (Yay!), we could put crouch back onto the left thumbstick, then put grenade switching back to the B button. All that’s left would be the D-Pad. The AI orders, sort of like in Mass Effect, would be a great idea. If not, then there’s no issue, since the D-Pad has never really been used prior to Halo 4.

I hope PoD and sprint are removed.There’s enough support by the community that cares.Sorry but people who don’t care enough to get on the forum’s to voice their opinion’s won’t care very much about their removal anyway.

In a another post of mine i suggested a mechanic that we are all familiar with in another post that could replace sprint.

It would be something close to the side step dodge the Elites in PvE would do.Could add to dodge mechanics increasing the skill gap.Of course, unlike sprint you would still be able to fire during the maneuver.Which should increase the skill factor in gunfights.You would click while in the direction you are pressing the joystick.So it would be a omnidirectional dodge mechanic.

For the D-pad a flashlight would be a welcome comeback if the next Halo is in fact much darker as 343 formerly suggested.A flashlight gives a much more eye popping experience than the vision mode used in Halo:ODST.It kind of took away from the darkness aspect of the game.

The left,right, and bottom could be used for AI commands in PvE modes.Commands such as Follow,Stay,and Find Cover would be close to what would be usable.For multiplayer it is conditional due to lack of knowledge over what 343 will be doing exactly.The major drawback with ally AI in Halo has always been the lack of control of them.They always just did whatever their scripts told them.

I really hope the next Halo is much darker visual and story wise.Would be a major change of pace compared to the last 2 titles we have gotten.Which were honestly just too bright.

I’d like to see the d-pad used similarly to how it will be used in Destiny (up makes your character point, down makes him/her dance etc,etc). This could be useful for people who want to make callouts but don’t have a mike or just don’t use them.

…that would be really really bad.

I am confident 343 would not do such a thing, for a few reasons.

They would be stripping a ton of fun and strategy out of halo and knocking it back a few steps. They would also be ridding two of their signature additions, pod and inherent sprint.

And to answer your question I really don’t know. I can’t think of anything.

Stupendous question, OP. I don’t know that I’ve heard it asked before.

If Halo added a bit more spice to the melee system, that could be a decent use for the extra buttons.

Think about it… melee is due for an upgrade. Beatdowns have been status quo since CE. Assassinations added a minor, mostly aesthetic wrinkle, but they were basically an evolution of melee.

Why not take it further? It must be done right, though. A melee encounter should only take 3-4 seconds long (a not uncommon duration of some 1v1 firefights). It would be a simple system of 2-4 button taps (punch, kick, grapple, or block, perhaps).

We all know Chief is as B.A. with his fists as he is with a weapon – why not let us get to play with it?

> They would be stripping a ton of fun and strategy out of halo and knocking it back a few steps. They would also be ridding two of their signature additions, pod and inherent sprint.

Fun is subjective. The strategy is there in some form either way. But we’re not here to argue sprint or POD. We’re here to talk about the extra buttons.

> And to answer your question I really don’t know. I can’t think of anything.

Then why reply?

Anyway, flashlight/night vision as others have mentioned could work. If loadouts stay, a direction on the D-Pad could pull up a loadouts menu instead of using the start menu and navigating to them. Quality of life I guess.

I do like the weapon-lowering idea but feel that it should be optional to prevent accidental triggering in-game.

Crouch moved back to left stick on Greenthumb please!!

> Stupendous question, OP. I don’t know that I’ve heard it asked before.
>
> If Halo added a bit more spice to the melee system, that could be a decent use for the extra buttons.
>
> Think about it… melee is due for an upgrade. Beatdowns have been status quo since CE. Assassinations added a minor, mostly aesthetic wrinkle, but they were basically an evolution of melee.
>
> Why not take it further? It must be done right, though. A melee encounter should only take 3-4 seconds long (a not uncommon duration of some 1v1 firefights). It would be a simple system of 2-4 button taps (punch, kick, grapple, or block, perhaps).
>
> We all know Chief is as B.A. with his fists as he is with a weapon – why not let us get to play with it?

You know I have been thinking the same thing for a while now- how to make halo’s dated melee system more in depth.

I was thinking, simply tapping the melee button delivers a quick sharp jab that could kill a fully shielded target in 3 hits. Pressing and holding the melee button results in a power attack that has better reach and will kill a fully shielded target in two strikes, however requires a brief moment prepare.

If they both hit at the same time a power punch will over power a jab, however if you jab someone while they are preparing a power punch they will be interrupted.

> > Stupendous question, OP. I don’t know that I’ve heard it asked before.
> >
> > If Halo added a bit more spice to the melee system, that could be a decent use for the extra buttons.
> >
> > Think about it… melee is due for an upgrade. Beatdowns have been status quo since CE. Assassinations added a minor, mostly aesthetic wrinkle, but they were basically an evolution of melee.
> >
> > Why not take it further? It must be done right, though. A melee encounter should only take 3-4 seconds long (a not uncommon duration of some 1v1 firefights). It would be a simple system of 2-4 button taps (punch, kick, grapple, or block, perhaps).
> >
> > We all know Chief is as B.A. with his fists as he is with a weapon – why not let us get to play with it?
>
> You know I have been thinking the same thing for a while now- how to make halo’s dated melee system more in depth.
>
> I was thinking, simply tapping the melee button delivers a quick sharp jab that could kill a fully shielded target in 3 hits. Pressing and holding the melee button results in a power attack that has better reach and will kill a fully shielded target in two strikes, however requires a brief moment prepare.
>
> If they both hit at the same time a power punch will over power a jab, however if you jab someone while they are preparing a power punch they will be interrupted.

Actually that’s not a bad idea. Choosing speed over power sort of thing could have it’s uses depending on the situation. Only real problem I see is going for a quick jab and instead the game does a full punch like it tends to do with beat down-assassination.

If they made sure the system worked it might be something worth trying out.

On another note, I’m not sure I agree with a jab interrupting a power punch. Seems a little… iffy to me. I mean they’re already sacrificing speed and the ability to shoot in order to get the extra damage, only to have it interrupted might be a little annoying. I suppose it’s a risk vs reward situation, but to me that might be too big a risk.

Really depends on the size of the window for interruption I suppose.

Well some of them were used for other things in previous Halo games, so I guess they could return to what they were before.

> The way I see it, with Sprint gone (Yay!), we could put crouch back onto the left thumbstick, then put grenade switching back to the B button. All that’s left would be the D-Pad. The AI orders, sort of like in Mass Effect, would be a great idea. If not, then there’s no issue, since the D-Pad has never really been used prior to Halo 4.

I think Star Wars Battlefront II pulled off A.I. orders perfectly.