If Spartan Charge Is Here to Stay...

Okay, so I thought I’d preface this by saying that I hate Spartan Charge and, ideally, I’d like to see it disappear off the face of the Earth. That being said, despite the majority of vocal members of the community being opposed to it, I feel like the majority of the community as a whole are in favour of it. This means it’ll probably be here to stay.

I was thinking the other day that a way to balance it could be to make it so you take damage too when you use it. For example, when you charge someone, you could lose your shields too (or the majority of your shields). This would make SC much more risk/reward, similar to Ground Pound. I think it would also stop people from being as reckless with it, which is one of the major complaints.

What do you think? I don’t know if I’m the first person to come up with this idea, but I think it could work to balance SC a bit.

I don’t think weakening the user is viable as there’s then no reason to use it. There’s to many chances where another player can shoot at you once your shields are down.

id just lower its magnetism to weaken its curving ability as well as dropping the hitbox. It becomes harder to use and you increase the risk factor while making it not as much rewarding if you’re not dead on accurate with it.

note: I too dispise it but if it must be kept I’d try balancing it out better where it’s tolerable at least. Your solution is to straight up punish the user which I don’t agree with as using abilities/mechanics shouldn’t be punished. Just make them harder to use

> 2533274923562209;2:
> I don’t think weakening the user is viable as there’s then no reason to use it. There’s to many chances where another player can shoot at you once your shields are down.
>
> id just lower its magnetism to weaken its curving ability as well as dropping the hitbox. It becomes harder to use and you increase the risk factor while making it not as much rewarding if you’re not dead on accurate with it.
>
> note: I too dispise it but if it must be kept I’d try balancing it out better where it’s tolerable at least. Your solution is to straight up punish the user which I don’t agree with as using abilities/mechanics shouldn’t be punished. Just make them harder to use

Yeah, but Spartan Charge atm is pretty easy to counter if it’s 1v1, especially with the new radar. you can see them coming, and if timed right, you can melee them as they charge and get your weapon out a lot faster.

I have no issues with the Spartan Charge. It is well within a Spartans abilities.

> 2533274806679134;4:
> I have no issues with the Spartan Charge. It is well within a Spartans abilities.

Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.

> 2533274831961512;5:
> > 2533274806679134;4:
> > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
>
> Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.

You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.

Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.

> 2533274806679134;6:
> > 2533274831961512;5:
> > > 2533274806679134;4:
> > > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
> >
> > Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.
>
> You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.
>
> Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.

Started showing its age? Halo 3 was halos heights and it’s only dropped since. Halo was never given a chance to age.

> 2535410648744984;3:
> > 2533274923562209;2:
> > I don’t think weakening the user is viable as there’s then no reason to use it. There’s to many chances where another player can shoot at you once your shields are down.
> >
> > id just lower its magnetism to weaken its curving ability as well as dropping the hitbox. It becomes harder to use and you increase the risk factor while making it not as much rewarding if you’re not dead on accurate with it.
> >
> > note: I too dispise it but if it must be kept I’d try balancing it out better where it’s tolerable at least. Your solution is to straight up punish the user which I don’t agree with as using abilities/mechanics shouldn’t be punished. Just make them harder to use
>
> Yeah, but Spartan Charge atm is pretty easy to counter if it’s 1v1, especially with the new radar. you can see them coming, and if timed right, you can melee them as they charge and get your weapon out a lot faster.

Easy depends on the person you ask. The new radar isn’t even for the base game either, it’s one playlist only designed around team arena.

> Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.

What the hell kind of evidence are you even referring to for this conclusion that halo needed to ‘evolve’ from the unique game play it was already offering? Why do you suddenly believe the franchise needed to transform itself into another generic military space shooter that doesn’t have nearly the gamer’s influence as CoD due to being an xbox exclusive? None of these mechanics being implemented as Spartan abilities is intriguing or unique in the industry, especially when most of them are being forcefully accommodated and downgraded (sprint) from what you traditionally see.

You are under this fallacy that age is somehow the determining factor for what makes a good game mechanic. News flash: ‘innovative’ mechanics don’t make good games if they don’t translate to the skillful game play that players are looking for in their franchise. You can literally look at halo 4 and see what happens when 343 goes all in in becoming s modern game while abandoning their roots. If you’re so keen on implementing the most modern and ‘evolving’ mechanics instead of “2 decade old mechanics,” you’d be ditching sprint because of how old and overused the mechanic is in the many genres of games.

In the context of Spartan charge, it’s nothing more than a longer ranged melee with even more aim assist. There is nothing that makes the game ‘evolve’ from this mechanic, because it is just replacing traditional melee which was never needed. Innovation for the sake of innovation destroys games, especially when halo 3 (the most popular game of this franchise) didn’t need to stick with what’s popular.

> 2533274923562209;7:
> > 2533274806679134;6:
> > > 2533274831961512;5:
> > > > 2533274806679134;4:
> > > > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
> > >
> > > Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.
> >
> > You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.
> >
> > Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.
>
> Started showing its age? Halo 3 was halos heights and it’s only dropped since. Halo was never given a chance to age.

That is incorrect. Halo 3 was indeed its pinnacle. But your perspective is off. There were several factors in Halo 3’s success.

#1. A few months prior PlayStation announced the Ps3 starting price point, and told their fan base to get a 2nd job in order to afford it. Which jaded several PS fans to jump ship to Xbox 360. So those that wanted to see what the Halo hype was about were able to do so. Halo 3 was fantastic, but it was also an aberration. And if Halo 3 was so great (which I think it was, but its mechanics were showing their age), then tell me why weren’t more on Halo 3: ODST or Halo: Reach? If you want to try to use the "spin off angle fine. Halo 4 still sold tremendously well. But if people loved Halo 3 so much the direct sequel should have sold equal or better.

#2 Call of Duty Modern Warfare revealed just how outdated the gameplay mechanics were becoming in Halo. I am a super soldier who can’t sprint? Where are my super human abilities? These were questions even I as a huge Halo fan was asking myself by Halo 3. And Call of Duty showed it. If you played Call of Duty, you would notice the “Halo Jumpers”. Those were commonly referred fans who jumped ship.

Halo is seeing improvements under 343i. And they are needed. Very few can put in Halo 3 today and be satisfied with its decade old mechanics. It is not because Halo 3 is bad. It’s mechanics are just old.

> 2533274968707582;9:
> > Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.
>
> What the hell kind of evidence are you even referring to for this conclusion that halo needed to ‘evolve’ from the unique game play it was already offering? Why do you suddenly believe the franchise needed to transform itself into another generic military space shooter that doesn’t have nearly the gamer’s influence as CoD due to being an xbox exclusive? None of these mechanics being implemented as Spartan abilities is intriguing or unique in the industry, especially when most of them are being forcefully accommodated and downgraded (sprint) from what you traditionally see.
>
> You are under this fallacy that age is somehow the determining factor for what makes a good game mechanic. News flash: ‘innovative’ mechanics don’t make good games if they don’t translate the the skillful game play that players are looking for in their franchise. You can literally look at halo 4 and see what happens when 343 goes all in in becoming s modern game while abandoning their roots. If you’re so keen on implementing the most modern and ‘evolving’ mechanics instead of “2 decade old mechanics,” you’d be ditching sprint because of how old and overused the mechanic is in the many genres of games.
>
> In the context of Spartan charge, it’s nothing more than a longer ranged melee with even more aim assist. There is nothing that makes the game ‘evolve’ from this mechanic, because it is just replacing traditional melee which was never needed. Innovation for the sake of innovation destroys games, especially when halo 3 (the most popular game of this franchise) didn’t need to stick with what’s popular.

See my other post. I am not writing another wall for you too.

I think you shouldn’t be able to Spartan charge while being shot.

From day one I’ve talked about this solution:

Give it a charge function like that of the Spartan Laser, Rail gun and so forth.
-Holding the Melee button charges a power meter.
-Charging it fully makes your spartan perform the Spartan Charge straight forward.
-Releasing pre-maturely depletes all acquired power

> 2533274806679134;10:
> Sprint thread, go to it

I’ve been on both ends of the spectrum, and now that I’ve had a lot more instances where my Spartan would curve to hit a target I’m of the opinion that the magnetism needs at the very least lowered. Aside from that I have no issues and hope it stays.

> 2533274806679134;10:
> > 2533274923562209;7:
> > > 2533274806679134;6:
> > > > 2533274831961512;5:
> > > > > 2533274806679134;4:
> > > > > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
> > > >
> > > > Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.
> > >
> > > You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.
> > >
> > > Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.
> >
> > Started showing its age? Halo 3 was halos heights and it’s only dropped since. Halo was never given a chance to age.
>
> That is incorrect. Halo 3 was indeed its pinnacle. But your perspective is off. There were several factors in Halo 3’s success.
>
> And if Halo 3 was so great (which I think it was, but its mechanics were showing their age), then tell me why weren’t more on Halo 3: ODST or Halo: Reach?

Because Halo 3: ODST was basically a $40 Campaign DLC + Firefight being sold for $60, and Halo Reach changed so many of their mechanics from Halo 3 and made them worse with a poor Campaign and a poor multiplayer, then Bungie ran off for their Destiny until 343i came out with a huge TU that fixed many problems (like how OP Armor Lock was). Halo Reach’s saving grace were Firefight, Forge World, and Custom Games.

> 2533274816788253;12:
> I think you shouldn’t be able to Spartan charge while being shot.

Not a bad idea, but I think that would make SC all but useless. It would be too easy to counter I think.

> 2533274795123910;13:
> From day one I’ve talked about this solution:
>
> Give it a charge function like that of the Spartan Laser, Rail gun and so forth.
> -Holding the Melee button charges a power meter.
> -Charging it fully makes your spartan perform the Spartan Charge straight forward.
> -Releasing pre-maturely depletes all acquired power
>
>
>
>
> > 2533274806679134;10:
> > Sprint thread, go to it

That’s an interesting idea. I wouldn’t mine play testing that. I think it would have to charge quickly, but again interesting idea.

I still think the way SC is now is ok, it just needs to have a smaller hit box and track less.

I don’t get why people hate Spartan Charge so much. I mean, no offense to people who do not like it, but it is great, and it totally shouldn’t go.

> 2533274806679134;10:
> > 2533274923562209;7:
> > > 2533274806679134;6:
> > > > 2533274831961512;5:
> > > > > 2533274806679134;4:
> > > > > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
> > > >
> > > > Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.
> > >
> > > You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.
> > >
> > > Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.
> >
> > Started showing its age? Halo 3 was halos heights and it’s only dropped since. Halo was never given a chance to age.
>
> That is incorrect. Halo 3 was indeed its pinnacle. But your perspective is off. There were several factors in Halo 3’s success.
>
> #1. A few months prior PlayStation announced the Ps3 starting price point, and told their fan base to get a 2nd job in order to afford it. Which jaded several PS fans to jump ship to Xbox 360. So those that wanted to see what the Halo hype was about were able to do so. Halo 3 was fantastic, but it was also an aberration. And if Halo 3 was so great (which I think it was, but its mechanics were showing their age), then tell me why weren’t more on Halo 3: ODST or Halo: Reach? If you want to try to use the "spin off angle fine. Halo 4 still sold tremendously well. But if people loved Halo 3 so much the direct sequel should have sold equal or better.
>
> #2 Call of Duty Modern Warfare revealed just how outdated the gameplay mechanics were becoming in Halo. I am a super soldier who can’t sprint? Where are my super human abilities? These were questions even I as a huge Halo fan was asking myself by Halo 3. And Call of Duty showed it. If you played Call of Duty, you would notice the “Halo Jumpers”. Those were commonly referred fans who jumped ship.
>
> Halo is seeing improvements under 343i. And they are needed. Very few can put in Halo 3 today and be satisfied with its decade old mechanics. It is not because Halo 3 is bad. It’s mechanics are just old.

#1 halo games progressed game by game by millions, the PlayStation has no effect and people could get a Xbox if they really wanted the game. You ask why games after h3 sold less? Probably cuz they ducked and started changing stuff. Reach Carries the same issues h4 and h5 have, abilities coming into play, combat changing, old map concepts abandoned, a change in everything. It’s also why you shouldn’t be shocked h4 sold less as it’s not a true sequel to h3 nor is h5. There was no continuation in these games, they started following the trend to incorporate what everyone else has and in the process dumped what made halo into the garbage can and sales have dropped since, by millions I might add which just goes to show people don’t agree with the unnecessary change. Sequels only sell better if they’re an actual sequel, not the abomination that was halo 4.

#2 mechanics don’t get get outdated, the less devs using a mechanic the more unique it is as less use it. CoD uses mechanics we see everywhere, which equates to boring and taking the safe route rather than doing something new or different. Overwatch and doom have shown that one doesn’t need to go by CoDs standards to be a great game and that even “outdated” mechanics can get people interested. I also don’t care about feeling like a super soldier either, I don’t play halo for the lore or immersion, I played it for its uniqueness. If people want lore games there are plenty out there, halo want built if it for reasons and now that it has, it screws around with its gameplay and validates what gets added or excluded.

you say halo is improving yet each game since has sold less, they have less retention, they have shorter life spans, etc ect. Halo changing wasn’t from aging mechanics, it only happened cuz bungie gave us the finger with reach as they left and 343 didn’t take game development class when they had blueprints to what worked and what doesn’t, instead they stuck to reaches downfalls and built on that only to carry even more downfall into the next games.

just to add emphasis: mechanics don’t get old, if so you wouldn’t see some of the bigger games like CSGO, the newer doom game, overwatch having success using them. As I stated earlier, halo never got the chance to age properly. I’ve asked this before and I’ll do it here, how are the changes justified when It EACH game continuously drops in every category possible? If 343 could actually get a game to sell more than the other then by all means fine, but they haven’t done it once yet in there what, 7 years since being in charge?

> 2533274834670861;1:
> Okay, so I thought I’d preface this by saying that I hate Spartan Charge and, ideally, I’d like to see it disappear off the face of the Earth. That being said, despite the majority of vocal members of the community being opposed to it, I feel like the majority of the community as a whole are in favour of it. This means it’ll probably be here to stay.
>
> I was thinking the other day that a way to balance it could be to make it so you take damage too when you use it. For example, when you charge someone, you could lose your shields too (or the majority of your shields). This would make SC much more risk/reward, similar to Ground Pound. I think it would also stop people from being as reckless with it, which is one of the major complaints.
>
> What do you think? I don’t know if I’m the first person to come up with this idea, but I think it could work to balance SC a bit.

I believe it would turn out more balanced (without any drawbacks as you mentioned) if the mechanic required you to hold the the melee button (while sprinting) to charge up the ability before it activates; similar to the function of groundpound. Of course you cannot just run around the map holding the melee button; just waiting to use your cheat-out-of-death free card, but it will take a small interval in time from the point when you initiated the charge to the point when it finally activates. I believe it will force and encourage players to use this ability in a more dexterous manner, and work all the more with the limited range of the motion sensor; cutting down those unfortunate incidents of getting struck out of nowhere and around the corners.

In addition to that, they could also minimize the magnetism and hitbox further…

> 2533274806679134;10:
> > 2533274923562209;7:
> > > 2533274806679134;6:
> > > > 2533274831961512;5:
> > > > > 2533274806679134;4:
> > > > > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
> > > >
> > > > Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.
> > >
> > > You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.
> > >
> > > Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.
> >
> > Started showing its age? Halo 3 was halos heights and it’s only dropped since. Halo was never given a chance to age.
>
> That is incorrect. Halo 3 was indeed its pinnacle. But your perspective is off. There were several factors in Halo 3’s success.
>
> #1. A few months prior PlayStation announced the Ps3 starting price point, and told their fan base to get a 2nd job in order to afford it. Which jaded several PS fans to jump ship to Xbox 360. So those that wanted to see what the Halo hype was about were able to do so. Halo 3 was fantastic, but it was also an aberration. And if Halo 3 was so great (which I think it was, but its mechanics were showing their age), then tell me why weren’t more on Halo 3: ODST or Halo: Reach? If you want to try to use the "spin off angle fine. Halo 4 still sold tremendously well. But if people loved Halo 3 so much the direct sequel should have sold equal or better.
>
> #2 Call of Duty Modern Warfare revealed just how outdated the gameplay mechanics were becoming in Halo. I am a super soldier who can’t sprint? Where are my super human abilities? These were questions even I as a huge Halo fan was asking myself by Halo 3. And Call of Duty showed it. If you played Call of Duty, you would notice the “Halo Jumpers”. Those were commonly referred fans who jumped ship.
>
> Halo is seeing improvements under 343i. And they are needed. Very few can put in Halo 3 today and be satisfied with its decade old mechanics. It is not because Halo 3 is bad. It’s mechanics are just old.

Halo 4 ONLY sold well because people thought it was going to play more like Halo 3 as it was the direct sequel to Halo 3 so it should play more like the original series, and it did not. Trust me, if people would of been allowed to return the game after opening the box and trying it, majority would of. There’s a reason why people at 343I went on tweeter and such asking Halo fans things like "what kind of ranking system do you want then in Halo 5? Why do you think the population in halo 4 had the FASTEST drop off of any Halo game?? It’s because people didn’t like it lol

As far as COD goes, people liked it because it was a different type of FPS for a lot of people. It was going more for a realistic look and feel and had very quick kill times. It was a “see you first, you die” type of game. It was easier to learn and anyone could just start playing and have instant success, halo isn’t like that. So that appealed to a new group of people. Even during this Halo 3 was still in the top 3. A game that was x years old now. Your term “Halo jumpers” I’ve never heard of and I played that COD a bit as did many of my friends, but ok… The only time I heard “Halo jumpers” was COD players saying that to someone who was jumping around a lot because that was a strategy in Halo and people who played COD hated it.

I disagree hugely that people can put in Halo 3 and not be satisfied. Despite the problems with TMCC, A lot of people LOVE how H2A looks, feels and plays and let’s face it, if you enjoy playing that, you’d enjoy playing Halo 3.

Halo 5 is much better that Halo 4 as a Halo game and in certain arenas I think 343I have found a middle ground for people but a lot of things are, and or were terrible idea’s. ADS style zoom is a terrible idea… not having separated ranked/social playlists was a terrible idea not having it in right away. BTB being tossed to the curb and no split screen were terrible design choices. The UI in Halo 5 was Absolutely one of the worst UI ever!!! Now it’s not AS bad as it was, by my god! How did it ever get pass the design room floor. Rank re sets and seasons, people are very, VERY split on. Not having MP maps that had interactive environments like H2A MP maps had was again, a terrible idea!!! The thing is too, so many of these things are just common sense to be in a Halo game. Just look at all the things 343I are doing to try and make people happier about SA and such. It’s all caused by sprint lolol Now I’m glad they are experimenting with things and letting us try stuff, I think that’s a great idea on there part! but you have to see the humor in this situation too lol

I’m not against Halo 5, I like a lot of things about it actually, but this whole “Halo needed to evolve because it was dated” is just a pile of garbage and there is ZERO proof behind these kinds of statements. Halo started to go down hill with Reach and fell off a cliff with Halo 4. Halo 5 has started to make a slow climb back up which is good, but 343I and Halo still have a ways to go. To this day, there is ZERO, I repeat ZERO evidence that says making a Halo game that plays more along the line of Halo 1-3 style mechanics would sell poorly. The only way we’ll ever know is if one is made and that is a fact!