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> > > > > I have no issues with the Spartan Charge. It is well within a Spartans abilities.
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> > > > Dude no one’s saying the super soldier couldn’t feasibly do it. The annoyance is how stupidly easy and annoying it is in MP. I don’t care if it’s lore friendly. If it isn’t fun to play against or have in a game I don’t want it in the game. Worst of all they tied it to sprint. Something else I want out of the game entirely.
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> > > You want sprint out of MP!? Oh my god. Dude, do you realize that Spartans are not some slow plodding Dr. Frankenstein monster? The games must catch up with the lore.
> > >
> > > Halo Combat Evolved was ground breaking in 2001. Halo 2 even more so. By Halo 3, Halo started to show its age. And Call of Duty took over with Modern Warfare. Halo did not evolve fast enough. There was no reason why we as Spartans shouldn’t be allowed to sprint, or Spartan Charge, or Ground Pound. It is exactly these kinds of abilities that were needed sooner. It is actually inexcusable that sprint didn’t come sooner. Halo can not expect to stay with 2 decade old mechanics while every other franchise is evolving.
> >
> > Started showing its age? Halo 3 was halos heights and it’s only dropped since. Halo was never given a chance to age.
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> That is incorrect. Halo 3 was indeed its pinnacle. But your perspective is off. There were several factors in Halo 3’s success.
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> #1. A few months prior PlayStation announced the Ps3 starting price point, and told their fan base to get a 2nd job in order to afford it. Which jaded several PS fans to jump ship to Xbox 360. So those that wanted to see what the Halo hype was about were able to do so. Halo 3 was fantastic, but it was also an aberration. And if Halo 3 was so great (which I think it was, but its mechanics were showing their age), then tell me why weren’t more on Halo 3: ODST or Halo: Reach? If you want to try to use the "spin off angle fine. Halo 4 still sold tremendously well. But if people loved Halo 3 so much the direct sequel should have sold equal or better.
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> #2 Call of Duty Modern Warfare revealed just how outdated the gameplay mechanics were becoming in Halo. I am a super soldier who can’t sprint? Where are my super human abilities? These were questions even I as a huge Halo fan was asking myself by Halo 3. And Call of Duty showed it. If you played Call of Duty, you would notice the “Halo Jumpers”. Those were commonly referred fans who jumped ship.
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> Halo is seeing improvements under 343i. And they are needed. Very few can put in Halo 3 today and be satisfied with its decade old mechanics. It is not because Halo 3 is bad. It’s mechanics are just old.
Halo 4 ONLY sold well because people thought it was going to play more like Halo 3 as it was the direct sequel to Halo 3 so it should play more like the original series, and it did not. Trust me, if people would of been allowed to return the game after opening the box and trying it, majority would of. There’s a reason why people at 343I went on tweeter and such asking Halo fans things like "what kind of ranking system do you want then in Halo 5? Why do you think the population in halo 4 had the FASTEST drop off of any Halo game?? It’s because people didn’t like it lol
As far as COD goes, people liked it because it was a different type of FPS for a lot of people. It was going more for a realistic look and feel and had very quick kill times. It was a “see you first, you die” type of game. It was easier to learn and anyone could just start playing and have instant success, halo isn’t like that. So that appealed to a new group of people. Even during this Halo 3 was still in the top 3. A game that was x years old now. Your term “Halo jumpers” I’ve never heard of and I played that COD a bit as did many of my friends, but ok… The only time I heard “Halo jumpers” was COD players saying that to someone who was jumping around a lot because that was a strategy in Halo and people who played COD hated it.
I disagree hugely that people can put in Halo 3 and not be satisfied. Despite the problems with TMCC, A lot of people LOVE how H2A looks, feels and plays and let’s face it, if you enjoy playing that, you’d enjoy playing Halo 3.
Halo 5 is much better that Halo 4 as a Halo game and in certain arenas I think 343I have found a middle ground for people but a lot of things are, and or were terrible idea’s. ADS style zoom is a terrible idea… not having separated ranked/social playlists was a terrible idea not having it in right away. BTB being tossed to the curb and no split screen were terrible design choices. The UI in Halo 5 was Absolutely one of the worst UI ever!!! Now it’s not AS bad as it was, by my god! How did it ever get pass the design room floor. Rank re sets and seasons, people are very, VERY split on. Not having MP maps that had interactive environments like H2A MP maps had was again, a terrible idea!!! The thing is too, so many of these things are just common sense to be in a Halo game. Just look at all the things 343I are doing to try and make people happier about SA and such. It’s all caused by sprint lolol Now I’m glad they are experimenting with things and letting us try stuff, I think that’s a great idea on there part! but you have to see the humor in this situation too lol
I’m not against Halo 5, I like a lot of things about it actually, but this whole “Halo needed to evolve because it was dated” is just a pile of garbage and there is ZERO proof behind these kinds of statements. Halo started to go down hill with Reach and fell off a cliff with Halo 4. Halo 5 has started to make a slow climb back up which is good, but 343I and Halo still have a ways to go. To this day, there is ZERO, I repeat ZERO evidence that says making a Halo game that plays more along the line of Halo 1-3 style mechanics would sell poorly. The only way we’ll ever know is if one is made and that is a fact!