Why was everyone perfectly fine with truth’s death? As far as I know everyone hated the didact’s because you don’t do it yourself, control is taken away from your hands.
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> Why was everyone perfectly fine with truth’s death? As far as I know everyone hated the didact’s because you don’t do it yourself, control is taken away from your hands.
Maybe because you saw the didact in game during the earlier missions of Halo 4 (I think at least one I’m not sure as it’s a game I’d rather forget) whereas you never saw Truth in game.
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> Why was everyone perfectly fine with truth’s death? As far as I know everyone hated the didact’s because you don’t do it yourself, control is taken away from your hands.
Because Truth’s death, while inevitable, wasn’t set up to be a big boss fight. Throughout the entire game, 343i had set up the Didact to be this character of immense power, so fans were probably expecting for a Tartarus-Heretic Leader-style fight to go down but instead all we got was a few button mashes and a defeated villain.
I was okay with both, honestly. I don’t really think boss battles are done very well in Halo FPS games, and would prefer that they aren’t in it. If the game needs to be challenging, make it in the checkpoints - not in fighting several Warden Eternals or something.
The Arbiter was the only character who could kill the Prophet of Truth in a satisfactory way. As the Arbiter wasn’t a playable character in Halo 3, a cutscene was the only way of doing it.
The Didact had no such excuse.
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> I was okay with both, honestly. I don’t really think boss battles are done very well in Halo FPS games, and would prefer that they aren’t in it. If the game needs to be challenging, make it in the checkpoints - not in fighting several Warden Eternals or something.
I agree with this. Thank goodness that skip existed that you could do in that battle.
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> Why was everyone perfectly fine with truth’s death? As far as I know everyone hated the didact’s because you don’t do it yourself, control is taken away from your hands.
Because while the death of Truth is arguably the turning point of the trilogy, it isn’t the ending and it isn’t meant to be the most climactic and exciting part of Halo 3; that would be the lighting of the ring and Chief’s and Arbiter’s escape, which we do get to play through in the last mission. I agree with something someone else said about it being fitting that Arbiter be the one who kill Truth, which is another reason why Truth dying in a cutscene feels more natural and fitting than the Didact being killed by pressing RT.