If nothing else, PLEASE change the respawn timer.

I don’t play games to get one-shotted across the map by a grunt mech and then watch an actionless part of the map for 45 -Yoinking!- seconds. Whose idea even was that and why are they allowed to speak at meetings?

twas mine :0

> 2533274862773120;2:
> twas mine :0

Come on, man. There’s no need for such a long respawn in a gamemode against AI.

Then don’t die, you’re welcome.

Obviously 343i expects everyone to be a super pro MLG player who never dies during Bullet Sponge Firefight, and can kill all three Wardens with just melee. Otherwise there’d be a more forgiving timer at the later rounds.

> 2533274815439346;4:
> Then don’t die, you’re welcome.

You make it sound so simple.

They NEED to at LEAST fix the respawn timer in WZFF. It’s completely unfair to players. I’m willing to bet if 343i went in and looked at everyones stats they’d see that most people lose their WZFF match because how long the respawn timer is.

> 2533274815439346;4:
> Then don’t die, you’re welcome.

Here it is, guys, the answer to all our problems! How were we not able to see it before?!

> 2533274814289862;7:
> > 2533274815439346;4:
> > Then don’t die, you’re welcome.
>
>
> Here it is, guys, the answer to all our problems! How were we not able to see it before?!

I know you’re just being sarcastic, but this is pretty much 343’s actual reason for making the respawn timers like this:

“Yet another change we’ve made to up the challenge since the beta relates to the respawn timer and adding more of a “penalty” for dying. After numerous playtests and internal discussions, we settled on a design where the respawn timer increases by 5 seconds for all players after successfully completing each round, so dying in Round 5 will have a bigger impact on your squad’s damage output than earlier rounds. This change will require greater team coordination and communication if you want to consistently succeed.”
Source: https://www.halowaypoint.com/en-us/news/warzone-firefight-preview

So they basically were actually saying, just don’t die. They were saying, coordinate and communicate with your team so you don’t die! That makes the respawn timer ok, just play with a coordinated team in Halo 5’s most casual gamemode.

> 2533274815439346;4:
> Then don’t die, you’re welcome.

Don’t worry, I’ll die 4 times in Round 1, get my Warthog, and run you over in Round 5, and watch you respawn longer than I did.

> 2533274904158628;8:
> > 2533274814289862;7:
> > > 2533274815439346;4:
> > > Then don’t die, you’re welcome.
> >
> >
> > Here it is, guys, the answer to all our problems! How were we not able to see it before?!
>
>
> I know you’re just being sarcastic, but this is pretty much 343’s actual reason for making the respawn timers like this:
>
> “Yet another change we’ve made to up the challenge since the beta relates to the respawn timer and adding more of a “penalty” for dying. After numerous playtests and internal discussions, we settled on a design where the respawn timer increases by 5 seconds for all players after successfully completing each round, so dying in Round 5 will have a bigger impact on your squad’s damage output than earlier rounds. This change will require greater team coordination and communication if you want to consistently succeed.”
> Source: https://www.halowaypoint.com/en-us/news/warzone-firefight-preview
>
> So they basically were actually saying, just don’t die. They were saying, coordinate and communicate with your team so you don’t die! That makes the respawn timer ok, just play with a coordinated team in Halo 5’s most casual gamemode.

Except the big problem is, they’re increasing the timer to respawn and increasing the difficulty to begin with.

You aren’t being punished for how often you die, you’re being punished for when you happen to die.

You can die 4 times in Round 1 and spend a total of 20 seconds in the respawn timer. But the best player who’s dealing with Firefight’s -Yoink!- galore dies once in Round 5, and spends up to 30 seconds in the respawn timer.

> 2533274833081329;10:
> Except the big problem is, they’re increasing the timer to respawn and increasing the difficulty to begin with.
>
> You aren’t being punished for how often you die, you’re being punished for when you happen to die.
>
> You can die 4 times in Round 4 and spend a total of 20 seconds in the respawn timer. But the best player who’s dealing with Firefight’s -Yoink!- galore dies one in Round 5, and spends up to 30 seconds in the respawn timer.

I know, I’m not defending 343. I’m saying their logic is ridiculous

> 2533274827215546;1:
> I don’t play games to get one-shotted across the map by a grunt mech and then watch an actionless part of the map for 45 -Yoinking!- seconds. Whose idea even was that and why are they allowed to speak at meetings?

I like this. Asides from having a little laugh at that last part, I agree with you. Having a 30 second respawn in the final round was a really bad design decision. Plus the 10-20 second sprint to the action and you’ve wasted nearly a minute of the 5-minute round.

> 2533274939018653;5:
> Obviously 343i expects everyone to be a super pro MLG player who never dies during Bullet Sponge Firefight, and can kill all three Wardens with just melee. Otherwise there’d be a more forgiving timer at the later rounds.

Not even melee, just look at the Wardens and they burst into flames.

> 2533274815439346;4:
> Then don’t die, you’re welcome.

Okay, I’ll just avoid the shards from Deacon Pipap’s giant needler when they make 90 degree turns around a rock face to kill me instantly, even though Deacon didn’t even see me. If I die, I totally deserve to stare at my screen for 30 seconds.
I guess it’s also my fault when when I’m picking my weapons in an armory during intermission and hundreds of prometheans spawn within 25 meters of the armory for the “defend the armory” objective and they all kill me.
Can’t forget how even though I get punished with a 30 second respawn time and still call in a scorpion to get back into the fight, I have to spend at least a minute to even get back to the bosses. Clearly I deserve essentially a 90-120 second penalty for just happening to die in round 5.
There can either be extremely short round times or large respawn time increases. Not both.

> 2533274904158628;8:
> > 2533274814289862;7:
> > > 2533274815439346;4:
> > > Then don’t die, you’re welcome.
> >
> >
> > Here it is, guys, the answer to all our problems! How were we not able to see it before?!
>
>
> I know you’re just being sarcastic, but this is pretty much 343’s actual reason for making the respawn timers like this:
>
> “Yet another change we’ve made to up the challenge since the beta relates to the respawn timer and adding more of a “penalty” for dying. After numerous playtests and internal discussions, we settled on a design where the respawn timer increases by 5 seconds for all players after successfully completing each round, so dying in Round 5 will have a bigger impact on your squad’s damage output than earlier rounds. This change will require greater team coordination and communication if you want to consistently succeed.”
> Source: https://www.halowaypoint.com/en-us/news/warzone-firefight-preview
>
> So they basically were actually saying, just don’t die. They were saying, coordinate and communicate with your team so you don’t die! That makes the respawn timer ok, just play with a coordinated team in Halo 5’s most casual gamemode.

Yeah, it’s incredibly ridiculous. I’ve been very outspoken about 343’s decisions when it comes to Warzone Firefight, from the respawn timer, the bullet sponge bosses and normal enemies, their insane accuracy and damage output, the 5 minute rounds, the fact that you practically need to use vehicles because even the most powerful REQ weapons are near useless.

It’s all one big pile of WTF?

> 2533274827215546;3:
> > 2533274862773120;2:
> > twas mine :0
>
>
> Come on, man. There’s no need for such a long respawn in a gamemode against AI.

>:3

I agree. I don’t know that there is anything more irritating in the game. I don’t mind a spawn timer but come on. I don’t have to lay out the scenario we’ve all been in. 40 seconds left in the match. 30 to respawn. 30 more just to reach the fight again. Game Over.

Keep the spawn timer the same for the last few rounds maybe. 20 seconds tops. Yeah, still a little long but not unbearable. The long timers coupled with large maps makes for a lot of dead time in combat. If I’m playing FF Urban and it’s a “Protect” objective I’ve already accepted the loss in my head.