> > So you want dead playlists when Halo 4 comes out?
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> This would be a fine and reasonable explanation, and I don’t think people would have as big a problem with it, if it weren’t for the little fact that Halo 4 doesn’t come out for almost 3 more months. Also the fact that the playlists 343 removed weren’t actually dead or even close until just this Tuesday when 343 decided to murder them all. Search times were fine (with the exception maybe of squad DLC).
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> As far as the idea that they were removed only because of population, that’s some -Yoink!-. FF doubles had decent numbers, super slayer, team objective, coop campaign, and arena usually seemed to be doing worse than FF doubles, action sack, or BTB anniversary.
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> But yeah, when the main reason offered for this consolidation - avoiding dead playlists when Halo 4 comes out - doesn’t apply for a few more months 343’s choice to do this now, early, rightfully feels like a not very friendly backstab.
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> But as far as grabbing a buddy and going into firefight, it’s still slightly possible. You can each sign in a guest controller and then go into regular firefight. Since you+friend+2 guests = 4, you won’t get matched with strangers who vote for and trap you in dumb maps/gametypes for half an hour. The downsides are that it’s a lot of extra trouble that shouldn’t be necessary if playlist management was nicer, and splitscreen is usually not as fun as full-screen.
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> Edit: Actually, last time I looked I think I saw that game size for firefight was 2-4 players, so maybe if you turn on every search restriction possible you won’t find anybody and it’ll just be you and your buddy? I don’t know, I haven’t tried that and don’t remember ever finding a (non-doubles) firefight game with only 2 people (but I do remember getting only 3), so maybe it’s possible. Probably not though, that’d be way too easy.
All the playlists, minus Anniversary BTB, barely struggled to reach 1000 players, the only time Firefight Doubles did was on Thursdays, like today when all the daily challenges are Firefight related.
As for playlists like The Arena, Co-op campaign and the others you mentioned, I agree, they should have been removed, their populations are a flat out joke compared to the ones removed especially Anniversary BTB, I’m still trying to figure out why Anniv BTB was removed myself, the whole it only had three maps theory is a good one, but Anniversary Firefight had one map.
> > So you want dead playlists when Halo 4 comes out?
>
> Would you rather dead playlists in halo 4? If you upset your community (to this point, I’ve never seen the forums in this much anger and outrage) why would they support the franchise?
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> yes halo 4 is going to do well obviously etc, but the removal of DLC only playlists is going to make people feel that their being cheated of their money, I for one do. The anni big team gone, which for a player without reach (quite possible) has now been reduced to 3 and lost any big team playlists, a huge upset for them. And Action Sack is gone, a favored community playlist and my personal favorite. All together it’s not going to sit well with the community.
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> Now…you could address this to the entire community, or at least, try to maybe compromise? No one is appearing to accept the “playlists would be smaller” and it is the main topics on the forum for days now. How long could it take before an actual addressing to the halo reach base take? Not everyone will get halo 4 at release or even close to release. Would you really want to abandon reach then have them not buy 4 all together for lack of support?
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> Bungie followed through and still kept halo 3 running which has a decent community given age and compared to many other live game titles.
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> And I’m not ‘attacking’ you or anyone else, don’t feel like another temp ban. I’m just suggesting 343 may want to consider this. You cannot abandon reach support and expect people to forget it and go straight for halo 4, forgetting what the company did to their game. It just won’t happen.
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> Maybe something to think about.
The way you said Bungie kept running Halo 3 made it sound like they gave it playlist updates after Reach’s release, not true, once Halo: Reach was out, that was there main focus, they didn’t take the game offline and had no intentions to, there was no need to.
The amount of players who are annoyed by Squad DLC being removed is in the 100’s, not thousands, the fact the playlist could barely keep over 500 players supports this, it is common knowledge the DLC for Reach sold poorly, hence why you rarely see DLC match ups, because people simply don’t own the DLC.
If people think Halo 4 is going to have piss poor support because of a playlist consolidation for the OLD game which has lived its lifespan w/ support, then they don’t understand how Halo games work when their time runs out, it happened with Halo 3, and it is happening with Reach, and it is likely it will happen with Halo 4 when Halo 5 is about to come out.