IF IT'S HALO CE ANNIVERSARY...WHY IS THE REACH MULTIPLAYER?

My opinion - but the reach multi sucks compared to the original Halo CE Multi.

343 - is there no way to just take the original game & make it compatible with Xbox LIVE? Because that’s all the majority of Halo CE fans out there want to happen. Dress it up, like you did with the campaign, if you really need to - but just put the original multi out there - either in an update somehow or just release a new disc - I’ll buy it 100%.

Does anyone else feel this way or am I the only one!?

> My opinion - but the reach multi sucks compared to the original Halo CE Multi.
>
> 343 - is there no way to just take the original game & make it compatible with Xbox LIVE? Because that’s all the majority of Halo CE fans out there want to happen. Dress it up, like you did with the campaign, if you really need to - but just put the original multi out there - either in an update somehow or just release a new disc - I’ll buy it 100%.
>
> Does anyone else feel this way or am I the only one!?

go back in time to E3 when they explained why they didnt do it, im sick of explaining it myself

its not possible, it never was

you can buy Halo CE on xbox for 15 bucks, buy it get some friends over and play it

how is it not possible? So 343 or microsoft can’t figure it out but some kids writing XBConnect software 10 years ago were able to get people to link up and play online…just doesn’t make any sense & I don’t see why it would be so difficult.

> how is it not possible? So 343 or microsoft can’t figure it out but some kids writing XBConnect software 10 years ago were able to get people to link up and play online…just doesn’t make any sense & I don’t see why it would be so difficult.

It’s possible, however it’s a lot more complicated than it makes itself out to be. Unfortunately, what you’ve stated isn’t going to happen, especially at this point, so you’re just going to have to play the cards you’ve been dealt.

bummer man

Many reasons

  1. They wanted to augment the Halo Reach experience, not draw from its player base
  2. It is extremely difficult to add a new netcode to an old game
  3. If you played Halo CE in multiplayer on Xbox 360, it would not be good.
  4. Reach engine means better maps

> how is it not possible? So 343 or microsoft can’t figure it out but some kids writing XBConnect software 10 years ago were able to get people to link up and play online…just doesn’t make any sense & I don’t see why it would be so difficult.

XBC is really laggy, so dont even use that as reasoning.

> Many reasons
> 1) They wanted to augment the Halo Reach experience, not draw from its player base
> 2) It is extremely difficult to add a new netcode to an old game
> 3) If you played Halo CE in multiplayer on Xbox 360, it would not be good.
> 4) Reach engine means better maps

  1. Majority of people who wanted a CE experience don’t play Reach. I’m not playing Halo online anymore because I’m just sick of this Reach BS. Besides, if Reach dies due to the result of CE getting its own multiplayer what does that say? It says:
    a) People prefer CE over Reach
    b) People are having more fun in CE than in Reach
    c) Reach is a terrible game.

  2. They didn’t have to “add new netcode to an old game”. What they could’ve done was take Reach and create a new package so that all CE game mechanics can be mimicked. A TU is too restricting in what it can do apparently.

  3. Yea… that makes no sense.

  4. Now you’ve got me ROFLMAO! CE’s maps > every single one of Reach’s. The only way what your saying makes logical sense is that you’re saying Reach’s maps look ‘prettier’, but that’s quite irrelevant. Gameplay > graphics any day of the week, buddy.

> XBC is really laggy, so dont even use that as reasoning.

Xlink kai > XBC.

Regardless, kinda irrelevant, but Halo 2 is less laggy using a tunneling program than Reach is using the official system. H2’s netcode > Reach’s. Just sayin’.

> 1) Majority of people who wanted a CE experience don’t play Reach, derp. I’m not playing Halo online anymore because I’m just sick of this Reach BS. Besides, if Reach dies due to the result of CE getting its own multiplayer what does that say? It says:
> a) People prefer CE over Reach
> b) People are having more fun in CE than in Reach
> c) Reach is a terrible game.

Games industries require money to function. If they can make money from both Halo Reach and Halo Anniversary at the same time, then they will take that option. But there is more to it than that. A lot of people, believe it or not, like Halo Reach, and 343i want to augment the gaming experience, not trim from it. Their decision makes perfect sense. This is the internet, you have no rights, if you like a game, play it. If you do not, don’t.
Also, you cannot conclude that “Reach is a horrible game” from what you said, you only go as far as saying CE is a more popular game than Reach. And popularity means nothing. Look at Call Of Duty.

> 2) They didn’t have to “add new netcode to an old game”. What they could’ve done was take Reach and create a new package so that all CE game mechanics can be mimicked. A TU is too restricting in what it can do apparently.

Now that makes no sense. You either have Reach or CE, you cannot have both. The title update was created to draw closer to the Halo CE multi-player, and it is very close.
Halo CE’s multiplayer is completely outdated. Would you seriously prefer it if Microsoft spent the money on porting Halo CE onto XBL, with the original maps, as they were 10 years ago, rather than receiving the maps, completely updated and revised for a game that was actually made this century? If so, I have no further argument.

> 3) Yea… that makes no sense.

Yes it does. It is simply easier (efficient & effective) to produce maps using the tools Bungie developed for Halo Reach. It provides 9 years in technology advancements. That makes perfect sense.

> 4) Now you’ve got me ROFLMAO! CE’s maps > every single one of Reach’s. The only way what your saying makes logical sense is that you’re saying Reach’s maps look ‘prettier’, but that’s quite irrelevant. Gameplay > graphics any day of the week, buddy.

Then play Halo CE.

You cannot make everyone happy.

> > 1) Majority of people who wanted a CE experience don’t play Reach, derp. I’m not playing Halo online anymore because I’m just sick of this Reach BS. Besides, if Reach dies due to the result of CE getting its own multiplayer what does that say? It says:
> > a) People prefer CE over Reach
> > b) People are having more fun in CE than in Reach
> > c) Reach is a terrible game.
>
> Games industries require money to function. If they can make money from both Halo Reach and Halo Anniversary at the same time, then they will take that option. But there is more to it than that. A lot of people, believe it or not, like Halo Reach, and 343i want to augment the gaming experience, not trim from it. Their decision makes perfect sense. This is the internet, you have no rights, if you like a game, play it. If you do not, don’t.
> Also, you cannot conclude that “Reach is a horrible game” from what you said, you only go as far as saying CE is a more popular game than Reach. And popularity means nothing. Look at Call Of Duty.

@ bolded:
> implying everyone here is a blind CoD hater.
If more people like and play a game over another it means they think it’s a “better game”. I’m looking at facts, your just looking at your opinion. If more people played an online enabled CE over Reach the majority think the online enabled CE is better. Fact. Whilst “c” was obnoxious it gets the point across.

> > 2) They didn’t have to “add new netcode to an old game”. What they could’ve done was take Reach and create a new package so that all CE game mechanics can be mimicked. A TU is too restricting in what it can do apparently.
>
> Now that makes no sense. You either have Reach or CE, you cannot have both. The title update was created to draw closer to the Halo CE multi-player, and it is very close.
> Halo CE’s multiplayer is completely outdated. Would you seriously prefer it if Microsoft spent the money on porting Halo CE onto XBL, with the original maps, as they were 10 years ago, rather than receiving the maps, completely updated and revised for a game that was actually made this century? If so, I have no further argument.

I’m sorry, but it’s you that’s not making sense. Why is it that you can only have CE or Reach?

Again, I’m not asking for anyone to port CE over to the 360’s existing XBL architecture, I’m saying that they could’ve used the Reach engine to create a package that exactly replicates CE’s gameplay. A TU, contrary to popular belief, doesn’t allow you to change anything and everything. The current settings are far from the gameplay CE offered, and that’s a fact.

We don’t have button combos

We can’t hold 8 grenades

There’s no stun on plasma weaponry

The magnum isn’t pinpoint accurate

You can’t nade powerups

Vehicles aren’t indestructible

I could go on and on, but you get the point by now, surely.

Also, saying CE’s gameplay is “outdated” is just your opinion. Halo fans have been wanting Halo to return to CE’s roots for a long time, or so it appears. And again, I’m not asking for the maps to be in their original form. I’m beginning to think you fail at reading comprehension.

> > 3) Yea… that makes no sense.
>
> Yes it does. It is simply easier (efficient & effective) to produce maps using the tools Bungie developed for Halo Reach. It provides 9 years in technology advancements. That makes perfect sense.

That’s not what he’s saying, and what you posted is completely irrelevant and misinformed.

> > 4) Now you’ve got me ROFLMAO! CE’s maps > every single one of Reach’s. The only way what your saying makes logical sense is that you’re saying Reach’s maps look ‘prettier’, but that’s quite irrelevant. Gameplay > graphics any day of the week, buddy.
>
> Then play Halo CE.

A completely limited response, thanks. I would play CE if I could play it on the xbox, online.

> You cannot make everyone happy.

No, you can’t. But this was meant to be a treat for fans of CE (and to introduce CE to those that never played it), and it currently only satisfies fans of CE’s campaign, not its multiplayer portion.

> how is it not possible? So 343 or microsoft can’t figure it out but some kids writing XBConnect software 10 years ago were able to get people to link up and play online…just doesn’t make any sense & I don’t see why it would be so difficult.

They explained it quite clearly at E3 and again at Halo Fest. You had plenty of time to learn about it before then, if you have a problem with it now then it’s your own fault. Not 343’s.

I think Reach has the best multiplayer. besides halo 2

As many times as 343 has explained it, I’ll explain it again for those who missed it the first dozen or so times. Learn to pay attention people.

The original CE multiplayer was not remade for several reason, but the primary reasons are; dividing the current player base, release of Halo 4 in 2012 and extreme difficulty. Regardless of what some of the individuals on here think, 343 and the rest of us know that having to have Halo players divided over two games will mean the death of both games, particularly with the games that are out and are coming out. So better to strengthen one game than try to support two.

Secondly…there is really very little point in releasing another Halo multiplayer game when in about a year there is going to be another, brand-new Halo game. It would be a waste of time and effort.

The last, and biggest obstacle is the sheer difficulty of doing so. The original Halo: CE multiplayer was basically thrown together right at the end of CE’s development. It is old, archaic, hastily put-together and rather convoluted. Attempting to graft XBL features and the new graphics onto this code would be disastrous and difficult. Attempting to re-write the code was out of the question. Even if they had succeeded, the very nature of XBL and the shift would have significantly affected the way the game played and was experienced (Think “Host Magnum”); essentially ruining the experience so many of you were expecting. It was decided to simply work with Reach.

Also, the Xbox Connect isn’t an argument. XBC was nothing more than a bit of techno-trickery that made the Xbox think an Internet connection was a LAN connection; and it didn’t work that well either.