> > 1) Majority of people who wanted a CE experience don’t play Reach, derp. I’m not playing Halo online anymore because I’m just sick of this Reach BS. Besides, if Reach dies due to the result of CE getting its own multiplayer what does that say? It says:
> > a) People prefer CE over Reach
> > b) People are having more fun in CE than in Reach
> > c) Reach is a terrible game.
>
> Games industries require money to function. If they can make money from both Halo Reach and Halo Anniversary at the same time, then they will take that option. But there is more to it than that. A lot of people, believe it or not, like Halo Reach, and 343i want to augment the gaming experience, not trim from it. Their decision makes perfect sense. This is the internet, you have no rights, if you like a game, play it. If you do not, don’t.
> Also, you cannot conclude that “Reach is a horrible game” from what you said, you only go as far as saying CE is a more popular game than Reach. And popularity means nothing. Look at Call Of Duty.
@ bolded:
> implying everyone here is a blind CoD hater.
If more people like and play a game over another it means they think it’s a “better game”. I’m looking at facts, your just looking at your opinion. If more people played an online enabled CE over Reach the majority think the online enabled CE is better. Fact. Whilst “c” was obnoxious it gets the point across.
> > 2) They didn’t have to “add new netcode to an old game”. What they could’ve done was take Reach and create a new package so that all CE game mechanics can be mimicked. A TU is too restricting in what it can do apparently.
>
> Now that makes no sense. You either have Reach or CE, you cannot have both. The title update was created to draw closer to the Halo CE multi-player, and it is very close.
> Halo CE’s multiplayer is completely outdated. Would you seriously prefer it if Microsoft spent the money on porting Halo CE onto XBL, with the original maps, as they were 10 years ago, rather than receiving the maps, completely updated and revised for a game that was actually made this century? If so, I have no further argument.
I’m sorry, but it’s you that’s not making sense. Why is it that you can only have CE or Reach?
Again, I’m not asking for anyone to port CE over to the 360’s existing XBL architecture, I’m saying that they could’ve used the Reach engine to create a package that exactly replicates CE’s gameplay. A TU, contrary to popular belief, doesn’t allow you to change anything and everything. The current settings are far from the gameplay CE offered, and that’s a fact.
We don’t have button combos
We can’t hold 8 grenades
There’s no stun on plasma weaponry
The magnum isn’t pinpoint accurate
You can’t nade powerups
Vehicles aren’t indestructible
I could go on and on, but you get the point by now, surely.
Also, saying CE’s gameplay is “outdated” is just your opinion. Halo fans have been wanting Halo to return to CE’s roots for a long time, or so it appears. And again, I’m not asking for the maps to be in their original form. I’m beginning to think you fail at reading comprehension.
> > 3) Yea… that makes no sense.
>
> Yes it does. It is simply easier (efficient & effective) to produce maps using the tools Bungie developed for Halo Reach. It provides 9 years in technology advancements. That makes perfect sense.
That’s not what he’s saying, and what you posted is completely irrelevant and misinformed.
> > 4) Now you’ve got me ROFLMAO! CE’s maps > every single one of Reach’s. The only way what your saying makes logical sense is that you’re saying Reach’s maps look ‘prettier’, but that’s quite irrelevant. Gameplay > graphics any day of the week, buddy.
>
> Then play Halo CE.
A completely limited response, thanks. I would play CE if I could play it on the xbox, online.
> You cannot make everyone happy.
No, you can’t. But this was meant to be a treat for fans of CE (and to introduce CE to those that never played it), and it currently only satisfies fans of CE’s campaign, not its multiplayer portion.