I know the ranking system in Halo 4 is a progression system, similar to Reach’s. Assuming this doesn’t change, can there at LEAST be a difference between how much exp you get from winning and losing? In Reach, regardless of win or loss, all players receive about the same number of credits, give or take a few for the negligible supposed “Winning Bonus.”
The problem with that is that you are rewarding players who simply play and play and play all day with high ranks whereas those who are actually good at the game but don’t play 8 hours a day are stuck with either a lower rank or are put on the same level as someone who is actually worse.
So my question is, since it is a progression system, will there at least be a difference between winning and losing? If I get 200 SP for winning a game, it’s logical that the losers should only get half that (or less) am I right?