> > br />There IS a balance between hardcore and casual. 343 just has to nail it to please both crowds.
> > [/soapbox]
> Yeah, but the thing is they havent really nailed it since HCE. Halo 2 was also good, but lets be honest the aim skill from HCE to H2 was butchered obviously to make it easier for casual gamers. Even button combos were removed, when they only were used in the upper echelon of Halo gameplay and added depth to the game.
> Competitve gameplay has taken a back seat to gimmicks and shallow gameplay. It shows in the gameplay, the maps, the ranking system, the weapons, the game mechanics, and the playlist updates which have nearly all been for social playlists. Look at what MLG had to do to Reach to make it half-way competitve, they ripped the whole game apart from movement speeds to removing nearly all of the AA’s as loadouts. If they wanted to kill of the competitve fanbase, they suceeded in doing so.
> Its a damn shame what Halo COULD of been as a casual/competitve FPS, and what it has become in Reach and that is where all the outrage is coming from.Who knows after this TU Reach could become good, but people are not blowing smoke up your Yoink! here Reach really has some problems.
> The key really in mantaining that casual/competitve fanbase is not catering to anyone in the default like HCE/H2 did but it seems like they want to add gimmicky things equipment and AA’s to the golden triangle AND THEN FORCE THEM ON EVERYONE, then we will never see that balance achieved again. They just need to add depth to the game and everyone will be happy, not gimmicks.
this. nice post desktop
> I don’t like competitive gamers.
> I’m not casual, I’m not competitive. I’m right in the middle. I play to win, but I also want to have fun, win or lose.
> Here’s what I hated about Halo 3:
> Attitude. If you weren’t a 50 you were treated like scum of the earth. 49? You suck. 45? Go kill yourself.
> That’s the main reason why I don’t want to see a return to the 1-50 rank system. People who aren’t as good, but still play ALOT deserve a just reward too.
> When I get out of a game, and I didn’t do my best, I like it when the opposing team, and teammates go:
> “Good game, guys.” and “Better luck next time.”
> Sadly, those days are long gone. Now it’s:
> “OMFG you suck, Your K/D is pathetic.”
> Games need to be less about the damn numbers and stats and just get back to HAVING FUN.
> You have valid points, but a balance has to be found, because right now, for the past 4 years, I’ve largely despised the Halo Community.
i dont think its that you like competitive gamers. i think its that you dont like MOST competitive gamers.
you are right tho, a lot of competitive gamers are stat whores who will talk -Yoink- if you arent a 50 in halo 3.
lastly, balance doesnt really need to be found. if 343 makes halo 4 (or post-TU halo reach) work for the competitive players, then actually implement a matchmaking system that GHASP ACTUALLY PUTS LIKE-SKILLED PEOPLE TOGETHER everyone will benefit.
theres a lot of mechanics in reach that dont actually benefit anyone.
like… when someone shoots better, and loses to the kid just mashing his trigger in a 1v1 DMR battle. who benefits here? neither person. the kid who shoots better often times wont even know it, and get discouraged for not being able to win DMR battles. the kid who mashes his R trigger will lose the majority of the time against someone who paces his shots. if the kid mashing his R trigger runs into someone shooting properly (or trying to) and has mediocre accuracy, like 75% accuracy, the spammers chances of winning the 1v1 DMR battle go up a LOT.
how about no bleed melees? who benefits from these? the melee system is so unintuitive bungie had to make a guide to melee battles, which is hilarious. what they left out of said guide was that some of the time shooting simply is NOT VIABLE to get you ahead, or have ANY impact on the outcome of the battle. in halos 1, 2, and 3, the person who did the more skillful action in the close combat battle involving at least 1 melee won the battle. in halo reach, often times the person doing the most straight forward, skill-less action will win by simply sprinting, then meleeing twice.
how about mini nuke grenades? who benefits from these? its nice that now less skilled players can use grenades better, but that doesnt help them improve at the game. when people are given room to improve they will like the game more in the long run because they’ll be able to see their hard work and dedication pay off.
and armor lock? this one doesnt even need an explanation its so awful.
and jet pack? how does this benefit anyone? sure its fun for some people to fly around, i get that. but what about the people who are trying to play a SERIOUS game of halo? halo has literally been transformed into little kiddy playtimes instead of being a skill-based FPS game. spawn with jet pack -> throw the concept of ‘map control’ out the window. jet pack is even in TEAM ARENA! facepalm
my point is, in halo reach, the removed a MASSIVE chunk of the skill gap out of almost everything in favor of helping the average player do better. even a TERRIBLE player can press his armor lock button for long enough for his decent teammates to save him. lower skill gap just makes the game less enjoyable for everyone in the long run. most people playing reach who like it havent gotten to the level of halo play where they see their improvement, so they cant see how the shoddy mechanics effect them negatively.
i’d rather have halo return to being this powerhouse of SKILL-BASED gameplay that rewarded people playing skillfully. i’d rather have halo return to being a game with a TREMENDOUS skill gap paired with a non-laughable matchmaking system (the one in reach would be super hard to be any worse than it currently is lol). with more skill gap people who actually try to get better will see their improvement. with low skill gap the same bad habits and skill-less game play is rewarded or doesnt matter as much so the same bad player makes the same bad mistakes and eventually doesnt like the game.
thats the way i see it anyways.