If included, will weapon attachments = ADS?

Between the red-dot sight on Agent Locke’s BR in the H5G teaser image/wallpaper, and the scopeless BR from the H5 beta trailer ( I highly doubt it’s an MA5K), do you think think H5G will have weapon attachments?

If so, do you think this means that Halo will implement an “aim down sight” (ADS) system?

If so, I hope they do it like Brothers in Arms, where you instantly zoom in and are not required to hold down the button; this is opposed to CoD where you have to hold down the button to aim, and there’s a slight delay between when you hit said button and actually aim.

Your thoughts? would ADS be bad for Halo?

Other than not being within Halo’s Style in any shape or form, for what Reason would a Spartan need to ADS if they have a HUD built into their helmets?

Also, it’s a trailer, it’s point is to do nothing more than establish hype, and is by no means a reliable source for expectations for these kind of minor details, unless the trailer is SPECIFICALLY about the feature in question.

ADS would be TERRIBLE for Halo. I mean, you want to talk about a feature that would totally take away the classic Halo feel, ADS would absolutely be that feature.

Also, like Twizzsted said, from an in-universe perspective, Spartans don’t need to ADS because their weapons automatically link up with their HUD to display the targeting reticle.

> Would ADS be bad for Halo?

No idea.

I know that the forums will raise a Yoink!storm.

It might also be cosmetic.

> Also, it’s a trailer, it’s point is to do nothing more than establish hype, and is by no means a reliable source for expectations for these kind of minor details, unless the trailer is SPECIFICALLY about the feature in question.

I understand that, this is all speculation.

But being a Halo fan since day one, I know just as well as most people here that you need to nit-pick at every little to detail they give you. Remember the controversy over what the “X” button did in Halo 3? They showcased the use of that through the “starry night” Monday Night Football commercial, which was by no means related to the story or canon. Even though 343 is just establishing hype, there are two images that may support evidence to weapon attachments.

> > Would ADS be bad for Halo?
>
> No idea.

Aside from a -Yoink!-storm of complaints in the forums, ADS would also slow down combat due to how you’ll have to zoom in in order to effectively kill someone. And, it’d also be extremely cumbersome, having to constantly hold down LT for prolonged periods of time with Halo’s long kill-times.

There’s never been any reason for Halo to have ADS, weapon attachments, or really any non-cosmetic modifications to weapons, and there aren’t any now. The scopeless Battle Rifle is unusual, but then again, I vaguely remember seeing a Halo 4-era DMR without a scope at some point. Might be a similar situation.

> There’s never been any reason for Halo to have ADS, weapon attachments, or really any non-cosmetic modifications to weapons, and there aren’t any now. The scopeless Battle Rifle is unusual, but then again, I vaguely remember seeing a Halo 4-era DMR without a scope at some point. Might be a similar situation.

Well, they did remove the rail sight in front for a time. Still have my LE book with the picture.

If they do actually implement weapon attachments, they could still merely be aesthetic customization options. Especially with the introduction of weapon skins in Halo 4, I wouldn’t be surprised if they include further weapon customization that doesn’t alter gameplay.

Click the right thumbstick :slight_smile:

> If they do actually implement weapon attachments, they could still merely be aesthetic customization options. Especially with the introduction of weapon skins in Halo 4, I wouldn’t be surprised if they include further weapon customization that doesn’t alter gameplay.

Now that would be awesome. You could equip different skins for different starting weapons.

Example: You rank up. You earn the Spec Op SMG skin. You equip it via your Skins menu and then whenever you start a match with an SMG, You will have the ODST SMG.

This would be a great way for 343 to introduce more of the Lore weapons into Halo without altering gameplay.

Seeing as movement is very important for Halo, ADS would be a very bad feature to implement as it would trade speed for improved accuracy that we already have had before.

I doubt the trailer signify the presence of Attachments and ADS. We have had them all scene in various trailers and cutscenes, especially in ODST where the silinced SMG had a red dot scope do nothing but enable the usual zoom in Halo is familiar with.

Even so, we’ll know more about Halo when we closer to december 27th, where the beta is scheduled to launch.

Anybody who doesn’t instantly realize that ADS would destroy Halo… blows my mind. It’s so obvious, I wouldn’t even know what to say.

In case people don’t understand ADS, here are key things to note:

  1. Walk at slow pace while aiming
  2. Slow aim movement
  3. Inaccurate hip shooting
  4. Decreased visibility while aiming

How would any of that fit into Halo?
Halo is about constantly scanning around, shooting at multiple people, jumping and spinning, walking backwards, secret/special jumps, switching between weapons, all at the same time while in battle.

> Anybody who doesn’t instantly realize that ADS would destroy Halo… blows my mind. It’s so obvious, I wouldn’t even know what to say.
>
> In case people don’t understand ADS, here are key things to note:
> 1) Walk at slow pace while aiming
> 2) Slow aim movement
> 3) Inaccurate hip shooting
> 4) Decreased visibility while aiming
>
> How would any of that fit into Halo?
> Halo is about constantly scanning around, shooting at multiple people, jumping and spinning, walking backwards, secret/special jumps, switching between weapons, all at the same time while in battle.

I want to add that this list right here is why ADS destroys nearly ever shooter it is in. ADS is not realistic as bullets will never go from flying to the left and right in a random manner to being pin-point because you ADS. IMO ADS also makes aiming a cake walk so it destroys the skill gap too.

ADS sucks.

It destroys the FUN and creativity of engagements.

When’s the last time you watched a clip of COD and it was actually interesting?
All it is-is some dude walking down a hallway ADS, dududu, continues walking ADS, dudududu, camps at end of hallway ADS dududu… dudududu….

Wow, exciting 4 kills there. Please, show me more.
Theatre mode in COD is pretty pointless, IMO.

> Your thoughts? would ADS be bad for Halo?

Well, define ADS.

If its traditional ADS (i.e. you trade movement speed for accuracy), yes, it would, because it would create an extreme change on how the game plays (moving significantly while shooting would be near impossible).

If its just a cosmetic change (i.e. movement is the same but the crosshair is replaced with an ADS view) it arguably wouldn’t be game impacting, but I would personally find it annoying.

Halo distinguishes itself by not having ADS and being more of an ARENA shooter.

ADS would be terrible for Halo and if it was ever put in I would be very upset. I already don’t play Halo at the moment (MCC will change that) but the addition of ADS would completely turn me off to Halo.

Players using the reticle and zoom in function has always been Halo’s unique version of ADS. Let’s keep it that way.

> Between the red-dot sight on Agent Locke’s BR in the H5G teaser image/wallpaper, and the scopeless BR from the H5 beta trailer ( I highly doubt it’s an MA5K), <mark>do you think think H5G will have weapon attachments?</mark>
>
> If so, do you think this means that Halo will implement an “aim down sight” (ADS) system?

No. I hate this idea that because we saw a red dot sight in a piece of concept art, we are automatically getting ADS into the game.

Lets rewind to 2009 right now - this Halo game released called Halo 3: ODST. Two new weapons were introduced to the series - the Silenced SMG and the Silenced Pistol.

Anyone remember what that SMG looked like? That’s right, it had a… red dot sight!

Now we all remember that Halo 3: ODST didn’t feature ADS, so what did the red dot sight actually do?

Oh, that’s right - it zoomed in like any other weapon with a scope like the Sniper, Carbine, Pistol, etc.