1: If I spawn in a ground vehicle make it to were I actually spawn in on the right side of the map I’ve been screwed over to many times because the boss for that round is on one side of the map and it spawns me on the complete opposite side because I wanted a mantis. 2: make it where were if I do 90% of the damage to a boss then die I still get the points for the kill, its so stupid that I can do most of the damage to the boss and get no points because he killed me then 5 second later he dies. 3: fix the issue to were the enemy ai seem to focus fire 1 person , like seriously a teammate can be right next to the ai and it ignores them and starts shooting me when I’m 30 feet away it’s even worse when it’s a group of ai . So yeah if this version of firefight returns fix these issues
Or we could just not use the trash H5 firefight, Reach and ODST firefight is about 10X better
Problem 1 can easily be solved with a firefight mode that actually has maps built for it.
For problem 2, I personally have never enjoyed the boss fights. CE never had a boss, H2 had 2 prophets and Tartarus, H3 had Guilty Spark, Reach had no boss fights, H4 had Didact, then H5 went all out with 5 fights of the same boss (with one of those being a 4 for 1 Wal-Mart special). For me, the fun of halo campaign (or PvE in this case) is being out numbered, not stuck in the friggin octagon with a brick that you have to bare knuckle punch for 20 min. If Infinite has no boss fights I would be pleasantly surprised.
For problem 3, sure, AI could always use improvements.
I’d prefer more enemies, without godlike accuracy and ridiculously strong shields, I don’t know about you, but shooting certain elites point blank with a scorpion shouldn’t take 2 to 3 shots. Their health should reflect as they are canonically. Also, I would almost prefer another mode where you and a team could play an endless firefight mode that only ends when you all die, and the longer you survive, and more importantly how many kills you get reflect back with XP and CR or whatever Infinite will use.
I didn’t mind having more players for firefight, but maybe include a mode into matchmaking where players can join on the Banished’s side, assuming Sangheili and maybe Jiralhanae are playable. The Spartans ought to have marine and ODST reinforcements in these modes as well to level the playing field.
One of the biggest problems is that it requires high-level reqs to even be playable. As a newer player, H5G’s firefight isn’t the slightest bit of fun.
Warzone Firefight wasn’t firefight in the slightest. Instead, it was a mode designed to maximize REQ consumption by having the mode essentially be “kill bullet spunges before time runs out, which can only be done using heavy Vehicles and pot shot them from a distance”. It is impossible to win a game with only loadout weapons, or even light REQ’s.
Warzone Firefight was a corporate scheme, like most of Halo 5’s multiplayer. Even if wanted it to return, it shouldn’t.
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> Warzone Firefight wasn’t firefight in the slightest. Instead, it was a mode designed to maximize REQ consumption by having the mode essentially be “kill bullet spunges before time runs out, which can only be done using heavy Vehicles and pot shot them from a distance”. It is impossible to win a game with only loadout weapons, or even light REQ’s.
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> Warzone Firefight was a corporate scheme, like most of Halo 5’s multiplayer. Even if wanted it to return, it shouldn’t.
I can agree with this. Regular Warzone was similar in the same aspect for new players. Had Pay-to-Win quicker written all over it. Granted you could grind and get the reqs, the option was there to pay to win which is why i chose that phrase.
I fully support the return of Warzone Firefight in Halo Infinite, and want it to be improved and expanded in a way that addresses its glaring problems. Halo Infinite is going to be the Halo platform for 10 years, all possible game modes are needed to fill the platform with unlimited content.