> > If it didn’t have visible-in-game skill-based rank, it would do no better than Reach or Halo 4.
> >
> > Go ahead. Tell me how Halo 3 was great and Reach and 4 are loaded with flaws. Halo 3 was not flawless. Neither was Halo 2. As long as people could claim they were good because of their rank, no one cared. Especially Halo 3. No one bought a 50 because it’s a pretty number. Buying a 50 meant you could convince someone that didn’t know any better that you were good. That’s what a 50 meant, and everyone wanted one. If Halo 5 was exactly like Halo 3 without the rank no one would play it. It would be like Team Throwdown. People say it was the most competitive, but they were competing for the rank. If Reach had VSR it would have been the best Halo game ever. If Halo 4 had it Halo 3 and Reach both would be distant memories.
> >
> > So that’s what would happen if Halo Xbox One played like Halo 3. Nothing.
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> I would also like to state that there is a middle ground and we can find it load-outs/AAs hold a lot of untapped potential for HALO we could turn this into something most would enjoy and I am sure 343 can do it…after H4 they know whats up and I have faith in them…just watch…they are gonna knock our socks off.
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> > If Halo ONE played like Halo 3…then im sorry, it would be truly boring. I think it should be a mix of Halo 4 and Halo Reach.
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> And this^
Halo Reach being the best with VSR is purely subjective here, same with Halo 4 erasing them if it had VSR. I won’t lie, I liked Reach, but the randomness of bloom as well as how horribly unbalanced I find AA’s really kept it from greatness in my book. Halo 4 was just plagued with problems for me from balance issues which mainly stemmed from loadouts as well as screwing the pooch on customs and forge.
You also have to think of how abhorrent loadouts are for certain players. A lot of the old Halo purists and fanbase hate them and prefer Halo 3 for that very reason.
I miss the equal starts and no loadouts. I prefer single use equipment rather than AA’s that you spawn with and force the map creators to have to compensate for more than they should.
In terms of Halo 3 just being boring, again SUBJECTIVE. Do not get me wrong I respect your opinions, but I just disagree wholeheartedly. I do not think Halo 3 was perfect, and by today’s standards it needs to be updated, but it still beats the crap out of Reach and H4 for my favorite Halo.
From my perspective, making Halo Xbox One iterate from Halo Reach and Halo 4 is just plain dumb. Halo 4 iterated from Reach and hardly improved on anything, actually taking a lot of steps back for the most part in my book. They completely butchered forge and customs, and custom loadouts caused balanced issues as well as removing static weapon drops, something at least Reach kept.
If anything I would say iterate on Halo Xbox One from Halo 3’s social and ranked system. Go back to Halo 3’s more simple gameplay elements such as equal starts, static weapon spawns to fight over, no vehicle health system, no sprint or AA’s, and faster base movement for lack of sprint, etc. Then iterate on forge from Reach (since that all Reach really had for it in my book), add the new weapons and vehicles from Reach and H4’s sandbox, and possibly include firefight even though it was not my cup of tea.
Halo 4 just represents a failed experiment in my book and I feel that it would be better if 343 took a step back and just reorganized everything rather than just try to continue from Halo Reach and Halo 4, the games where many Halo fans who currently have fallen out of favor with the series believe the downfall began to occur.
and end rant. gasps for air