If Halo 5 was a spin-off, would you still hate it?

In my opinion, Halo 5’s gameplay mechanic is appropriate Halo game if it was a spin-off like Reach or ODST. The thing I hate is that this is the main direction Halo is taking currently, which is one of reasons why I despise Halo 5 Guardians. I think the entire game should be a spin-off Halo, even in the campaign the expected character, Master Chief, was barely in it. To those who do not like Halo 5, will you be still hating this game even if it was a spin-off? I am curious to see your thoughts. I would not love it like I did with past Halo games, but nor I hate it, if there was a main series that went with its original direction.

I forgot to mention that I am asking you this for gameplay wise. I appreciate your replies of your thoughts, but I want your answer in gameplay wise (like addition of Spartan Abilities) than the content or quality of Halo 5. I know Halo 5’s quality is bad overall and would be a bad game, even if it was a spin-off. I want this to stay in only gameplay wise.

I don’t think I’d go so far as to use “hate” but I will easily use “massively disappointed”. That being said, one of the main reasons I was massively disappointed with H5 was what they did with Cortana and the nigh complete lack of continuity from Halo 4. Therefore in regards to Cortana, the spinoff idea wouldn’t save it, nor would it diminish how I felt about it.

Probably not to the same degree but I would still hate the story for what it is now.

This is an interesting question. I currently like Halo 5 as it is, so I think I’d feel the same way as if it were a spinoff.

I would still dislike the actual game, but if it were a spin-off, I wouldn’t care that it existed. But as it stands now, the later main line Halos are getting in the way of “real” Halo games being made.

Never mix EU and games. Ever.

> 2594261035368257;2:
> I don’t think I’d go so far as to use “hate” but I will easily use “massively disappointed”. That being said, one of the main reasons I was massively disappointed with H5 was what they did with Cortana and the nigh complete lack of continuity from Halo 4. Therefore in regards to Cortana, the spinoff idea wouldn’t save it, nor would it diminish how I felt about it.

The game and its system itself if pretty bad whether it is Halo or not. I agree with you for most part. I forgot to mention that I was asking this spin-off thing for gameplay mechanics, which many people, including myself, want main Halo titles to follow its original formula.

> 2535456165221911;7:
> > 2594261035368257;2:
> > I don’t think I’d go so far as to use “hate” but I will easily use “massively disappointed”. That being said, one of the main reasons I was massively disappointed with H5 was what they did with Cortana and the nigh complete lack of continuity from Halo 4. Therefore in regards to Cortana, the spinoff idea wouldn’t save it, nor would it diminish how I felt about it.
>
>
> The game and its system itself if pretty bad whether it is Halo or not. I agree with you for most part. I forgot to mention that I was asking this spin-off thing for gameplay mechanics, which many people, including myself, want main Halo titles to follow its original formula.

As far as gameplay mechanics go, I’m more along your lines. I like the fact that the older games followed the kiss principle. Only having ‘nades, melee, weapons meant that the ingenuity and innovation had to happen on the players’ side and it meant a lot of great, white knuckle gaming moments for me. Adding a bunch of gimmicky fluff mechanics does nothing but show off innovation on the devs side at the cost of making the game play feel pre programmed.

I might be a bit more forgiving on that side… but not much.

it would make the length of the campaign and the lack of content easier to stomach

Short answer: yes.

Long answer: I would dislike the game itself as, even as a spinoff, I liked what was done with Reach. Don’t get me wrong, Reach had its fair share of problems, and I think we all know them by now, but I can’t say I ever completely disliked Reach. With that said, as a Halo game, sequel or not, I don’t like Halo 5 Guardians. It isn’t because it is a sequel to the Halo story we came to know and love with the trilogy, but that, as a Halo game, it does nothing to appeal to me at all.

Campaign story is awful, and no amount of separating it from the main story of games can change that. The level design is better, but the AI is incredibly stupid. It doesn’t help that you have to lug around a bunch of braindead squadmates that make Kat’s driving in Reach look competently well programmed.

Matchmaking is of absolute questionable quality.

Warzone is is just not my cup of tea in execution. I was never a fan of imbalanced games where someone can just use a weapon they unlocked and put into their loadout at any point during or before the match. I am especially not fond of games where powerful weapons are handed to players fro simply playing longer, and in the case of Mythic Month, given to those who shell out $10.00. This kind of gameplay is why CoD never appealed to me, why I didn’t like Halo 4’s Infinity multiplayer, and is why I am not a fan of Warzone. The fact that it is tied to the crappy REQ system doesn’t help me like it any more.

Theater mode is pretty much broken beyond repair. I think nothing more is to be said about it at this time.

Forge and Custom games is the only thing that appeals to me in Halo 5, and the fact that they are coming out on PC sounds really good for me as well as the fact that there is going to be a Custom Games server browser, that is if I liked Halo 5 enough to get them, as well as if I had friends that had Halo 5 or an Xbox One or Windows 10 PC to play them with.

The fact that there is no Splitscreen really hampers my enjoyment of this game as well. Most of my playtime in Halo 3 and Reach was with my brother in Splitscreen, and since it doesn’t exist in Halo 5, I can’t enjoy any couch co-op or any Splitscreen multiplayer.

I’d probably still be disappointed because they could’ve did so much more with a spin-off, but it wouldn’t be as much of a gut punch since there would still be hope for the next actual Halo game.

> 2533274912467533;10:
> Short answer: yes.
>
> Long answer: I would dislike the game itself as, even as a spinoff, I liked what was done with Reach. Don’t get me wrong, Reach had its fair share of problems, and I think we all know them by now, but I can’t say I ever completely disliked Reach. With that said, as a Halo game, sequel or not, I don’t like Halo 5 Guardians. It isn’t because it is a sequel to the Halo story we came to know and love with the trilogy, but that, as a Halo game, it does nothing to appeal to me at all.
>
> Campaign story is awful, and no amount of separating it from the main story of games can change that. The level design is better, but the AI is incredibly stupid. It doesn’t help that you have to lug around a bunch of braindead squadmates that make Kat’s driving in Reach look competently well programmed.
>
> Matchmaking is of absolute questionable quality.
>
> Warzone is is just not my cup of tea in execution. I was never a fan of imbalanced games where someone can just use a weapon they unlocked and put into their loadout at any point during or before the match. I am especially not fond of games where powerful weapons are handed to players fro simply playing longer, and in the case of Mythic Month, given to those who shell out $10.00. This kind of gameplay is why CoD never appealed to me, why I didn’t like Halo 4’s Infinity multiplayer, and is why I am not a fan of Warzone. The fact that it is tied to the crappy REQ system doesn’t help me like it any more.
>
> Theater mode is pretty much broken beyond repair. I think nothing more is to be said about it at this time.
>
> Forge and Custom games is the only thing that appeals to me in Halo 5, and the fact that they are coming out on PC sounds really good for me as well as the fact that there is going to be a Custom Games server browser, that is if I liked Halo 5 enough to get them, as well as if I had friends that had Halo 5 or an Xbox One or Windows 10 PC to play them with.
>
> The fact that there is no Splitscreen really hampers my enjoyment of this game as well. Most of my playtime in Halo 3 and Reach was with my brother in Splitscreen, and since it doesn’t exist in Halo 5, I can’t enjoy any couch co-op or any Splitscreen multiplayer.

Everyone seems to misunderstanding my post. My topic is mainly “gameplay mechanics”, which I wrote at the end of my post, because I forgot to say (thus my fault). However, I agree with you. This game’s quality is very questionable. It has no incentive to play other than Halo 5 is suppose to be a Halo game according to 343. It has questionable ranking system, REQ system that ruins the progression and reward, staying away from to be true Halo game, same items added and calling it new item, dedicated monetized game mode, broken contents, lack of content compare to its predecessors, ect. and etc.

> 2533274799135257;3:
> Probably not to the same degree but I would still hate the story for what it is now.

Exactly what I would feel. I probably would say “343 is making some tests to improve it even better on the main Halo game”, but about the campaign I would keep hating the “lore obliteration” that is Halo 5’s story.

> 2535456165221911;12:
> > 2533274912467533;10:
> > Short answer: yes.
> >
> > Long answer: I would dislike the game itself as, even as a spinoff, I liked what was done with Reach. Don’t get me wrong, Reach had its fair share of problems, and I think we all know them by now, but I can’t say I ever completely disliked Reach. With that said, as a Halo game, sequel or not, I don’t like Halo 5 Guardians. It isn’t because it is a sequel to the Halo story we came to know and love with the trilogy, but that, as a Halo game, it does nothing to appeal to me at all.
> >
> > Campaign story is awful, and no amount of separating it from the main story of games can change that. The level design is better, but the AI is incredibly stupid. It doesn’t help that you have to lug around a bunch of braindead squadmates that make Kat’s driving in Reach look competently well programmed.
> >
> > Matchmaking is of absolute questionable quality.
> >
> > Warzone is is just not my cup of tea in execution. I was never a fan of imbalanced games where someone can just use a weapon they unlocked and put into their loadout at any point during or before the match. I am especially not fond of games where powerful weapons are handed to players fro simply playing longer, and in the case of Mythic Month, given to those who shell out $10.00. This kind of gameplay is why CoD never appealed to me, why I didn’t like Halo 4’s Infinity multiplayer, and is why I am not a fan of Warzone. The fact that it is tied to the crappy REQ system doesn’t help me like it any more.
> >
> > Theater mode is pretty much broken beyond repair. I think nothing more is to be said about it at this time.
> >
> > Forge and Custom games is the only thing that appeals to me in Halo 5, and the fact that they are coming out on PC sounds really good for me as well as the fact that there is going to be a Custom Games server browser, that is if I liked Halo 5 enough to get them, as well as if I had friends that had Halo 5 or an Xbox One or Windows 10 PC to play them with.
> >
> > The fact that there is no Splitscreen really hampers my enjoyment of this game as well. Most of my playtime in Halo 3 and Reach was with my brother in Splitscreen, and since it doesn’t exist in Halo 5, I can’t enjoy any couch co-op or any Splitscreen multiplayer.
>
>
> Everyone seems to misunderstanding my post. My topic is mainly “gameplay mechanics”, which I wrote at the end of my post, because I forgot to say (thus my fault). However, I agree with you. This game’s quality is very questionable. It has no incentive to play other than Halo 5 is suppose to be a Halo game according to 343. It has questionable ranking system, REQ system that ruins the progression and reward, staying away from to be true Halo game, same items added and calling it new item, dedicated monetized game mode, broken contents, lack of content compare to its predecessors, ect. and etc.

Talking about gameplay mechanics, I would think it is very good for a spin-off. 343 removing Spartan charge and we will be fine. And about lack of content I probably would think " it is just a spin-off. 343 is going to release the next main Halo game completely full at launch, don’t worry."

I wouldn’t be so disappointed in Halo 5 if it was a spin off to the main series. I’d still be disappointed, but not as badly. It’s the same with ODST - if that had been a main Halo game, I think the reaction to it would have been much worse.

> 2535456165221911;12:
> > 2533274912467533;10:
> > Short answer: yes.
> >
> > Long answer: I would dislike the game itself as, even as a spinoff, I liked what was done with Reach. Don’t get me wrong, Reach had its fair share of problems, and I think we all know them by now, but I can’t say I ever completely disliked Reach. With that said, as a Halo game, sequel or not, I don’t like Halo 5 Guardians. It isn’t because it is a sequel to the Halo story we came to know and love with the trilogy, but that, as a Halo game, it does nothing to appeal to me at all.
> >
> > Campaign story is awful, and no amount of separating it from the main story of games can change that. The level design is better, but the AI is incredibly stupid. It doesn’t help that you have to lug around a bunch of braindead squadmates that make Kat’s driving in Reach look competently well programmed.
> >
> > Matchmaking is of absolute questionable quality.
> >
> > Warzone is is just not my cup of tea in execution. I was never a fan of imbalanced games where someone can just use a weapon they unlocked and put into their loadout at any point during or before the match. I am especially not fond of games where powerful weapons are handed to players fro simply playing longer, and in the case of Mythic Month, given to those who shell out $10.00. This kind of gameplay is why CoD never appealed to me, why I didn’t like Halo 4’s Infinity multiplayer, and is why I am not a fan of Warzone. The fact that it is tied to the crappy REQ system doesn’t help me like it any more.
> >
> > Theater mode is pretty much broken beyond repair. I think nothing more is to be said about it at this time.
> >
> > Forge and Custom games is the only thing that appeals to me in Halo 5, and the fact that they are coming out on PC sounds really good for me as well as the fact that there is going to be a Custom Games server browser, that is if I liked Halo 5 enough to get them, as well as if I had friends that had Halo 5 or an Xbox One or Windows 10 PC to play them with.
> >
> > The fact that there is no Splitscreen really hampers my enjoyment of this game as well. Most of my playtime in Halo 3 and Reach was with my brother in Splitscreen, and since it doesn’t exist in Halo 5, I can’t enjoy any couch co-op or any Splitscreen multiplayer.
>
>
> Everyone seems to misunderstanding my post. My topic is mainly “gameplay mechanics”, which I wrote at the end of my post, because I forgot to say (thus my fault). However, I agree with you. This game’s quality is very questionable. It has no incentive to play other than Halo 5 is suppose to be a Halo game according to 343. It has questionable ranking system, REQ system that ruins the progression and reward, staying away from to be true Halo game, same items added and calling it new item, dedicated monetized game mode, broken contents, lack of content compare to its predecessors, ect. and etc.

Even as its own thing, it still wouldn’t appeal to me. As I said in my previous post, Warzone doesn’t appeal to the kind of gameplay I would like. The Campaign is just flat out bad, and the core gameplay has gameplay that, while good on its own, is just not what I’m looking for in a game. If I wanted to play a game with advanced movement that does it better, I’d just play Titanfall. I feel even Halo Reach nailed the formula of classic Halo games down, even if the tacked on elements of Boom and Armor Abilities were unbalanced and/or annoying. Halo 5 dedicates its entire existence to being a confused mess of an FPS that I’m not sure who it actually is supposed to appeal to aside from the Halo fanboys who will buy anything with Halo in the title.

Can’t call Halo 5 a spin off even. Terrible story that also tries to change what Halo 4 was trying to head with, as well as Spartan Abilities which just use the Boost from Halo 4. Ground pound is stupid, should be even in the game.

Halo 5 doesn’t feel like a spin off seeing as it was continuing the reclaimer saga, the way they went about it might have been mediocre but that doesn’t meen it would be better as a spin off. Honestly that doesn’t make any sense because it is continuing the reclaimer saga. If it was a spin off people would be more confused than they already are.

You know me. That’ll be a yes. For you, do the Spartan abilities affect the game so much that you would not call it halo anymore? The only big differences between halo 5 and classic halo’s is the movement, and I don’t get how the movement makes you either love a game or hate a game. Please explain that to me. Also, I feel that you’ve made a thread similar to this before…

People hated Reach.

Doesn’t really matter what the title is if it’s taking up the space of a main line Halo game in the dev cycle. If H5 was a spin off and came out in an off year like the MCC or HW2, i’d definitely be more ok with it.