> > <mark>Remove sprint, remove AAs</mark> and put them in the game as equipment that is an on-map pickup.
> >
> > Keep loadouts, but only allow players to customise their primary weapons, secondary should always be a pistol, boltshot can be removed and PP should be an on map weapon, I say that for the PP so they don’t nerf it like they did in Halo 4 due to it being a loadout weapon.
> >
> > Ranked/social playlists, 1-50 system, ideally no DMR (I hate the gameplay it promotes, stilted fights) and then that would be perfect for me.
> >
> > Also, 60FPS is a huge deal, no more trades and faster, more competitive gameplay.
>
> no. have playlists without those, they are so helpful in campaign which i play most
I hate to say it but there’s a huge huge huge risk that having both won’t work.
Seeing as the maps are designed with the features in mind, it’d be extremely difficult making the maps for gameplay with and without the features. If i343 were to make a set of maps for the features and a set of maps for gameplay without the features, you’d end up with a very limited choice of maps, unless of course i343 outdo themselves in that department and delivers a truck full of maps.
If maps are designed for the features, the risk is huge that the gameplay will suffer without the features, and if the maps are designed for the featureless gameplay, chances are that the gameplay won’t work well with the features enabled.
In the end, it’s two different games that are slightly similair in the same package. Make one consistent game, not two different version of it.
> > wow. Microsoft actually cares about Finland? This is new
>
> Haha. Apparently Sweden, Finland and alot of those Scandinavian countries are very nice places to live these days.
Now if Microsoft could only put someone who speaks Swedish in the Finnish customer service, and we’re good to go.
Also, it’s always been nice living in the northern coutries.
> The level of competition isn’t just from the king FPS or other major titles. Take a look at this graph of xbox US based releases from 2005 (Halo 3) vs. 2012 (Halo 4).
>
> That is 18 xbox game releases back in 2005 to compete with Halo 3 and in 2012 Halo 4 has 131 competing titles. That is just on xbox alone and equates to over 700% more competing titles for xbox gamer attention.
>
> I’m sure there is a large amount of population that will really enjoy regional dedicated servers (as long as their country has local servers).
Halo 3 was released 2007.