If Halo 5 is good...

If Halo 5 is the ‘perfect Halo’ with everything anyone could ever want (without going over the top like flying mammoths in multi-player), just everything awesome and great, absolutely nothing wrong with the game, what do you think will happen to the population?

After such a decline in numbers since Halo 3 and with the Xbox One (which I’m absolutely fine with the Xbox One) Halo 5 could get its population back up to the Halo 3 days? or is it already too far down the declining path to make such a comeback?

I’m really hoping 343i get it right with Halo 5 and we can see an increase in numbers from Halo 4.

So what do you think? if Halo 5 is the ‘perfect Halo’ could it see a comeback and compete with COD or Battlefield or Destiny?

Please explain why your answer is what it is.

I’m confident that if Halo 5 is a great Halo game, the population will come back. There is absolutely no doubt about that in my mind.

There are certain things that Halo 5 will need to do in order to pull those people back.

  1. Strip away the clutter that unbalances the core (Personal Ordnance, JIP, no social/ranked divide, Armor Abilities as loudouts etc.)

  2. Give the game what made the original trilogy such a masterpiece (Perfectly designed maps, balance, unique from other games etc.)

  3. Innovate - Continue to grow the Halo series in a way that doesn’t destroy what was already great about the game. Add things that are genuinely unique and new, not things that are copied shamelessly from other popular games that have been done a billion times. Make sure everything that is added/changed, only compliments and adds to to core experience.

If Halo 5 misses out on any of these things, it WILL suffer for it. If Halo 5 follows these simple guidelines, it will be a success.

Remove sprint, remove AAs and put them in the game as equipment that is an on-map pickup.

Keep loadouts, but only allow players to customise their primary weapons, secondary should always be a pistol, boltshot can be removed and PP should be an on map weapon, I say that for the PP so they don’t nerf it like they did in Halo 4 due to it being a loadout weapon.

Ranked/social playlists, 1-50 system, ideally no DMR (I hate the gameplay it promotes, stilted fights) and then that would be perfect for me.

Also, 60FPS is a huge deal, no more trades and faster, more competitive gameplay.

Do that, and the people will flood in. This is Halo, it’ll sell, but a CLASSIC Halo will move Xboxes like you won’t believe. 1 million Xboxes were sold in the month of Halo 3’s release, doesn’t even account for the people who bought an Xbox BEFORE just for Halo.

EDIT: Remove JiP too.

> <mark>Remove sprint, remove AAs</mark> and put them in the game as equipment that is an on-map pickup.
>
> Keep loadouts, but only allow players to customise their primary weapons, secondary should always be a pistol, boltshot can be removed and PP should be an on map weapon, I say that for the PP so they don’t nerf it like they did in Halo 4 due to it being a loadout weapon.
>
> Ranked/social playlists, 1-50 system, ideally no DMR (I hate the gameplay it promotes, stilted fights) and then that would be perfect for me.
>
> Also, 60FPS is a huge deal, no more trades and faster, more competitive gameplay.

no. have playlists without those, they are so helpful in campaign which i play most

> > <mark>Remove sprint, remove AAs</mark> and put them in the game as equipment that is an on-map pickup.
> >
> > Keep loadouts, but only allow players to customise their primary weapons, secondary should always be a pistol, boltshot can be removed and PP should be an on map weapon, I say that for the PP so they don’t nerf it like they did in Halo 4 due to it being a loadout weapon.
> >
> > Ranked/social playlists, 1-50 system, ideally no DMR (I hate the gameplay it promotes, stilted fights) and then that would be perfect for me.
> >
> > Also, 60FPS is a huge deal, no more trades and faster, more competitive gameplay.
>
> no. have playlists without those, they are so helpful in campaign which i play most

Having sprint in campaign wouldn’t bug me. But it would mean the controls would be weird, we’d have one button that does something in Campaign and does nothing or something completely different in multiplayer. I think they should KEEP AAs, but they should have a limited amount of uses (1-3) and should be distributed in the form of equipment, in the campaign, that would mean finding it on enemies or on the ground.

> > <mark>Remove sprint, remove AAs</mark> and put them in the game as equipment that is an on-map pickup.
> >
> > Keep loadouts, but only allow players to customise their primary weapons, secondary should always be a pistol, boltshot can be removed and PP should be an on map weapon, I say that for the PP so they don’t nerf it like they did in Halo 4 due to it being a loadout weapon.
> >
> > Ranked/social playlists, 1-50 system, ideally no DMR (I hate the gameplay it promotes, stilted fights) and then that would be perfect for me.
> >
> > Also, 60FPS is a huge deal, no more trades and faster, more competitive gameplay.
>
> no. have playlists without those, they are so helpful in campaign which i play most

Just ask for them to be in campaign then. I want them in campaign, but I’d rather have them out of multiplayer.

Well, I want AA’s to stay, but only as map pick ups and with only a limited use to each one.

Here’s what I think Halo 5 needs:

  1. Bring back firefight. Spartan ops just doesn’t have the replayablity of firefight
  2. More forge updates. (Possibly A covenant themed forge map)
  3. Playable elites. Canon multiplayer was a good idea, but I always play as an elite if I can. Plus, you can just say there’s still some friendly elites and the arbiter is alive, leading them if it is canon MP again.
  4. Brutes. The spiker was one of my favorite full-auto weapons, and I want it back. It was my go-to weapon in a tough situation in reach’s campaign.
  5. Dim the lighting a bit. I felt it was a little too bright in Halo 4.
  6. Only allow weapons to be chosen. Have perks/AAs map based.
  7. Playlists without sprint, and some with it.

That would be the perfect halo for me.

We probably wont know if it’s good or not.

People will complain no matter what because this is the internet and it’s a video game but that’s expected.

If they make an awesome game but they don’t get the population back people they will say it sucks because no one wants to play it.

If the game’s awesome and the population comes back people will then say that the game has attracted a bunch of noobs and it’s a noob game.

Either way 343 doesn’t win in the eyes of the community but enough people will buy it in order for the next game to be made as always.

IMO.

P.S Can’t wait! :stuck_out_tongue:

It’s so sad, but you’re right. I think Halo 5 will be awesome, though.

The level of competition isn’t just from the king FPS or other major titles. Take a look at this graph of xbox US based releases from 2005 (Halo 3) vs. 2012 (Halo 4).

That is 18 xbox game releases back in 2005 to compete with Halo 3 and in 2012 Halo 4 has 131 competing titles. That is just on xbox alone and equates to over 700% more competing titles for xbox gamer attention.

I’m sure there is a large amount of population that will really enjoy regional dedicated servers (as long as their country has local servers).

> I’m confident that if Halo 5 is a great Halo game, the population will come back. There is absolutely no doubt about that in my mind.
>
> There are certain things that Halo 5 will need to do in order to pull those people back.
>
> 1. Strip away the clutter that unbalances the core (Personal Ordnance, JIP, no social/ranked divide, Armor Abilities as loudouts etc.)
>
> 2. Give the game what made the original trilogy such a masterpiece (Perfectly designed maps, balance, unique from other games etc.)
>
> 3. Innovate - Continue to grow the Halo series in a way that doesn’t destroy what was already great about the game. Add things that are genuinely unique and new, not things that are copied shamelessly from other popular games that have been done a billion times. Make sure everything that is added/changed, only compliments and adds to to core experience.
>
> If Halo 5 misses out on any of these things, it WILL suffer for it. If Halo 5 follows these simple guidelines, it will be a success.

Simple only in words, it is a lot harder to innovate on 10+ year old gameplay. Bungie supported the idea of evolving off of the previous ideas, but in the long run, that inevitably leads to what we got: cluttered gameplay. Equipment leads to armor abilities which leads to classes which leads to loadouts; each game would therefore have to have all new experiences or innovate in different ways for the series to last long-term. There’s nothing simple at all about creating a game sequel.

quote me if i’m wrong but halo won’t find major success if it JUST ticks all the boxes with the fans, it needs a wow factor.

halo 1 - had more scope, better audio production, story than any previous shooter on the market

halo 2 - had console online multiplayer, xboxs go to game for online play

halo 3 - created more range in game dynamics by allowing the player to experience a greater pallette of experiences by adding forge and theater

reach - nothing really, improved the games user interface and networking

halo 4 - taken steps backwards then added dynamics from other games which didn’t mesh with halo

things that could be added to improve halo without damaging the core experience

  • custom game search
  • in-game leaderboard
  • clans with a more fleshed out clan vs clan system
  • in-depth spectator mode
  • in game streaming and uploading
  • in-game tutorial
  • bots
  • maps with more UNIQUE objects and interactivity
  • overhead map displays
  • advancing the forge experience
  • adding more customizability in emblems, weapons, vehicles, armour, etc (non-functional customisation)
  • in game video editing
  • firefight with more customization
  • lengthy progression system
  • in-game challenges that offer unlocks such as skins, awards that could be presented through the service record/rank
  • enhanced game-type malleability
    plus many more

offering a barebones experience or a streamlined experience just isn’t halo.
why not enhance features that increase it’s sandbox capabilities, the function it became reknowned for.

> The level of competition isn’t just from the king FPS or other major titles. Take a look at this graph of xbox US based releases from 2005 (Halo 3) vs. 2012 (Halo 4).
>
> That is 18 xbox game releases back in 2005 to compete with Halo 3 and in 2012 Halo 4 has 131 competing titles. That is just on xbox alone and equates to over 700% more competing titles for xbox gamer attention.
>
> I’m sure there is a large amount of population that will really enjoy regional dedicated servers (as long as their country has local servers).

Halo 3 was released in '07.

> I’m sure there is a large amount of population that will really enjoy regional dedicated servers (as long as their country has local servers).

Xbox One-Supported Xbox Live Countries

•Australia
•Austria
•Belgium
•Brazil
•Canada
•Denmark
•Finland
•France
•Germany
•Ireland
•Italy
•Mexico
•Netherlands
•New Zealand
•Norway
•Russia
•Spain
•Sweden
•Switzerland
•United Kingdom
•United States

That was taken from the X-Box website so players in those countries are going to be happy at least.

Not sure if they are going to share servers or have one each though but they at least all should have good gameplay.

> > I’m sure there is a large amount of population that will really enjoy regional dedicated servers (as long as their country has local servers).
>
> Xbox One-Supported Xbox Live Countries
>
> •Australia
> •Austria
> •Belgium
> •Brazil
> •Canada
> •Denmark
> •Finland
> •France
> •Germany
> •Ireland
> •Italy
> •Mexico
> •Netherlands
> •New Zealand
> •Norway
> •Russia
> •Spain
> •Sweden
> •Switzerland
> •United Kingdom
> •United States
>
> That was taken from the X-Box website so players in those countries are going to be happy at least.
>
> Not sure if they are going to share servers or have one each though but they at least all should have good gameplay.

wow. Microsoft actually cares about Finland? This is new

> wow. Microsoft actually cares about Finland? This is new

Haha. Apparently Sweden, Finland and alot of those Scandinavian countries are very nice places to live these days.

Look, people love playing Halo and really want a good Halo game. On launch day for Halo 4 there was about 450,000 people online playing it. If 343 learns from its mistakes it made with Halo 4 I am sure they will come back by the droves for Halo 5.

Can we all say BETA!

People will complain about Halo 5 and talk about the good old days of Halo 4.

I doubt that the population will ever be what it once was.

Titanfall, COD, Battlefield, and Destiny will all vie for your gaming hours.

The online population is just ONE indicator of a game’s MP worth.

The best combat racing game IMHO is BLUR. That game died within 6 months.

> > <mark>Remove sprint, remove AAs</mark> and put them in the game as equipment that is an on-map pickup.
> >
> > Keep loadouts, but only allow players to customise their primary weapons, secondary should always be a pistol, boltshot can be removed and PP should be an on map weapon, I say that for the PP so they don’t nerf it like they did in Halo 4 due to it being a loadout weapon.
> >
> > Ranked/social playlists, 1-50 system, ideally no DMR (I hate the gameplay it promotes, stilted fights) and then that would be perfect for me.
> >
> > Also, 60FPS is a huge deal, no more trades and faster, more competitive gameplay.
>
> no. have playlists without those, they are so helpful in campaign which i play most

I hate to say it but there’s a huge huge huge risk that having both won’t work.

Seeing as the maps are designed with the features in mind, it’d be extremely difficult making the maps for gameplay with and without the features. If i343 were to make a set of maps for the features and a set of maps for gameplay without the features, you’d end up with a very limited choice of maps, unless of course i343 outdo themselves in that department and delivers a truck full of maps.

If maps are designed for the features, the risk is huge that the gameplay will suffer without the features, and if the maps are designed for the featureless gameplay, chances are that the gameplay won’t work well with the features enabled.

In the end, it’s two different games that are slightly similair in the same package. Make one consistent game, not two different version of it.

> > wow. Microsoft actually cares about Finland? This is new
>
> Haha. Apparently Sweden, Finland and alot of those Scandinavian countries are very nice places to live these days.

Now if Microsoft could only put someone who speaks Swedish in the Finnish customer service, and we’re good to go.

Also, it’s always been nice living in the northern coutries.

> The level of competition isn’t just from the king FPS or other major titles. Take a look at this graph of xbox US based releases from 2005 (Halo 3) vs. 2012 (Halo 4).
>
> That is 18 xbox game releases back in 2005 to compete with Halo 3 and in 2012 Halo 4 has 131 competing titles. That is just on xbox alone and equates to over 700% more competing titles for xbox gamer attention.
>
> I’m sure there is a large amount of population that will really enjoy regional dedicated servers (as long as their country has local servers).

Halo 3 was released 2007.

> People will complain about Halo 5 and talk about the good old days of Halo 4.
>
> I doubt that the population will ever be what it once was.
>
> Titanfall, COD, Battlefield, and Destiny will all vie for your gaming hours.
>
> The online population is just ONE indicator of a game’s MP worth.
>
> The best combat racing game IMHO is BLUR. That game died within 6 months.

Guess people didn’t agree with your honest opinion.