Make it use the SAME engine as CEA, and let it just be downloadable. That way it can all be on one disk, and it will just seem organized.
I would love this.
Make it use the SAME engine as CEA, and let it just be downloadable. That way it can all be on one disk, and it will just seem organized.
I would love this.
Yeah that’s a good idea but it would not bring same feeling of owning physical copy, & another they need to show the odst’s dropping from the sky when the ship jumps, they also need to put Halo 3 ODST on the disc.
I wouldn’t. I could see quite a few errors that could be available at that point.
> Make it use the SAME engine as CEA, and let it just be downloadable. That way it can all be on one disk, and it will just seem organized.
>
> I would love this.
Many problems with this.
Also, the engine CEA is using is from 2001, it never changed, all they did was run a new sound and graphics engine on top of the old one, heck both of them are still there.
Halo 2 Anniversary should use Halo 2’s engine, not one from 2001 which isn’t linked to Halo 2.
> > Make it use the SAME engine as CEA, and let it just be downloadable. That way it can all be on one disk, and it will just seem organized.
> >
> > I would love this.
>
> Many problems with this.
>
> 1. People without Hard Drives won’t be able to download it.
> 2. People with Internet Download Caps.
> 3. The sheer amount of people wanting to download it on Day One would result in REALLY SLOW download speeds, have you ever tried downloading a popular games DLC on Day One while half the world is online? It’s slow, and thats only for something less than a Gigabyte.
>
> Also, the engine CEA is using is from 2001, it never changed, all they did was run a new sound and graphics engine on top of the old one, heck both of them are still there.
>
> Halo 2 Anniversary should use Halo 2’s engine, not one from 2001 which isn’t linked to Halo 2.
I meant Halo CEA’s Graphic engine. Not physics.
Agreed. But do you think you should put Halo 3 ODST on the disk.
> > > Make it use the SAME engine as CEA, and let it just be downloadable. That way it can all be on one disk, and it will just seem organized.
> > >
> > > I would love this.
> >
> > Many problems with this.
> >
> > 1. People without Hard Drives won’t be able to download it.
> > 2. People with Internet Download Caps.
> > 3. The sheer amount of people wanting to download it on Day One would result in REALLY SLOW download speeds, have you ever tried downloading a popular games DLC on Day One while half the world is online? It’s slow, and thats only for something less than a Gigabyte.
> >
> > Also, the engine CEA is using is from 2001, it never changed, all they did was run a new sound and graphics engine on top of the old one, heck both of them are still there.
> >
> > Halo 2 Anniversary should use Halo 2’s engine, not one from 2001 which isn’t linked to Halo 2.
>
> I meant Halo CEA’s Graphic engine. Not physics.
And my other problems, care to argue with those?
I wonder if they will bring back the smg, battle rifle, carbine, beam rifle, & brute shot.
> > > > Make it use the SAME engine as CEA, and let it just be downloadable. That way it can all be on one disk, and it will just seem organized.
> > > >
> > > > I would love this.
> > >
> > > Many problems with this.
> > >
> > > 1. People without Hard Drives won’t be able to download it.
> > > 2. People with Internet Download Caps.
> > > 3. The sheer amount of people wanting to download it on Day One would result in REALLY SLOW download speeds, have you ever tried downloading a popular games DLC on Day One while half the world is online? It’s slow, and thats only for something less than a Gigabyte.
> > >
> > > Also, the engine CEA is using is from 2001, it never changed, all they did was run a new sound and graphics engine on top of the old one, heck both of them are still there.
> > >
> > > Halo 2 Anniversary should use Halo 2’s engine, not one from 2001 which isn’t linked to Halo 2.
> >
> > I meant Halo CEA’s Graphic engine. Not physics.
>
> And my other problems, care to argue with those?
Alright I agree with those.
No, I’d prefer a disk, I like holding a copy, seeing the case and reading a physcal manual. I’m fine about them using the Halo CEA graphics if it was released soon, but obviously the longer they wait, the more they’d need to improve graphics, as we’re constantly asking for better and better ones.
But what would they do with the multiplayer? Another Reach TU to magically make the DMR become a BR? Impossible. Atleast they could use the Halo 2 engine for multiplayer, as it already has net code. The ultimate multiplayer. I miss the old Halos. I have them, of course, but it just saddens me that everyone plays Reach, and doesn’t think of the old Halos. Yeah, Reach has better forge, more options. But it lacks that unique feeling the older Halos brought. Im rambling now, LOL.
> No, I’d prefer a disk, I like holding a copy, seeing the case and reading a physcal manual. I’m fine about them using the Halo CEA graphics if it was released soon, but obviously the longer they wait, the more they’d need to improve graphics, as we’re constantly asking for better and better ones.
> But what would they do with the multiplayer? Another Reach TU to magically make the DMR become a BR? Impossible. Atleast they could use the Halo 2 engine for multiplayer, as it already has net code. The ultimate multiplayer. I miss the old Halos. I have them, of course, but it just saddens me that everyone plays Reach, and doesn’t think of the old Halos. Yeah, Reach has better forge, more options. But it lacks that unique feeling the older Halos brought. Im rambling now, LOL.
yes yes and yes. be on disk but exact same idea as CEA. I hope it is original multiplayer but probs will be halo 4 maps also halo 4 maps should have da br. halo 2 anniversary would come on november 9th 2014 so it would probs be just halo 4 maps
We don’t want or need a Halo 2 anniversary.