If grenades and melee are anything like Reach

I probably wont be playing the Multiplayer, and here’s why:

Grenades

  1. You can shoot them and explode them. This leads to nades being shot as soon as you throw them. It’s virtually impossible for anybody to be “good” at this because of how connection dependent it is, which means all of the kills that happen as a result of exploding grenades are accidental. It’s like tripping from Super Smash Bros Brawl–a useless mechanic that should have never made it into the game

  2. The chiming hum sound that you hear when a grenade explodes near you. This may be realistic, but it’s bad for gameplay because you don’t hear other grenades being thrown at you, if your shield has gone down, or whatever else may be around you. The sound also muffles in-game voice chat. It wasn’t in Halo 3 and it’s not needed in Halo 4.

  3. Fuse time. Grenades explode too fast compared to how much damage they do. If they’re going to be powerful, they need to have at least a 2 second fuse time. This way we can avoid them and they aren’t spammed. They should enhance gunplay rather than overshadow or avoid it.

  4. Bounce. Why does it seem like they like to stick to the ground like glue? Please allow them to bounce so terrain maps don’t suffer. This limits combat potential and it’s why MLG chose not to forge Sanctuary in grass.

Melee

  1. Lunge. It’s too far. It needs to be there but it doesn’t need to be such a long range

  2. Time between melees needs to be longer so double pummel is discouraged

All of these are my opinion of course, but I’m sure many of you would agree. The reason being is because these changes both limit the amount of effectiveness these parts of the Golden Triangle (or Square now I guess) that were so prevalent in Reach. Because the kill times on weapons were so slow, people often resorted to spamming nades and melees instead of using their guns in an FPS. I hope we return to the days where gunplay was at the forefront of all encounters, and the others were used in addition to or as last resorts rather than instead of.

Thanks for sharing your thoughts

Melee and Grenades have always been vital factors of the Halo experience, but it should never overrun the entire matchmaking competitive sprit. Halo has always been a first person shooter, when factors like these just overrun the experience, it’s no longer fun and just becomes frustrating.

Just look at Reach.

It’s sad that this game I have grown up with is evolving into something that was never intended in the first place. It use to be the golden triangle of Halo, now it’s the rectangle. Halo 4 is going to turn this thing into a pentagon?

Halo 1/2/3
Guns
Melee
Grenades

Halo Reach
Guns
Melee
Grenades
Armor Abilities

Halo 4
Guns
Melee
Grenades
Armor Abilities
Perks

Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.

I agree, fuse times were TERRIBLE.

Off Topic: Whad up Goat? We be missin’ you on da’ fludz

i have never noticed grenades being shot in the air and exploding but maybe i havent been paying enough attention

Both are OP in Reach. Simple.

> Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.

On LAN it might, but in Matchmaking it’s so connection dependent that it’s not even worth being in the game in the first place.

people tend to forget that in ce the frag grenades were even more powerful then in reach

> people tend to forget that in ce the frag grenades were even more powerful then in reach

But they bounced a lot and took a while to explode.

> Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.
>
> I agree, fuse times were TERRIBLE.
>
> Off Topic: Whad up Goat? We be missin’ you on da’ fludz

I’ve never seen anyone intentionally shoot a grenade in someone’s hand, and I myself have never hit a grenade without my reticule being bloomed.

This also applies to rockets, which is even worse than grenades.

According to Frankie, grenades are not mini nukes in halo 4 and bounce differently from Reach as well. Idk about melee lunge in halo 4…

> people tend to forget that in ce the frag grenades were even more powerful then in reach

Yet you moved much faster in Halo CE compared to Reach, and the fuse time was much longer. It made up for how powerful the grenades were.

they should make it so you can throw a grenade farther like in halo 3. throwing grenades in reach is like throwing a boulder compared to previous games

> > Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.
> >
> > I agree, fuse times were TERRIBLE.
> >
> > Off Topic: Whad up Goat? We be missin’ you on da’ fludz
>
> I’ve never seen anyone intentionally shoot a grenade in someone’s hand, and I myself have never hit a grenade without my reticule being bloomed.
>
> This also applies to rockets, which is even worse than grenades.

People don’t because they can’t. It’s really hard to do so as I’ve said before.

I have done it on accident about 1 or 3 times before.

Well, as long as fuse time is longer and nades lighter/bounce more, they’re a ranged weapon not a cqc suicide thing :stuck_out_tongue:
Melee needs to be nerfed a lot, super-spartans crossing maps like “commandos” (CoD perk) to get a punch, compared to the lightning fast speed of their fist, sure beats an AR in RoF. Melee should be the last resort, not the prime offensive weapon, in cqc.

> Halo 4
> Guns
> Melee
> Grenades
> Armor Abilities
> Perks

Golden Pentagon?

lol

I think Grenades are fine, I mean atleast they’re not like the unavoidable nukes from CE and but the meele should be 75%, so 3 melee’s to kill.
But I can see improvment all over

I still think that everyone just hates reach and thinks that everything it did is a
complete failure.

But the grenades will probably be it’s own thing. You know, not like the other games.

> Time between melees needs to be longer so double pummel is discouraged

Agreed with everything except the above. Melees need to be speedy to promote speedy gameplay. Previous Halos’ melees were very fast. The problem with melees came when sprint was (horribly) introduced, but now that sprint will be slowed when the sprinter is being shot at, combined with faster kill times, it shouldn’t be a problem.

I don’t really care.

> I think Grenades are fine

Re-read the OP, specifically number 2.

And you could avoid the grenades in CE because you moved faster and jumped higher, and they took longer to detonate.