I probably wont be playing the Multiplayer, and here’s why:
Grenades
You can shoot them and explode them. This leads to nades being shot as soon as you throw them. It’s virtually impossible for anybody to be “good” at this because of how connection dependent it is, which means all of the kills that happen as a result of exploding grenades are accidental. It’s like tripping from Super Smash Bros Brawl–a useless mechanic that should have never made it into the game
The chiming hum sound that you hear when a grenade explodes near you. This may be realistic, but it’s bad for gameplay because you don’t hear other grenades being thrown at you, if your shield has gone down, or whatever else may be around you. The sound also muffles in-game voice chat. It wasn’t in Halo 3 and it’s not needed in Halo 4.
Fuse time. Grenades explode too fast compared to how much damage they do. If they’re going to be powerful, they need to have at least a 2 second fuse time. This way we can avoid them and they aren’t spammed. They should enhance gunplay rather than overshadow or avoid it.
Bounce. Why does it seem like they like to stick to the ground like glue? Please allow them to bounce so terrain maps don’t suffer. This limits combat potential and it’s why MLG chose not to forge Sanctuary in grass.
Melee
Lunge. It’s too far. It needs to be there but it doesn’t need to be such a long range
Time between melees needs to be longer so double pummel is discouraged
All of these are my opinion of course, but I’m sure many of you would agree. The reason being is because these changes both limit the amount of effectiveness these parts of the Golden Triangle (or Square now I guess) that were so prevalent in Reach. Because the kill times on weapons were so slow, people often resorted to spamming nades and melees instead of using their guns in an FPS. I hope we return to the days where gunplay was at the forefront of all encounters, and the others were used in addition to or as last resorts rather than instead of.
Melee and Grenades have always been vital factors of the Halo experience, but it should never overrun the entire matchmaking competitive sprit. Halo has always been a first person shooter, when factors like these just overrun the experience, it’s no longer fun and just becomes frustrating.
Just look at Reach.
It’s sad that this game I have grown up with is evolving into something that was never intended in the first place. It use to be the golden triangle of Halo, now it’s the rectangle. Halo 4 is going to turn this thing into a pentagon?
Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.
I agree, fuse times were TERRIBLE.
Off Topic: Whad up Goat? We be missin’ you on da’ fludz
> Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.
On LAN it might, but in Matchmaking it’s so connection dependent that it’s not even worth being in the game in the first place.
> Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.
>
> I agree, fuse times were TERRIBLE.
>
> Off Topic: Whad up Goat? We be missin’ you on da’ fludz
I’ve never seen anyone intentionally shoot a grenade in someone’s hand, and I myself have never hit a grenade without my reticule being bloomed.
This also applies to rockets, which is even worse than grenades.
they should make it so you can throw a grenade farther like in halo 3. throwing grenades in reach is like throwing a boulder compared to previous games
> > Shooting grenades took ALOT of skill. Take this from someone who plays it at least once a week. I kind of acatually like that though. If you are Pro good or Mega good, you can preform that.
> >
> > I agree, fuse times were TERRIBLE.
> >
> > Off Topic: Whad up Goat? We be missin’ you on da’ fludz
>
> I’ve never seen anyone intentionally shoot a grenade in someone’s hand, and I myself have never hit a grenade without my reticule being bloomed.
>
> This also applies to rockets, which is even worse than grenades.
People don’t because they can’t. It’s really hard to do so as I’ve said before.
I have done it on accident about 1 or 3 times before.
Well, as long as fuse time is longer and nades lighter/bounce more, they’re a ranged weapon not a cqc suicide thing
Melee needs to be nerfed a lot, super-spartans crossing maps like “commandos” (CoD perk) to get a punch, compared to the lightning fast speed of their fist, sure beats an AR in RoF. Melee should be the last resort, not the prime offensive weapon, in cqc.
I think Grenades are fine, I mean atleast they’re not like the unavoidable nukes from CE and but the meele should be 75%, so 3 melee’s to kill.
But I can see improvment all over
> Time between melees needs to be longer so double pummel is discouraged
Agreed with everything except the above. Melees need to be speedy to promote speedy gameplay. Previous Halos’ melees were very fast. The problem with melees came when sprint was (horribly) introduced, but now that sprint will be slowed when the sprinter is being shot at, combined with faster kill times, it shouldn’t be a problem.