If you ask me, the elites were perfect in the original trilogy, the new graphics with each game made them more detailed, and yet still the same at the core.
reach changed it, waaaay too much for my liking. i don’t like all the fancy armour for enemies, and i think they just look strange and too “alien” to what we were first taught to what elites look like.
i miss when the days of enemy ranks were determined by what colour it was. i mean we all knew what a zealot was in halo 1+2 from the gold armour. now we have a fancy red and pruple thing with antenni on it’s head. the grunts were perfect in halo 3, but i think reach took it a little overboard on grunt designs. i mean they are afetr all, just basic, expendable, infantry. so why have all the fancy armour?
it just won’t make sense to me if they keep the reach designs and update them for halo 4. i think they should go back to the roots of the first trilogy and update their models for the elites and the other species. flood should go back to halo 1+2 though, pure forms didn’t make sense canocally.
reach designs < Halo 1+2+3 designs.
they should however keep ALL weapons created, and bring back some classic vehicles to be usable!