If Dual Wielding

If Dual Wielding were to return what sort of weapons would you like to see?

Here’s mine:

Dual Wield Weapons

Dual Wield Weapons are permanently bound together. Players cannot pick up, or drop, just one. Melee, Grenade Throw, and Deploy Equipment are disabled while dual wielding.

Spartans - Sub Machine Guns - very fast rof, minor upward recoil, random spread within large reticle

Elites - Plasma Rifles - fast rof, minor upward recoil, minor horizontal recoil, random spread within large reticle, stuns infantry and vehicles

Brutes - Boomers - a miniature Brute Shot pistol is held in each hand, 4 shots per clip each, medium rof, no recoil, no spread within small reticle but projectile drops over medium distance, low splash damage

Forerunners - Energy Daggers - a dagger is held in each hand, each dagger can independently lunge at and impale enemies, by using alternating daggers the user can lock onto and lunge at a second enemy while impaling the first enemy, a third person animation occurs while impaling an enemy so the player can spin himself around looking for his next target, the impale animation can be interrupted to lunge at another enemy

I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.

I always thought it would be really cool to have double swords :smiley:

I think dual-wielding could still be implemented properly, but it would be tough. One possible method would be to make it so that “secondary weapons” are truly secondary; in other words, you could technically carry three weapons – two regular or “primary” weapons, and one secondary. Of course, only the secondaries could be dual-wielded. This would solve the problem of weakening the primary weapons for use in dual-wielding, since they’d exist in an entirely separate class that wouldn’t affect the power of the primaries. Combine that with the previous method increasing/decreasing the power of a secondary depending on whether it’s being single- or dual-wielded, and you’d have a fairly effective game mechanic.

Of course, this would also send people into a blind rage, since any and all changes are instantly deemed as being “not Halo”, but nonetheless it’s at least an interesting concept to consider (and in reality it would not fundamentally change the weapon balance that much, if at all – power weapons are still power weapons, you can still carry your specialty/utility weapons – you’d just happen to have an extra side-arm if you need it, one that could become more effective if you happen pick up another secondary).

But that’s just one idea. There are really countless fixes to the problem once you start thinking outside of the box, and I genuinely wouldn’t mind eventually seeing a return of the feature in some way.

I know your post states “if” but it’s already been confirmed a long time ago that it isn’t going to return. That’s fine with me but I’d still love to see the SMG return even if it is only single wielded. I’d love to see the ODST SMG.

> I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.

If dual wield weapons were permanently bound together as a set that could not be split up would you still feel the same?

> I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.

That’s the problem with how Bungie handled dual wielding.

There have been several ideas since then as how to do dual wielding better. First that comes to mind is to apply a accuracy loss instead of making the individual weapons less than an AR. And more weapon variety too boot.

If I had to do it right now I would probably skip that all together and let the player pull their secondary and fire it until it was out of ammo, at which point they would have to either drop it or sheath it again

> I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.

This guy

I always wanted a option in customs that allowed dual wielding of everything. Dual fuel rods would be such fun in customs :smiley:

I thought of the idea of the weapons being bound a while back but the key problem is it eliminates a lot of the possible weapon combinations you could have. I liked dual wielding in the H3 Beta though, it didn’t feel OP or UP.

> I always thought it would be really cool to have double swords :smiley:

Halo 2 glitch!!! I personally don’t want dual wielding to return, pretty much rendered many weapons useless

> > I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.
>
> If dual wield weapons were permanently bound together as a set that could not be split up would you still feel the same?

That would be awful, play some Halo Custom Edition and you’ll understand why

> If Dual Wielding were to return

…but it’s not.

Thank god.

Sets would ruin the entire concept, we need to be able to mix and match. Mixing weapons was one of the main attractions of dual-wielding, it enabled strategy in what we used, as well as being convenient in a variety of ways.

We should be able to melee without dropping one gun. To drop a weapon we could use the grenade button. When switching weapons we can put them on our hips rather than dropping one and holstering the other.

If balanced properly, dual-wielding should work easily. Probably a bit more complicated than this, but the way I see it, we could just half the aim and range, and double the spread and damage when dual-wielding.

> > > I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.
> >
> > If dual wield weapons were permanently bound together as a set that could not be split up would you still feel the same?
>
> That would be awful, play some Halo Custom Edition and you’ll understand why

And he reappears!

Rather than taking your word on the vague reasons you state as to why permanently bound dual wield weapons are bad could you please explain yourself further?

In Halo 5 it could at least be an option.

> > > > I would like to see it not reappear. It ruined every single weapon that could be dual wielded by making them just half a weapon.
> > >
> > > If dual wield weapons were permanently bound together as a set that could not be split up would you still feel the same?
> >
> > That would be awful, play some Halo Custom Edition and you’ll understand why
>
> And he reappears!
>
> Rather than taking your word on the vague reasons you state as to why permanently bound dual wield weapons are bad could you please explain yourself further?

Well it may have been because it was Custom Edition but there a few problems:

  1. IMO it takes away some of the strategy that is Halo and replaces it with shoot! shoot! shoot!

  2. locking weapons as dual wielded would cause even less people to use those weapons

  3. I personally don’t like dual-wielding anyway but that’s my opinion and isn’t a valid argument

although I guess there are pros:

  1. It would solve the whole useless because dual-wield thing

  2. It would add more variety to the sandbox

IMO it wouldn’t work but I guess it wouldn’t matter either way.

Also, what do you mean by “And he reappears”

I’m not really a big fan of dual wielding, but if it were to return I’d hope it would take a note from the old arena shooters.

That being that certain “side arm” weapons could become a pair if you found another of the same weapon. Weapons could earn a small bonus when paired with another such as a boost in rate-of-fire, ammo capacity, and damage, and can be balanced some by slightly decreasing it’s accuracy and a small increase in reload time. A side arm weapon could even be near or on par to a primary weapon when dual wielded. There should be an improvement to a paired weapon, but nothing game breaking.

In addition to having the pair of the same weapon, you shouldn’t have to worry about dropping it to melee or grenade. The weapon pair would essentially function as one weapon still, so you should still be able to melee, throw grenades, and swap to your other weapon without losing a gun. The only time you should lose the pair is when you die or exchange the pair for another weapon, and your sidearms would appear as one gun on the ground and still be only one gun if you picked it up again.