If Dual-Wielding were to return I believe this ‘request’ (may require more tweaking) is a fundamental solution to the balancing, and value for weaponry, both single-wield and dual-wield.
Now at its core, the idea of dual-wielding was to mix different light-arms weaponry, with other like weapons, to get a unique grasp of the battlefield, and possible bonuses…
For example: A Needler-SMG Dual-Wield applies decent high-end pressure, using the high rate of fire from the SMG, with the tracking and super combine of the Needler… creating a devastating power weapon.
Yet this created some in-balancing issues… on one case the dual-wielded weaponry was too strong, due to the game buffing almost every stat, and doubling the output it had… yet when this was recorded and attempt to fix in the following game, it made the dual-weldable weapons by themselves, far too weak, and so useless.
My theory is, doubling almost every state was the wrong way to go… as well as perhaps giving the full battlefield customization of unique combinations… was too adventurous.
Essentially the only thing that gives the dual-wielding players their ‘buff’ or advantageous edge in certain combat situations is… a faster rate of fire… not in-terms of the guns are firing faster, but that there are two bullets projecting per the normal one… which gives a faster kill time. And the weaponry can only be dual-weldable by the same weapon so Dual SMG, Dual Plasma Rifles, Dual Magnums… etc. It can still retain double the amount of ammunition.
That is it… this would remove the double damage or different affects ambiguity… that were present in the problem of balancing. The no melee, no grenade and no zoom disadvantages still apply.
For Example: A player is playing Halo 5: Guardians, he is dual-wielding two SMGs (Sub Machine Guns), and so he has the same damage stat, as holding one SMG, the same accuracy, the same precision, maximum of double the ammunition (360 bullets - 180 per gun), halved kill time (single - one bullet per shot, dual - two bullets per shot), looses his advantage of close quarters melee and scoping/zooming (binoculars).
So dual wielding weaponry could be:
- Magnums
- SMG
- Machine Pistols
- Plasma Rifles
- Spikers
- Plasma Pistols
- Maulers
- Forerunner Beam-based pistol
BOLT SHOTS AND NEEDLERS REMAIN SINGLE-HANDED AS LOW-END POWER WEAPONS.
Okay so suggested changes:
DUAL WIELDING
- Halved Kill Time. When dual wielded…
- Double Magazine Ammunition Size. When dual wielded…
- Weapons can be fired separately, or simultaneously. When dual-wielded…
- Can retain all mobility, jumping and crouching. When dual wielded…
- Same Weapon, required to dual a weapon. Has to be the exact same weapon… so two Plasma Pistols, two Plasma Rifles, two SMGs etc.
- Static Damage (remains the same throughout), both single and dual wielded.
- Static Precision and Accuracy, not counting bloom… perhaps bloom is slightly larger when dualing, due to more recoil?
- Loss of Melee Strikes, if attempting to perform a melee strike, the second weapon is automatically dropped.
- Loss of Grenades, if attempting to throw a grenade, the second weapon is automatically dropped.
- Loss of Vehicular Combat, if attempting to drive a vehicle, the second weapon is automatically dropped.
- Loss of Switching Weapons, Armor Abilities and Equipment, if attempting to switch weapons, armor abilities and equipment, either inventory or dropped, the second weapon is automatically dropped.
- Loss of Armor Abilities/Equipment, if attempting to use Armor Abilities or throw Equipment, the second weapon is automatically dropped.
- Loss of Zoom, the player cannot zoom in with binoculars or scopes, until second weapon is dropped manually.
SINGLE WIELD
- Normal Kill Time.
- Normal Magazine Ammunition Size.
- Can retain all mobility, jumping and crouching…
- Static Damage (remains the same throughout).
- Static Precision and Accuracy.
- Use of Melee Strikes.
- Use of Grenades.
- Use of Vehicular Combat.
- Use of Switching Weapons, Armor Abilities and Equipment.
- Use of Armor Abilities/Equipment.
- Use of Zoom.
It all bottles down to this one logical statement:
"If you pick up two of the exact same weapon, what has changed? The bullets… no, the bullets shot over time… yes. But you have lost the use of your secondary hand, and control of some situations."