> If CoD didn’t exist, Halo would still play like Halo. Not some cheap gimmicky CoD clone to please the casuals.
You guys act as if CoD was the one who started Loadouts/Sprint/etc.
It’s a bit ridiculous, CoD was actually if I’m correct somewhat of a late-entry in to this style of gameplay. They simply expanded upon it.
I’m also getting sick of knee-jerking reactions to an unreleased game. How in the hell do you know it’s not going to be competitive? Give me three, first-hand experiences and I’ll consider your claim of Halo becoming a “cheap gimmicky CoD clone.”
To add to my rant, I love how the term “gimmick” is thrown around when I doubt half of the people who use the -Yoink!- word know what it means.
It makes me wonder, is this what you really think? OR are many of these people simply hopping on an “anti-change” bandwagon at this point?
Give the game a -Yoinking!- chance before knocking it.
I have played both CoD and Halo, extensively. Though, I will admit I played Halo first and do prefer it to Call of Duty. The game breaking thing about CoD, that I’ve noticed falls in to two categories.
-
A completely broken and imbalanced sandbox, more along the lines of the weapons. In CoD, I don’t give a flying -Yoink- who you are. If you equip a weapon with a high rate of fire, slap a suppressor on it, and choose the game’s variant of the “Steady Aim” perk you’re instantly an near-unstoppable killing machine. Then, there’s the concept of 1sk Sniper Rifles. Most of this, is purely attributed to the poor implementation of Hit-Scan.
-
Kill Streaks. Before you start whining and saying Halo 4 has them, no it does not. It has a support package which gives you either a power-up, a weapon, or something personal. It is for YOU. In CoD, kill streaks can range from a near unstoppable AC-130 to an instant win weapon such as the MOAB (Which is stock now) or a Tactical Nuke.
These, are all things that combined with the insanely low kill times in CoD rack up even more kills with little to no effort. They’re essentially, nothing more than stat-padders in my eyes. When you give someone more incentive to do what they’re supposed to do (killing in CoD’s case) it leads to exploitation to get these incentives, it leads to “dirty” gameplay or whatever you feel like calling it. These incentives when in conjunction with the cheaper tactics all have a single goal. It isn’t winning, either. It’s personal accomplishment. You want the rewards, you want to look “good.” You want to seem like an utter badass for having a high number on a leaderboard.
I could go on with this for hours. I could even go on to explain the pivotal difference between an FPS like CoD and a tournament style FPS like Halo and the major balance differences that brings to the table alone.
You can’t compare CoD to Halo, there are simply too many differences between the two. They belong to their own separate sub-genres with more differences than similarities. It’s like I don’t know, comparing Pokémon to Digimon. They have similarities, yes. However neither is a rip off of the other, neither has taken “too much” influence from the other either.
Not sure if the post makes sense or not, just woke up. So, take it how you like.