I’m not saying that CE is a reskinned reach, I personally think it looks fantastic. And I love how they added the assasinations to CE. They should add more assasinations but…remove armor abilities. This is CE not Reach. We all started on CE…well the veterans did. And if they keep the same CE multiplayer that we all loved on splitscreen and LAN but with added LIVE, than this game will be even more succesful.
tl;dr
Halo CE: A should keep core CE multiplayer with no armor abilites and clasic Halo play.
Halo: Anniversary’s campaign will be EXACTLY the same as CE’s, just with some graphical upgrades (There’s even an option to toggle between “new” CE and “old” CE graphics). The multiplayer is Reach’s mulltiplayer. There is NO Anniversary multiplayer.
Yes but anniversary multiplayer is Reach multiplayer with anniversary graphics and gameplay style and the spartans will be spartan IIs. It has all of reachs and ce weapons but just ce maps
> I’m not saying that CE is a reskinned reach, I personally think it looks fantastic. And I love how they added the assasinations to CE. They should add more assasinations but…remove armor abilities. This is CE not Reach. We all started on CE…well the veterans did. And if they keep the same CE multiplayer that we all loved on splitscreen and LAN but with added LIVE, than this game will be even more succesful.
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> tl;dr
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> Halo CE: A should keep core CE multiplayer with no armor abilites and clasic Halo play.
Why wouldnt there be assasinations? Its a new feature and needs to be in all Halo games from now on. It doesnt break canon to have them. Iam sure the Chief knew how to throw down a flashy assasination animation just as much as Noble Team.