"If another game has it, Halo can't have it"

I’m sick of this mentality regarding Infinite. It makes sense for people to not want something like sprint because that actually hurts Halo’s core gameplay, but the community whining about things like hitmarkers? Really? We’ve really sunk that low to say “if this mechanic is featured in any game, it can’t be in Halo”?

While I would argue sprint doesn’t hurt core gameplay, I’ll respond to the hitmarkers part and say that I’ve found it to be a really nice quality of life update. It’s pretty annoying going back to H3, for example, where the BR isn’t the most accurate gun at long range. I never know if I’m actually landing my shots (usually I’m not).

If people hate quality of life updates so much, maybe there should be a way to disable them. But I don’t think removing features like that entirely makes the game any better. It’s just like how the scoreboard is better in newer Halo games than Halo:CE. It’s just a general improvement that doesn’t really affect gameplay, but makes the overall experience more accessible.

I’ve noticed it too, the roots of Halo is to keep a changing combat system just like Halo ce’s title says Combat evolved. Halo 2 evolved by adding more precision weapons and faster movement along with destructible vehicles you can hijack, Halo 3 added equipment and more weapons for close quarters and ranged alongside with customization, Halo reach added abilities including sprint, took away equipment and added back a health bar, Halo 4 added a new factions weapons and added new vehicles with faster gameplay including sprint. Halo 5 added Spartan abilities, hit markers, sliding, clamber and new vehicles alongside new weapons and if Halo kept it’s CE - H2 combat it would die in the shooter market by being stale and basically the same game multiplayer wise. So I’m glad Halo Infinite is “evolving” it’s gameplay to keep it fresh and still have the Halo combat feeling.

It’s really annoying to hear ppl that don’t even know whats good for them complain about these topics. Just because you have an opinion doesn’t mean you should assume your right about something you probably don’t even know the counter arguments too. Just watch from min 7 to 10min and 30sec of the vid titled why halo struggles to evolve I highly recommend watching the whole thing.

Halo fans have this complexity: I want the game to play exactly like the original, but I want new things, but I don’t want new things taken from other games, but the new things have to match the original…

Jesus Christ I’ve never interacted with a more fickle group of people.

> 2533274808548953;5:
> Halo fans have this complexity: I want the game to play exactly like the original, but I want new things, but I don’t want new things taken from other games, but the new things have to match the original…
>
> Jesus Christ I’ve never interacted with a more fickle group of people.

I understand especially the hate infinite has gotten over a demo. I can understand a community hating a trend chase such as wall climbing (cod copying Titan Fall) but something as simple as sprinting and hit markers gets a ton of hate, I don’t know if it’s a majority or a small part of the community has a uproar saying it’s turning into cod and not a Halo game because of sprinting and hits markers, simple mechanics in most shooters not understanding stale and non changing gameplay mechanics will kill Halo in a multiplayer market environment.

> 2535425901493289;1:
> I’m sick of this mentality regarding Infinite. It makes sense for people to not want something like sprint because that actually hurts Halo’s core gameplay, but the community whining about things like hitmarkers? Really? We’ve really sunk that low to say “if this mechanic is featured in any game, it can’t be in Halo”?

Sprint sucks but your right about that argument

Fans want weapon hitmarkers gone because they’re kind of redundant in Halo which already offers plenty of visual and audio feedback when hitting a target. Pull up the demo and watch as the player shoots the grunts, for example. In terms of feedback, he has 1) blood spatter, 2) grunt falters back, and 3) grunt squeal noises. That’s already three layers of feedback to the player. It’s even more apparent with elites who have shield flare. At the very least, just make hit markers optional.

Grenade hit markers on the other hand are harmful to gameplay, at least competitively. This is because grenade hit markers give you free information, sort of like radar. You can use them to feel around corners. A general rule of thumb is that players should only gain information from line of sight alone.

It’s difficult… and even more so given the stress everyone is feeling with the stumbled misstep last week.

For the large part the vocal minority is probably not that minor… and most of the voices are actually quite reasoned. I’m not anti-sprint - but I have appreciated some of the balanced / reasoned arguments in the mega sprint thread. Sometimes it gets a bit lost when your own posts are dismissed or buried under claims that you must suck at Halo… or that you can’t be a true fan.

I’m sure the reasoned protesters are just as frustrated when someone screams “COD” - as it tends to dilute their own, more rationale, argument.

Hopefully we’ll see some multiplayer “soon”.

But you may want to prepare yourself for the torrent of toxicity that laments that it isn’t Halo 3.01

no nade hit markers in mp is all i ask for. and honestly prefer them to not be in the game for weapons. they should just have a toggle on off feature for weapons and off across the board for nades in mp. nade hm in mp acts as a uav and should NOT be in in period.

They’re just totally unnecessary, that’s why people -Yoink- about them.

I’m studing ergonomics for a project and hit markers are a visual answer to an action (I don’t know what its called in english but in french it’s called : témoin visuel).
In H3 the only visual key you have is the shield lighting and when it deplates. If you do a normal kill without medal you only got a text in the feed. In later Halos you have hit markers and a sound when you get a kill. Will it’s more noob friendly I prefer H3 that is more skill based for information gathering.

Nobody is saying Halo shouldn’t have stuff other games have.
Don’t mind hitmarkers but these ones are all over the place.
But sure it’s not a huge deal.
I mostly mind things like h5 thrusters and grapple, because it changes the core in a way worse way than sprint according to me.

> 2535447291443771;3:
> I’ve noticed it too, the roots of Halo is to keep a changing combat system just like Halo ce’s title says Combat evolved. Halo 2 evolved by adding more precision weapons and faster movement along with destructible vehicles you can hijack, Halo 3 added equipment and more weapons for close quarters and ranged alongside with customization, Halo reach added abilities including sprint, took away equipment and added back a health bar, Halo 4 added a new factions weapons and added new vehicles with faster gameplay including sprint. Halo 5 added Spartan abilities, hit markers, sliding, clamber and new vehicles alongside new weapons and if Halo kept it’s CE - H2 combat it would die in the shooter market by being stale and basically the same game multiplayer wise. So I’m glad Halo Infinite is “evolving” it’s gameplay to keep it fresh and still have the Halo combat feeling.

Amen :pray:

Don’t worry, your flank of the community is making it abundantly clear (during the time that you are not playing Call of Duty or other console shooters)

We are not allowed to discuss the COD features in Halo that were added to Halo during a period of peak COD.
These decisions are final.
All COD features (sprint, No-descope-while-being-shot, Hitmarkers, slow base speed) are final.

> 2535415928232400;15:
> Don’t worry, your flank of the community is making it abundantly clear (during the time that you are not playing Call of Duty or other console shooters)
>
> We are not allowed to discuss the COD features in Halo that were added to Halo during a period of peak COD.
> These decisions are final.
> All COD features (sprint, No-descope-while-being-shot, Hitmarkers, slow base speed) are final.

Thanks for telling us how the game will be played Bonnie Ross.

Hitmarkers on guns only and not grenades are not a big deal. Sprint and abilities are a big deal and ruin halo gameplay.

> 2533274827279479;10:
> no nade hit markers in mp is all i ask for. and honestly prefer them to not be in the game for weapons. they should just have a toggle on off feature for weapons and off across the board for nades in mp. nade hm in mp acts as a uav and should NOT be in in period.

If you watch the demo there are hitmarkers on impact of a sticky grenade but none as it blows up. This suggests that AoE damage from nades do not elicit hitmarkers. Impact of a sticky is fine because you would see the kill in the killfeed anyway.

I dont really like hitmarkers in Halo but right now the feedback from shooting an enemy in infinite is very visual so you know if youre actually hitting so its just like why is there even hitmarkers at all???

Nobody is saying that…at all.