If AI were in Forge how would you use them?

I’m sorry if this is already a forum, I don’t really know if there is anything similar to it.

I also know that this topic is a low possibility, so don’t comment on that.

If 343 added the ability to create Human, Covenant, Flood, and Forerunner AI in a Forge world, and their spawn points, how would you use them?

Me personally, I would make Firefight maps, and play Firefight how it originally was. There are plenty of other uses for it (the top being machinima probably) but I just love Firefight that much.

I like your idea of creating WZFF maps, but I would love to be able to create a survival game with waves of progressively difficult enemies. My go-to would definitely be to create a survival mode, either solo, or with a fireteam. Or you could create a “protect the target” scenario or “destroy the target,” which is rather common in WZFF. There could be a human refugee or VIP or something fleeing from the flood/covenant and as a spartan you would have to protect that person/people until they reach their destination, or a time limit. I feel like this would be extremely difficult to create in forge, but I don’t really use forge, so it could also be quite simple.

I wouldn’t make maps for WZFF, I’d make maps for OG Firefight. WZFF kinda bugs me, because I never end up with a good fireteam, and we typically lose after round 4.

But the original Firefight, where you had a set amount of lives and received ordinance after every round. THAT’S what I’d make. That’s the good stuff.

Id become a master of scenarios over time. I’d use them in construction of map, script them to protect one team or to attack another set patrol routs, play out marines going into a temple just to be stricken down, or if you use recruiting maps use them as scripted guard’s, spawn them with a switch to he hostile to all as a make shift fail-safe or if your into a little LARP you could use Marin’s as insurrectionist, make a training map kill these guys disable a bomb within an alloted time and take a win. Make vases with guard’s in case you play on your lonesome as I. And it could bring a whole new spectrum to to raids, a base strong to defend it’s self. Have troops ride in vehicles, if the a. I are halo 3 capable, have them scripted to drive vehicles. Be able to colour vehicles better, a. Is too as well as their guns, I Want a basic A. I Spartan with a list of armour choices lime the security helmet. I want to he able to click X on one to interact and letters and be able to script dialogue from halo 5s audio, or to script them to follow and defend the one who initially interacted with them like battle droids, dumb but game changing. Use the squad a. I system for this in the campaign. If the numbers affect the game quality have a squad of 4 just like the campaign, I Want this, and I’d pay money to make it a thing.

Probably for wars depending on how “capable” the A.I is, and probably if I’m recruiting and low on people use them for guards give them max health and make them have like X9000 damage with a pistol so the moment you’re attacked they’re dead plus they could make some good custom games with it

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> I’m sorry if this is already a forum, I don’t really know if there is anything similar to it.
>
> I also know that this topic is a low possibility, so don’t comment on that.
>
> If 343 added the ability to create Human, Covenant, Flood, and Forerunner AI in a Forge world, and their spawn points, how would you use them?
>
> Me personally, I would make Firefight maps, and play Firefight how it originally was. There are plenty of other uses for it (the top being machinima probably) but I just love Firefight that much.

Id probably do a infection game type with flood and forerunners on opposing teams then do a warzone game type were you have the UNSC vs the Covenant.

You could use AI as the backdrop to a map on a Forge canvas, allowing you to increase the size of scale in battles, similar to the backgrounds in Tip of The Spear or Exodus. Custom firefight matches would be great, and it’d give people a chance to create even more intense survival modes.

I think the biggest potential is to Machinima, because using A.I eliminates the need for several actors and would dramatically increase the number of soldiers you could have on screen at once. Even just having idle animations would be useful for some people.
I think given the creativity shown by the Halo community in the past, the potential for an addition like this is limitless.

Would be nice to make my own missions…