Which let’s be honest, is the epitome of Halo 5, they should add in any armour sets that were in Halo 4, and didn’t make it into Halo 5, into Halo 5, they can also add in AR and Pistol exclusive skins, to all loadout weapons. I want a Sharktooth BR, and a Blue Team DMR.
I’d like them to recolor Vengeance (AR Skin) to better match Bloodthirst/Clash/Potence, as well as add a matching Magnum Skin. I would also like them to add a Steel Magnum Skin and a full set of the Lagrange Skin to make the Weapon Skin collection more consistent.
It’s a lot more than “no effort”
They can also add more playlist with no efforts
> 2533274944621319;3:
> It’s a lot more than “no effort”
They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
> 2533274829733449;5:
> > 2533274944621319;3:
> > It’s a lot more than “no effort”
>
>
> They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
And who tells you they hire random companies to do heavy lifting? If you’re talking about mcc, that’s hardly heavy lifting.
There are still core gametypes not in the game yet almost a year after release,idk why ur worried about weapon skins,which Imo don’t belong in halo
> 2533274830166194;7:
> There are still core gametypes not in the game yet almost a year after release,idk why ur worried about weapon skins,which Imo don’t belong in halo
I’m just pitching ideas. It’s become apparent 343i doesn’t care about adding in more gametypes or playlists, since you can’t buy those in req packs.
I want a dancing hotdog named gareth
> 2533274944621319;6:
> > 2533274829733449;5:
> > > 2533274944621319;3:
> > > It’s a lot more than “no effort”
> >
> >
> > They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
>
>
> And who tells you they hire random companies to do heavy lifting? If you’re talking about mcc, that’s hardly heavy lifting.
343i hired a studio to do Halo 4’s multiplayer, armour design, and I’m pretty sure Spartan Ops, they also hired a studio to do Halo 2 Anniversary, and the Halo 2:A “dlc” we got with that one map called Relic I believe. 343i also continues to hire freelance artists to make the terrible armour designs we still have in Halo 5, instead of getting their own artists–which are familiar with Halo-- to do it.
> 2533274829733449;10:
> > 2533274944621319;6:
> > > 2533274829733449;5:
> > > > 2533274944621319;3:
> > > > It’s a lot more than “no effort”
> > >
> > >
> > > They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
> >
> >
> > And who tells you they hire random companies to do heavy lifting? If you’re talking about mcc, that’s hardly heavy lifting.
>
>
> 343i hired a studio to do Halo 4’s multiplayer, armour design, and I’m pretty sure Spartan Ops, they also hired a studio to do Halo 2 Anniversary, and the Halo 2:A “dlc” we got with that one map called Relic I believe. 343i also continues to hire freelance artists to make the terrible armour designs we still have in Halo 5, instead of getting their own artists–which are familiar with Halo-- to do it.
Interesting, I did not know they used contractors. But it does save them money.
Halo 4 & Halo 2A maps would be easy to add to H5G
> 2533274875982754;11:
> > 2533274829733449;10:
> > > 2533274944621319;6:
> > > > 2533274829733449;5:
> > > > > 2533274944621319;3:
> > > > > It’s a lot more than “no effort”
> > > >
> > > >
> > > > They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
> > >
> > >
> > > And who tells you they hire random companies to do heavy lifting? If you’re talking about mcc, that’s hardly heavy lifting.
> >
> >
> > 343i hired a studio to do Halo 4’s multiplayer, armour design, and I’m pretty sure Spartan Ops, they also hired a studio to do Halo 2 Anniversary, and the Halo 2:A “dlc” we got with that one map called Relic I believe. 343i also continues to hire freelance artists to make the terrible armour designs we still have in Halo 5, instead of getting their own artists–which are familiar with Halo-- to do it.
>
>
> Interesting, I did not know they used contractors. But it does save them money.
How does it save them money? By hiring sub par third party companies instead of top quality artists and designers? Lol
> 2533274829733449;13:
> How does it save them money? By hiring sub par third party companies instead of top quality artists and designers? Lol
I wouldn’t class Certain Affinity as a “sub par third party” company, especially considering it’s headed by the guy that built Halo CE and Halo 2’s multiplayer system.
> 2533274813317074;14:
> > 2533274829733449;13:
> > How does it save them money? By hiring sub par third party companies instead of top quality artists and designers? Lol
>
>
> I wouldn’t class Certain Affinity as a “sub par third party” company, especially considering it’s headed by the guy that built Halo CE and Halo 2’s multiplayer system.
After their effort on Doom I’m not so sure.
Also where does this view that 343 are lazy come from ?
You know another name for a Lazy developer ? Unemployed. Game development is a cut throat business, you either pull your weight or get replaced.
And when your boss is Microsoft I doubt they’ll accept slackers.
They could add in forge remake playlists from previous titles. Have a social Reach, H3, and H2 forge remake map playlists. Pretty much every map has been remade with H5 forge. Simple as putting them all together in some sort of social playlist.
- Halo 4’s armor choices were pure garbagio. Firm no on seeing them back.
> 2533274829733449;5:
> > 2533274944621319;3:
> > It’s a lot more than “no effort”
>
>
> They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
- That’s literally not how it works, at all.
> 2533274829733449;13:
> > 2533274875982754;11:
> > > 2533274829733449;10:
> > > > 2533274944621319;6:
> > > > > 2533274829733449;5:
> > > > > > 2533274944621319;3:
> > > > > > It’s a lot more than “no effort”
> > > > >
> > > > >
> > > > > They’re literally reusing assets and pasting them. The only difference from let’s say the Osiris skin on a Br, is that it would need to be centered differently. And considering 343i hires outside companies to do all the heavy lifting, I’m sure they aren’t busy.
> > > >
> > > >
> > > > And who tells you they hire random companies to do heavy lifting? If you’re talking about mcc, that’s hardly heavy lifting.
> > >
> > >
> > > 343i hired a studio to do Halo 4’s multiplayer, armour design, and I’m pretty sure Spartan Ops, they also hired a studio to do Halo 2 Anniversary, and the Halo 2:A “dlc” we got with that one map called Relic I believe. 343i also continues to hire freelance artists to make the terrible armour designs we still have in Halo 5, instead of getting their own artists–which are familiar with Halo-- to do it.
> >
> >
> > Interesting, I did not know they used contractors. But it does save them money.
>
>
> How does it save them money? By hiring sub par third party companies instead of top quality artists and designers? Lol
It costs less to hire a contractor vs. Hiring an employee.
So lets rewind here. It takes “no effort” to put things in the game if they kinda already exist (in this game or another)? That is the dumbest statement I’ve ever heard. Go do research on how game making works and come back here when you have learned something. COPY AND PASTE IS NOT A THING!! It doesn’t work that way and it never will.