If 343I had not responded to feedback...

So if 343I had not listened to our feedback on Halo 4 and not responded to the unpopularity of Halo 4’s matchmaking, how do you think Halo 5 would appear now? I know some of you are going to say that they still haven’t listened because there’s sprint in the game and the maps are too big, but you’ve got to realize it could have been a lot worse. They’ve at least try to emulate classic Halo games by returning to fair starts and providing an emphasis on map control. Honestly, I think Halo 5 could have been unspeakably bad if 343I didn’t listen to us at all.

I personally think that we could have seen weapon modifications and upgrades. Players would be given the choice to give their rifles extensions like silencers, larger magazines and give melee weapons magnetism to increase their lunges. It might have been the same for armours; different armour permutations could have affected gameplay as well.

Kill streaks would also be introduced to the franchise. When players got a sufficient amount of kills, they could call in Crawlers and Grunts to fight the enemy and call air assistance in the form of Pelicans and Falcons. The highest killstreak would allow players to call in Longsword so that a carpet bomb could be dropped on the map.

Perks, loadouts and ordinance would return. We could possibly see a perk to duel wield and increase the chances of hijacking a vehicle. Worst of all, maps could have been take straight from Halo 5’s campaign as they were in Halo: Reach.

That’s my worst case scenario for Halo 5 if 343I had not listened to us at all. How would you have envisioned Halo 5 if 343I had continued with the direction they had going in Halo 4?

In hindsight halo 5 has far more radical changes to the halo formula (in basic gameplay mechanics) than 4 ever did. Especially as everything wrong with 4 had the option of removal, not so much for 5. Halo 4 did not change any basic mechanics that reach had, and reach is where things really diverged. Yes, loadouts, ordinance, and perks were awful, however none of those changed the basic mechanics of the game. Whereas halo 5 changes about everything of halo’s basic mechanics while removing loadouts, ordinance, and perks. Spartan abilities are armor abilities with a new name nothing more.

Had they not listened to feedback on 4, halo 5 would be mostly the same I bet, just with ordinance and perks staying in.