Identical experience for all players

I would same competitive experiance for all players. (Ranked Arena)
Fps Lock to 60
Field of Vision lock for all players
Perfect balance between Controller and KnM. (If is impossible to divide Playlist input)

In others playlist and campaign the players could change these parametres (400 fps, Aim Assist and Magnetism on MnK, Cheating on Controler, 1000 Fov); is indifferent for me, but in Ranked Arena It is right that all players fight on the same level!

I would add a report system in matchmaking like others game like League of Legends or Rocket League. In these games we can report other players that use cheat, Abuse lenguage, Afk.
Community what do you think about this?

No, there is no legitimate reason to have these restrictions.

3 Likes

For me it is unfair that in competitive a player can play at 200 fps against one at 60

The frames doesn’t matter. The tick rate is locked at 60 for arena and 30 for BTB.

There is also already a report system. It was added with the winter update.

3 Likes

Xbox players can players to 120 fps in Arena

1 Like

That’s FPS. Not tick rate. Tick rate is a single update of a game simulation. The rate at which the simulation is run on a server. Meaning everyone is downloading all the information at the same rate. FPS does not matter.

2 Likes

As I said before. No, they should not lock the frame rate for everybody just to cater to you.

Sounds like you need to upgrade your rig. Still curious what your hardware is. It is the perfect time to upgrade with AMD 7900 coming out tomorrow. I’m not talking about buying that or the 40 series, but 6000 or 30 series. You can get a B550 series MB pretty cheap, and 5600X can be found for under $200usd.

If you are only getting 60fps @ 1080, really sounds like you’re due.

2 Likes

120 fps isn’t a standard frame actually. Seems Pay to Win this reasoning

The server updates sixty times a second. It does not matter what you’re playing on. You don’t understand what you’re talking about.

People with more frames per second are not getting an advantage in any discernible way.

2 Likes

Technically, 30fps is standard since that’s what Xbox one can do.

If it was pay to win, I would never lose. 32:9 (twice the viewing as standard 16:9) 400+fps, but that’s not how it works.

@IntoVaIhalla @KCD0DGER I’m glad to see some people are actually starting to understand tick rate.

1 Like

Another thing that Cross-platform opens can help with and nobody favorite platform or device has to get nerf by 343.

It’s best to explain that tick-rate is the amount of times the dedicated server that we all put our information towards, is what updates 60 times a second.

8 or 24 individuals send information to a server constantly - every 60 frames it’s receiving and sending back that information. No matter what framerate your clientside machine is sending, the server isn’t processing data more than 60 times per second. Ergo, even 30FPS players are getting ticked at a rate of 60 times a second.

@NFC_LordLorenz Tickrate is internet based, FPS is not married to that.

1 Like

What about the 30 fps round monitors and TV’s who’s FPS and FOV can’t meet your pay to win standards?