Ideas to make Halo 5 and or Halo 6 Better

What are your ideas? Frankly I think 5 could benefit from random boss spawns in Warzone, specific REQ item packs (for example a customization pack that would give you two emblems an armour and a helmet, etc.) as for Halo 6, I think a long development cycle and Master Chief being playable in more than three missions AND splitscreen would make it better if not the best Halo.

-Rework the REQ system. Remove emblems and armor skins from the equation, as all they do is clutter the loot tables. Make Bronze packs more enticing. Or, ideally, scrap that system and make packs for specific things. Weapon Skin packs, Armor packs, Loadout packs…

-Award boss kills based upon which team did the most amount of damage around the time of the boss’s death. So not simply based on who shot last.

-Warzone should have more AI that spawns at randomly determined intervals and locations. ALL AI should give some amount of points for killing, not just the bosses.

-Like, for -Yoinks!- sake. Fix the wonkiness of controller aim, reduce magnetism, bla bla we’ve been saying this since launch. Fix the damn aiming mechanics.

-More game content obviously. Gamemodes, playlists, fileshare, official hosting of community content…

-The squad system in Campaign was pretty pointless, and neither of the squads were ever truly developed as characters. So, uh…work on that…

-Use a more classic art style like Halo Reach. I mean seriously, weren’t 343I the ones who made some of the DLC for that game? You already know what to do, so do it.

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> -Award boss kills based upon which team did the most amount of damage around the time of the boss’s death. So not simply based on who shot last.
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> -The squad system in Campaign was pretty pointless, and neither of the squads were ever truly developed as characters. So, uh…work on that…

I think boss kills would be better off with points being given with how much damage you do, also the squad system would’ve been great if there was splitscreen