ideas to counter Promethean Vision

ok lately I have seen a over abundance of people saying that Promethean Vision is over powered, I how ever don’t see how. but most of you do wish for it to be fixed or for a way to counter it or a large down side.
SO here are just small ideas that should be used individually (not all combined).
1.EMping someone in Vision mode will make them go blind with static for a second.
2.shooting some one in vision mode will cause them to get a large static out for a sorta time (giving limited sight)
3.Making it so if a vision user is looking strait at a hard light shield they can’t see it nor past it.

these are just my ideas, if you have a better one that doesn’t involve removing it please post.

(Sorry for bad grammar or spelling. Im really sleepy)

Eye gouging ability

> Eye gouging ability

Comment of the day. Totally.

I always thought there was a reason the Energy Sword has two “spikes”…

Well, Frankie said you would be able to fool players using Provision with the Hologram.

But I also think that active camo should be invisible to the vision.

> ideas to counter Promethean Vision

You could try using the HLS or TP as corner/room busters because your motion tracker covers the range to which a player can successfully ambush you and PV’s extended range beyond that only helps with finding an enemy, not engaging them…

We already expect players to be jumping around corners (when they’re not new) as to avoid camping sight lines, so PV helping to line up a player around a corner isn’t going to be helpful against an HLS or TP user because they’ll either block the shots or dodge AND they’re not using PV.

… And that’s just simple 1vs1 thinking.

If you watch the video where walshy is interviewing one of the guys from 343 he actually asks if they’ll be anyway to be hidden from promethean vision, and the dude seems very coy about the answer, so im guessing there’s definitely a way to be hidden from it ‘im guessing camo’ we’ll have to wait and see

I’m hoping that Active Camo will counter P-Vision by not being visible at all, or becoming visible when shooting (like with normal vision). I’m also hoping that hologram will counter P-Vision by appearing the same as a player-character, or similar to a player character.