Have any ideas on what makes the new grav hammers and suppressors special from the norms. I don’t want to be pessimistic but I assume it’ll be comparable to the energy sword and needler/boltshot upgrades. Basically more range and movement speed for the former and probably more tracking and explosive damage for the latter.
Also throw in extra vehicle damage effect for both of the top tier in each I would think.
Not sure what Tartarus’ Gavel does, but the Grinder simply swings faster (so the hammer version of Ravening Sliver) and the Corpse Maker creates a Void’s Tear-like vortex upon swinging it. Its in the newest Canon Fodder.
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> Have any ideas on what makes the new grav hammers and suppressors special from the norms. I don’t want to be pessimistic but I assume it’ll be comparable to the energy sword and needler/boltshot upgrades. Basically more range and movement speed for the former and probably more tracking and explosive damage for the latter.
the new abilities were released in the canon fodder. one swings faster and has more ammo, the other forms a vacuum like the voids tear
New suppressors look sick af. I’m hoping they’re comparable to the Fury/Blissful Slumber.
in Halo 2, Tartarus’ hammer could force attackers back, as well as draw in enemies for a close kill. I wonder if the Halo 5 edition has similar abilities
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> > Have any ideas on what makes the new grav hammers and suppressors special from the norms. I don’t want to be pessimistic but I assume it’ll be comparable to the energy sword and needler/boltshot upgrades. Basically more range and movement speed for the former and probably more tracking and explosive damage for the latter.
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> the new abilities were released in the canon fodder. one swings faster and has more ammo, the other forms a vacuum like the voids tear
wouldn’t that damage your self when using it
Idk but the suppressors look noice