I’m going to throw this out first. This is just speculation right now, I have no sources other than my own head. Don’t start complaining and arguing, please. <3
Now, I know there’s been a lot of split opinions on the subject of the new specialization system that Halo 4 will be implementing. Some people are leaning towards the extreme side and saying that it’s going to be like “perks” in the CoD games. I personally don’t agree with this, but, it has got me thinking. What -are- the specializations going to be?
After a bit of thinking, I came to my own conclusion on the matter, your own may differ, I respect that, but this is what I think.
When you look at BF3, yes, BF3. You see that it too has a specialization system, a slot that allows you to benefit yourself and your squad in a certain, very subtle way. Be it, either, through giving your squad a small boost in ammo, or having their explosives do a bit more damage. And so on. These things don’t give you and your squad a massive advantage, but rather, make you more effective if you use them properly.
Onto Halo. If we take BF3 as an example, we can see how it would easily fit in. A small extra that gives you a small boost in a certain way. An extra clip, more resistant shields, faster or extended sprinting.
A few examples could be:
-Marksman: Reduced bullet spread across all headshot capable weapons, only when scoped/zoomed.
-Athlete: Spring for an increased period of time, but suffer slowed movement for a short time if spring it drained.
Those are just examples. That’s all until I find something else, show me what specializations you would like in replies!
-Ham is nice.