Ideas For Warzone 2.0 In Halo Infinite

Just thought I’d get your guys opinion on how you would like Warzone to play out in Halo Infinite.

I like the current one, but it can be tweaked a bit. The REQ system could be improved in terms of how fast it regenerates. One of my biggest problems is spawning, especially when you spawn in front of an enemy. In this case, either give spawn protection, but only for this gametype, or one suggestion I saw was a temporary overshield that only lasts a couple of seconds and isn’t that strong, similar to when you play campaign and you gain an overshield from reviving downed teammates. Another thing is let the weapons lay on the battlefield a little longer. It’s not fair when you die nearby a base just after using a powerful REQ weapon and then have it disappear by a countdown.

One idea I had recently could be a Warzone gametype I like to call Cataclysm or Mayhem. It’s sort of a combination of Warzone and Titanfall’s multiplayer.

At the start of the game, the teams fly into each end of the map–one similar to Hemorrhage/ Blood Gultch, Valhalla, or Paradiso, and they must clear out the home base and defeat the boss within it. However, there are no additional bases and there will be no cores at the home bases where the teams can get an easy victory by destroying them.The soul purpose is to get up to 1000, maybe 1500 points.

Once the home base is taken, Marines and turrets will spawn, and the Spartans will then enter a large battlefield where Covenant and Forerunners are battling each other. Spartans will kill each other and the A.I. that are firing at them, but enemy A.I. will keep spawning, either by drop pods, Phantoms, Spirits, or teleporting in, making it feel like a real battle, and as time progresses, the A.I. will get progressively harder, spawning high ranking and tough Covenant and Forerunners–Elite Generals, Brute Chieftans, Hunters, Knights, etc. Like Warzone, bosses will spawn at certain points in the game, both mini and legendary bosses. However, mini bosses are 25 points and legendary bosses are 50 points. I should add that every Spartan and A.I. kill is one to two points.

Now, this is where it gets interesting. At the 15 minute mark, the battlefield becomes a tinted greenish-yellow. Flood will either breakout of containment or drop in via Flood dispersal pods and join the battle. With all the dead Spartans and A.I. around, the Infection forms will have an easy time becoming Combat Forms and will attack everything but their own. They can easily grab weapons off the ground or board a vehicle. And as time progresses, they too will get progressively harder–spawning Pure forms from Halo 3 and Juggernauts.

If no one gets to 1000 or 1500 at a certain point, then the Mythic boss will spawn, having a total of 100 or 150 points.

Once a team reaches 1000 or 1500 points, there will be a minute for the teams to race back to their home bases to catch a Pelican or risk getting nuked because UNSC must destroy the Covenant, the Forerunners, and especially the Flood to prevent a Gravemind from forming.

I should mention that players can also use REQs in battle.

These are the main issues I see with Warzone as it is now: PVE Difficulty, REQs and Loadouts, and Map Design/The “destroy the core” mercy rule.

For starters, I’d like the base difficulty of Warzone’s PVE element toned down to Heroic instead of legendary. Part of Halo is a balance between challenge and power fantasy. As it is now, Warzone throws the power fantasy out the window with how overpowered the PVE enemies are. They come in large numbers and each one deals crazy amounts of damage. You can’t take on a group of them without a really strong power weapon or a posse of other Spartans. And all that’s made even worse with some BS that happens in Halo 5, like Elites being able to throw a plasma grenade at you without even looking in your direction. When I play Warzone I don’t feel like a Spartan; I feel like I’m just a common soldier.

I’d like to see the game place less emphasis on legendary bosses. Getting a ton of points just for getting the last shot on them is BS, always has been always will be. When everyone is shooting them at once then there’s no strategy involved. Everyone is basically playing a slot machine. Minor bosses and their allies should have more randomized spawns and with less warning, so gameplay is more varied and spawnkilling is less of an issue. And instead of waiting for players to come to them, some enemies should attack player bases and actually recapture them if nobody is around to defend them. There should also be ways to earn points other than killing bosses, players, and capturing bases. Extracting supplies or rescuing a group of marines, to name some examples.

Next up, the REQ system. The two things I don’t like about it is how getting them is random and how it bloats the game and makes everything slower. I’m not gonna beat it around the bush: RNG sucks. I can’t stockpile my favorite weapons because these cards say so? Being able to sell these cards isn’t a viable solution either because there’s still no guarantee to get what I want because it’s still random, the loot pool is filled to the brim with other stuff, and selling REQs one at a time is painfully slow.So I’d like to see all of the non-unique REQ variants removed. For example, Spitfire? Gone. Void’s Tear? Keep that.

And we should also be able to buy REQ cards directly instead of relying on RNG. You could spend the whole day grinding and then stock up on a bunch of Prophet’s Banes or Nornfangs or Hannibal Scorpion tanks.

As for loadouts, it would make things a lot quicker if we could have premade loadouts, all of our favorite choices wrapped up into one package. Most folks probably stick to the same things, anyway. Let’s say you want to use a Battle Rifle with Stabilizers, SMG with silencer, and Enhanced Speed. What if you could just put all these together in a package you would only have to select once, instead of picking each weapon and mod one at a time? That would mean players spend less time in the menus and more time playing the game.

My last problem with Warzone is how the maps are designed and the manually-activated mercy rule with destroying the enemy core. In most cases, players pushed back to their own base are screwed because there’s only one way out, and that funnels them into a wall of tanks, hornets, snipers, and rockets. Maps like Apex aren’t as bad since those homebases basically have a backdoor, though sometimes snipers will camp those backdoors to farm kills. Regardless, the map design is terrible for this particular part of the game. There should be emergency teleporters or something to protect players from getting continuously spawnkilled while the enemy team ignores your core.

That pretty much sums it up for me. There are other things I’d like to see changed (like how tanks are way too slow right now) but those are problems inherent to Halo 5, not just Warzone.