Just thought I’d get your guys opinion on how you would like Warzone to play out in Halo Infinite.
I like the current one, but it can be tweaked a bit. The REQ system could be improved in terms of how fast it regenerates. One of my biggest problems is spawning, especially when you spawn in front of an enemy. In this case, either give spawn protection, but only for this gametype, or one suggestion I saw was a temporary overshield that only lasts a couple of seconds and isn’t that strong, similar to when you play campaign and you gain an overshield from reviving downed teammates. Another thing is let the weapons lay on the battlefield a little longer. It’s not fair when you die nearby a base just after using a powerful REQ weapon and then have it disappear by a countdown.
One idea I had recently could be a Warzone gametype I like to call Cataclysm or Mayhem. It’s sort of a combination of Warzone and Titanfall’s multiplayer.
At the start of the game, the teams fly into each end of the map–one similar to Hemorrhage/ Blood Gultch, Valhalla, or Paradiso, and they must clear out the home base and defeat the boss within it. However, there are no additional bases and there will be no cores at the home bases where the teams can get an easy victory by destroying them.The soul purpose is to get up to 1000, maybe 1500 points.
Once the home base is taken, Marines and turrets will spawn, and the Spartans will then enter a large battlefield where Covenant and Forerunners are battling each other. Spartans will kill each other and the A.I. that are firing at them, but enemy A.I. will keep spawning, either by drop pods, Phantoms, Spirits, or teleporting in, making it feel like a real battle, and as time progresses, the A.I. will get progressively harder, spawning high ranking and tough Covenant and Forerunners–Elite Generals, Brute Chieftans, Hunters, Knights, etc. Like Warzone, bosses will spawn at certain points in the game, both mini and legendary bosses. However, mini bosses are 25 points and legendary bosses are 50 points. I should add that every Spartan and A.I. kill is one to two points.
Now, this is where it gets interesting. At the 15 minute mark, the battlefield becomes a tinted greenish-yellow. Flood will either breakout of containment or drop in via Flood dispersal pods and join the battle. With all the dead Spartans and A.I. around, the Infection forms will have an easy time becoming Combat Forms and will attack everything but their own. They can easily grab weapons off the ground or board a vehicle. And as time progresses, they too will get progressively harder–spawning Pure forms from Halo 3 and Juggernauts.
If no one gets to 1000 or 1500 at a certain point, then the Mythic boss will spawn, having a total of 100 or 150 points.
Once a team reaches 1000 or 1500 points, there will be a minute for the teams to race back to their home bases to catch a Pelican or risk getting nuked because UNSC must destroy the Covenant, the Forerunners, and especially the Flood to prevent a Gravemind from forming.