While talking to Pureeey in Naqser’s SURVIVAL FOR NEXT GEN CONSOLE thread, we we’re talking about Firefight, and well, I went off topic. This got me thinking more about spops.
Personally, I haven’t played since the first time to go through as i would with a campaign, but the concept of going on missions as a spartan and continuing the campaign really appeals to me.
I just feel with spops, all the story went on in the cutscenes (which were amazing i must say), and the rest was just a watered down firefight or pressing buttons.
So bringing me to the point of the thread, ideas for spartan ops missions. This was an idea for firefight which is probably more appropriate for spops that i conjured together:
> > Personal additions:
> >
> > Destruction & interactivity:
> > I would really like to see a destructible and interactive environment.
> > I’ve been thinking about an amount of destruction roughly similar to BF3, what would mean you could not destroy supporting walls or piers and would not be able to damage certain buildings but still a large amount of stuff would be destructible.
> > What I’ve also imagined is some sorts of ‘interactive’ destruction.
> > For example, partly blowing up a bridge or blocking a street with debris so it becomes unusable for ground vehicles.
> >
> > A month ago I created a thread that focused on the introduction and implementation of objectives into Firefight. I think the objectives I suggested in there could work very well with your idea and vision of Firefight.
> >
> >
> >
> > Like many others, I would really like and hope to see Firefight return but in an improved, advanced and simply ‘bigger’ version.
> > But aside the classic survival aspect, I would like to see some and more objective-based aspects in Firefight as well.
> > I imagined that you could implant main and side objectives into Firefight’s game play, what I mean by that and what exactly I have imagined, I will explain now.
> >
> >
> >
> > Main Objectives
> >
> > Main objectives would simply create different and separated game types in Firefight, aside the classic surviving game type.
> > Instead of just focusing on surviving, you would have to complete a specific objective as well.
> >
> > Examples for possible main objectives:
> >
> > Defending
> > The main goal is to hold and defend specific locations or important devices for a certain amount of time or simply as long as you can. It would play kind of like ‘Rush’ from BF3. So you only defend and have access to a part of the entire map and once you lose all objectives in that part, you have to fall back to the next part of the map until you find yourself in a ‘last stand situation’.
> > An example how I imagined it could look like in Halo:
> > You start out on an open battlefield, behind you some ONI or UNSC building, which you cannot enter yet, that keeps an important artefact or top-secret knowledge what has to be protected from the Covenant. Your first objective would be to defend several antiaircrafts or MAC Cannons which the Covenant tries to destroy with planting bombs. Once the Covenant manages it to destroy them, they will be able to send air support and you would have to fall back, perhaps to the atrium of the building and have to defend the gate(s) that are leading inside it, which the Covenant would either try to blow up again or to hack.
> > Once you lose those objectives as well you would have to fall back to your last defense position, maybe a room with the elevators that lead to the basement. Now your Spartans would be the last barrier that stands between the Covenants and the artefact.
> > Of course the longer you manage to defend certain objectives, the stronger will get the forces that the Covenant sends.
> >
> >
> > Search and Rescue
> > The main goal is to search, find, protect and rescue a group or groups of civilians. The groups would always spawn in random locations of the map, so you would always have to search them. After you find and collected the civilians, you have to get them to one of maybe 3 evacuation points of which you would have to choose one (by marking it locally) and have to hold out there until the Pelicans arrive to pick you and the civilians up. Every evacuation point would have different advantages and weak spots.
> > In addition, I think a part of a city would be perfect as a map for a game type like this and I could imagine instead of the Covenant, the Flood could be a nice enemy in that game type as well.
> >
> >
> >
> > Side Objectives
> >
> > Side objectives could be implanted in nearly every game type in Firefight, be it only survival or objective based. Completing them would be optional but they would reward you with several goodies that help you out and make things a little easier.
> >
> > Examples for possible side objectives:
> >
> > The key card
> > A key card would give you access to a small armory, garage or hangar but the card has to be searched first. You should look out for corpses.
> >
> > Requesting Ordnance
> > I think in some game types you should be able to request supplies after a certain amount of time. The supplies could be delivered by a Pelican, so you would have to clean a certain LZ and make sure there are no enemy vehicles around that could mean trouble for the Pelican (Wraith, Banshees, Phantoms, etc). If you clean and defend the LZ successfully, you get rewarded with the supplies, otherwise you risk that the Pelican gets shot down and to waste your requested ordnance because of that.
> >
> >
> > There were also many other good suggestions and improvements from other people in this thread, so in case you are interested and would like to read through it click here
>
> I too would like to see more interactive and destructible environments in halo 5.
>
> I’m liking your suggestions for main objectives. It also made me think of one: assassinate. You have to kill a high target covenant leader who is surrounded and protected by a huge army of covys. You are encouraged to go stealthy and take out some enemies silently (pummel, assassinate or with silenced weapons). Also there’s an achievement if you perform an assassination on the target.
>
> Inspiration: the babysitter , but hopefully a bit more faster paced
Sorta like the gametype VIP.
If you (like me) need structure for an idea like this then you might want to think about the below:
Introduction cutscene:
Environment/Setting:
Purpose of the mission:
What happens on the mission: