Ideas for Potential Additions to Halo 4

So this past weekend my friends and I had a lot of free time to sit down and play HALO. Not just 4, but Reach, CEA and 3 as well. We were talking about some of the things we’ve liked and disliked about the latest installment in the series and unfortunately, the dislike list was longer. The common demoninator of most things we didn’t like about the game is that its lacking. Its lacking maps, vehicles, weapons, a decent population and most importantly, that Halo feel. Seeing this as the case, my friends and I have been throwing some ideas around to see what can be done before the 4-5 years that 343i should be painstakingly working on 5.

A DLC firefight mode, or one that is atleast available like Spartan Ops season 1(Streamed online using prebuilt environments) with some custom options.

Objectives in big team(they mentioned it in a bulletin, but I find it hard to take it serious)

More forge remakes and community maps in matchmaking.

Return of the original infection gametype(and then you can use both cool gametypes)

Spartan Ops Season 2

A Forger’s map pack(where you get the return of those weapons, vehicles and maps we all want so badly) Avalanche, Sandbox, Quarry, Apex, Forge World are just some ideas for these remade maps.

We’d also like to see some of the other ideas out there so shoot.

More vehicles, larger and smaller balanced maps, more forge arias that are larger.

Heavies and Objective for BTB.
1sk for pistol head shots in Flood.
Visible in game rank.

These things would please a lot of people.

Campaign:

-needs to be less controlling. Killing off enemies not only kills immersion but ruins collections and potential combat. Killing off players on the spot (a la collateral damage) is also a cruel reminder I’m in a video game. Also, blowing up vehicles or forcing us out of them. That’s just wrong. I liked how the Scorpion Apex mission didn’t force us out or blow up the tank. I liked how I could bring a Chopper or Hog across the gap on Tsavo Highway.

-needs more options. Dying 5 times quickly reverts players to second last checkpoint. Yet this seems to have been a temporary fail safe in Halo 2. You’d think by now the devs would let us select an option in the pause menu…

Also, let us turn on/off skulls without restarting a mission (if scoring existed, they could just reset the score). Halo 2 let us do that and it made collecting, tricking, etc. much more convenient and enjoyable.

When I’m gathering a bunch of Brutes on The Storm, they tend to die by marines. So I turn on Tilt to help them survive. But when it’s time to fight them, it’s tedious. If it were in Halo 2, I’d have turned off the skull, which would make them normal again. Also, when I’m gathering a bunch of Grunts on Sierra 117, I turn on Catch for future battling. But that makes the setup chaotic and inconvenient. If it were in Halo 2, I’d turn the skull on after doing the collecting.

And of course, why can’t we quit without saving? I have to sign out or exit to dashboard (which won’t let the film appear in Theater) then return to the game. It’s incredibly repetitive not to mention annoying to friends (if they have notifications on).

-needs AI collections. Look at the trilogy! The game allowed enemies to follow you deeper into the level if you skipped them. Even allies if you saved them. But Halo 4 (also Reach) has marines stay in their spawn zone and never has enemies even try to intercept me. Not only does this inconvenience potential battling but it tells me the enemy isn’t even trying to stop me or adjust their tactic (like on The Covenant, in the first and third towers. They would all head to the entrance if you activated the elevator).

-needs a better weapon despawn system. In CE and Halo 2, dropped weapons only disappeared when you weren’t looking at them. Also, if you picked one up, it never disappeared afaik. In Halo 3, weapons can deload at random, with the death of enemies, or at loading points. In Reach, they can disappear anytime and in Halo 4, they despawn too fast.

-needs better use of enemy waves. I felt the Ghosts and Wraiths that normally had to be destroyed for the Lich to come down was a waste of potential battling. It should have been just infantry and after the Lich was destroyed, then there should have been a wave of Phantoms carrying vehicles (obviously, there should be enough so that we can’t destroy them all with the Target Locator). Hell, when the Mammoth’s disabled, why not have a bunch of Ranger Covies try to board it and steal info from the computers? That’d have encouraged me to fight instead of skipping.

Most of what you posted above is something to dream about that will never actually happen. If I could dream then yeah, I’d ask for firefight and drivable scarabs and all that other nonsense the communities been dying to do since the dawn of Halo.

Realistically, they could double their playlists and add fan favorites like BTB Objective, Multi-Team, Classic, etc. and do something simaler to H3’s double XP weekends and have rotational ‘fun’ playlists. Then they could realease a patch to some of the things the custom’s communities been whinning about and produce a kick–Yoink- Spartan Ops Season 2 for next year, and voila. 343’s saved Halo.