Since the majority of the Elites (led by the Arbiter) split from the covenant I will treat them as separate group with unique weapons, that honor the Elite tradition and technology.
Energy Swords (Duel Wielding)
- Energy Swords can be duel wielded.
- Energy Swords can only be duel wielded with another energy sword
- Duel wielding energy swords have the 2nd longest melee rang, than any other melee ranged weapon (Brute Lancer has the longest range) and they have the 2nd fastest recovery melee time.
- A duel wield energy sword is the only melee weapon that has a 2 hit lunge combo, that extends range and is generally a 1 hit kill, if hit with both blades.
- This 2 hit combo is done by double tapping the (RT) when locked on an opponent.
- In Griff Ball players using the duel wielding energy sword class are known as guardians.
- If a player is duel wielding and holds (LT) this will cause the user to raise his left hand with the sword to guard his head with the blade. This makes it a little harder to headshot the opponent from certain angles. It also will better deflect some damage delivered from the left side so long as the player is holding (LT).
- A good marksman can shoot in between the space of the blades to deliver a headshot as the sword will not completely cover the head.
- Players can still strike using the sword in the other hand while holding the LT guard, by hitting (RT)
- If an opposing player melees you with a sword or any other weapon and you hit the LT trigger right at the moment of contact you will block the melee (Taking no damage to health or shields). If this is followed by an immediate pulling of the RT you will impale your opponent with your other blade.
- Damage absorbed by the sword when holding LT will deplete the power source of the sword quicker.
- If your parrying a person using single wielded sword, if you immediately hit the RT trigger after the 1st parry you will initiate a 2nd blow (the 2nd part of the 2 hit combo) that will more than likely kill your opponent.
Seize Fire (Elite)
- This is a gun/energy dagger hybrid weapon used by elites. (The dagger part appears as half of the plasma sword, attached to a slightly longer barreled, yellow colored plasma pistol. It has a gold blade instead of a blue)
- ( The elites consider hand to hand combat to be the most pure and most honorable form of combat, this weapon is to encourage that engagement)
- The gun portion operates like a plasma overcharge. The only difference is that the bolt only fires (similar to the laser when it reaches max charge) when it reaches overcharge capacity. However, unlike the laser the bolt reaches max charge in the same amount of time a plasma pistol reaches overcharge status. (To fire the overcharge hold the LT as the RT utilizes the melee of the energy blade)
- When the blast is fired it shoots out a yellow orb that if it hits an opponent it disables the weapon from firing for 5 seconds. The opponent then has to utilize hand to hand combat if need be, or resort to a melee based weapon such as a sword or hammer. (The cool down rate for this weapon is the same of that after firing an overcharged plasma pistol)
- If the overcharge is used on a vehicle the vehicle will continue running but the weapon systems will be inactivated for 5 seconds.
- Pressing (RT) and (B) utilize the melee as seen with the sword.
- The energy dagger is almost an instant melee kill if used. If an opponent has shields fully charged and is struck it will drop their shields entirely and bring them into one inch of their life.
- If they have shields at 75% strength or lower it will kill them in 1 hit.
- Of the melee based weapons (Sword, Mace, Lancer, Hammer) The dagger has the shortest range, of the melee only weapons but it has the fastest melee recovery time.
Vehicles
Locust (Elite)
- Seen in Halo Wars
- Is basically the Human Mantis equivalent.
- It has one cannon that shoots out a laser (The reticule and laser width is the size of the Spartan laser, it shoots a laser like that of a Focus rifle where the user holds the trigger to continue firing the beam until the gun over heats. )
- The damage is the essentially a stronger version of the focus rifle, but the width of the laser matches that of a Spartan Laser
- It overheats at a slightly faster rate than the mounted machine gun
- You can’t zoom with this weapon
- The vehicle is a 1 manned unit
- Its speed and turning is the same as that of a Mantis
- It can “climb” over and onto larger Objects
- Can’t scale vertical walls
- It also has a stomp feature (like that of the mantis)
- It can crawl onto a tank or other vehicle and stomp on it (B)
- 1 direct contact stomp destroys mongoose, infantry, and Ghosts
- 2 direct stomps destroy warthogs and Revenants
- 3 direct stomps destroy Warthog and Tanks
- 6 stomps to destroy a mammoth.