The ones available so far are nice, but I’ve got a few other ideas for neat Armor Mods. Like the others, assume these require a REQ level of 5 to unlock in-game.
Steady Aim
Improves your connection with Smart Link such that you won’t de-link from taking damage as long as your shields are up. Don’t you just hate it when you’re trying to snipe and someone pokes you, ruining your aim? This would fix that, but only as long as you have shields. If your shields get dropped, you should really be taking cover anyways, or you should already be dead.
Wrecker
Increases your damage against vehicles and slightly increases the duration of any EMP effects you inflict on vehicles. Pretty simplistic, this would be the antithesis of the Wheelman mod. Perfect for when your enemies are swarming you with pesky Banshees.
Torch and Burn
When you die, your weapons self-destruct/disintegrate, preventing enemies from obtaining them. You’ve just died while using a Prophet’s Bane, and now your enemy has it. What a kick in the nuts. This mod would make it so your sword disintegrates when you die so your enemies don’t go Arbiter on you. Yes, you can’t recover weapons you’re trying to use in a defensive situation, but you could always NOT use this mod in said situation.
Those are the ones I can think of for now. Got any other ideas? Try to keep them balanced.
EDIT: Removed Radar Jammer (already in game as Advanced Sensors) and Martyrdom (people hated it).
There’s already something like the radar jammer you proposed, it’s called advanced sensors, and it does a lot more than just make you invisible on the radar.
> 2810058517516004;2:
> There’s already something like the radar jammer you proposed, it’s called advanced sensors, and it does a lot more than just make you invisible on the radar.
Ah, didn’t realize that. Neat.
Well, in any event, I’d still like the Steady Aim one. Hate getting popped out of sniping because of a potshot.
> 2533274874817568;4:
> Sim Breaker
> Removes Warzone simulation limiters. Can now recharge shields while sprinting and shields begin recharging slightly faster.
This is called advanced thrusters. It already exists. There is also a separate one for recharging faster.
Gunner
Increases how to long mounted weapons can fire before overheating and reduced cooldown time. Movement speed is increased when carrying a detached turret.
Requisition Efficiency
REQ energy recharges faster and REQs cost 1 less energy. In addition power ups last longer. (still need to reach the required REQ level to use e.g. Prophet’s bane > REQ lvl 6).
Heavy Armor
Shields and health take less damage. Player moves and sprints slower. Spartan charge does more damage, but takes longer to charge up and has shorter range.
> 2533274803523823;1:
> The ones available so far are nice, but I’ve got a few other ideas for neat Armor Mods. Like the others, assume these require a REQ level of 5 to unlock in-game.
>
> Steady Aim
> Improves your connection with Smart Link such that you won’t de-link from taking damage as long as your shields are up.
> Don’t you just hate it when you’re trying to snipe and someone pokes you, ruining your aim? This would fix that, but only as long as you have shields. If your shields get dropped, you should really be taking cover anyways, or you should already be dead.
>
> Radar Jammer
> Reduces your signature on Motion Trackers such that running (but not sprinting) will not show up. Has no effect while you are in a vehicle.
> Want to be sneaky, but crouching is too slow? Take this mod and you can run (but NOT sprint) without being detected as easily. Shooting will still reveal you if you’re not using a silencer or sound suppressor, and obviously a vehicle is going to still make you an elephant in the room.
>
> Wrecker
> Increases your damage against vehicles and slightly increases the duration of any EMP effects you inflict on vehicles.
> Pretty simplistic, this would be the antithesis of the Wheelman mod. Perfect for when your enemies are swarming you with pesky Banshees.
>
> Torch and Burn
> When you die, your weapons self-destruct, preventing enemies from obtaining them.
> You’ve just died while using a Prophet’s Bane, and now your enemy has it. What a kick in the nuts. This mod would make it so your sword disintegrates when you die so your enemies don’t go Arbiter on you. Yes, you can’t recover weapons you’re trying to use in a defensive situation, but you could always NOT use this mod in said situation.
>
> Martyrdom
> You drop a live frag grenade upon death (even if you don’t have any in your inventory).
> An old classic from Call of Duty, this is handy for getting more From The Grave medals (or if you’re just plain “feeding”).
>
> Those are the ones I can think of for now. Got any other ideas? Try to keep them balanced.
Way too similar to call of duty for me to be on board for this suggestion