I think skulls should play in a more important roll in end game content
here are ways to do this
#1 every week you get a key that lets you do a random mission with a set of skulls on heroic you start with 1 skull every time you complete a mission you then do a heroic with 2 skulls and so on you get a reward every week for the highest heroic key you do (keys should be played on heroic as legendary is already hard and iron skull should not be in the set) the skull set is the same for every one and changes each week. it should probably only go back2-3skulls every week so you don’t have to do 5-10 missions every week
#2 make it so if you beat a mission or the campaign on legendary with 5 skulls make it say legendary+5 and not just legendary
#3 adding more skulls (I would like to see anger and recession skulls in infinite) and a skull that adds more enemies throughout the campaign would add replay value
#4 Random skulls options (for example you want 5 random skulls it puts on 5 random skulls) could even have a secret option so you don’t know what skulls it put on
What are some Ideas you guys have that could make skulls in infinite more engaging? or what could 343 do that would make you want to play the campaign with skulls on