Hey guys, I had an idea for customising assassinations, that could be implemented into halo 6. To take it deeper and customise particular stages of the assassination animations with pre set animations that fluidly transition between one another.
*For example:*STAGE 1 - Initiation: Is the beginning of the animation, where your spartan first engages the opponents with a punch, kick, spinning them around etc.
STAGE 2 - Incapacitate: Where your spartan kicks over, stabs, pushes, punches, headbutts etc. basically how they beat up the opponent.
STAGE 3 - Finisher: This stage could have more style and add a personal touch for the player, allowing them to add a level of finesse to the animation, such as a back-flip kicking off the opponent, a headbutt, throwing them away, kneeing them in the face etc.
What are your thoughts?
didn’t you already post this?
There are quite a few wishlist trheads in the Halo 5 forums you can use for future Halo games, this forum is for discussing Halo 5