There are 2 things i would like to see if future halo titles…
First, a longer campaign over all (i.e. Can’t finish it in one sitting. Halo 2 was a good length, maybe a little longer.)
Second, a space mission like “Long night of Solace” from reach but longer and large scale ship to ship engagements going on around you. Not the trench run in Halo 4 - fun but Reach’s was better personally.
What about you all?
levels like installation 03 meteor rock base it has more random stuff in it kind of i really liked it’s design.
i want versatality, some assassination missions like in Reach, to all out war up-front kicking -Yoink-, also, some space missions and some Pelican flying would be fun.
If it has a Warthog run, then I am happy.
> There are 2 things i would like to see if future halo titles…
>
> First, a longer campaign over all (i.e. Can’t finish it in one sitting. Halo 2 was a good length, maybe a little longer.)
>
> Second, a space mission like “Long night of Solace” from reach but longer and large scale ship to ship engagements going on around you. Not the trench run in Halo 4 - fun but Reach’s was better personally.
>
> What about you all?
The problem with your first demand is that there are many factors that contribute to Campaign length.
Consider the following:
-theater
-scoring
-skull hunting
-flashlight
-scaling
-skulls
-easter eggs
These things can extend replay value. H4 doesn’t have most of those. It’s skulls are copied and pasted from previous games and it’s easter eggs are more combat-oriented or easily detected.
Hence there is a great reduction in replay value. Not necessarily for me, as I love glitching it, but there were others who benefited from the above features.
I want an ending like Reach, but instead you’d be overrun by the Flood like Henry on the Mona Lisa or a level where you find a lost prototype suit and pwn everything… Something from Halo Legends… Hell, a buffed up brute from Odd One Out would be a cool non-canon hidden boss!!!