I didn’t see any mention of this so hopefully I’m not stepping on any toes.
After playing the flights and talking with some friends, I found myself liking the idea of LootCaves, but I didn’t think they hit quite right. What I mean by that is, I never really found teams fighting over too much. And maybe that is by design because they’re largely a secondary objective meant to compliment gameplay. However, I found that with the decent amount of weapons and power weapons on the map, there wasn’t an overwhelming aware to go to either side of the map when you could find what you needed most of the time. I’m not saying they’re bad, I just think they could be improved on.
My idea (Which has now been supported by the campaign overview) would be to incorporate REQ style weapons, or as they seem to be called now, Boss Weapon Variants. I think this would add a level of uniqueness and variety to LootCaves to further incentivize players to fight for and around them. I’m not saying every weapon in the cave needs to be a special type, or that even every cave needs a special weapon, but I feel like there should be a weighting system in place to add that extra variety to the sandbox.
And before people start saying RNG is bad, I understand where you’re coming from. Again, I think at their core, they maintain what they were in the flight 100%. I just would like to see the added chance that when you walk in there, you could find a special rocket or sword that can change the tide of the battle, even it is slightly. Players won’t know the contents of the caves until they’ve been hacked obviously which I believe would encourage more play around them.
What are your thoughts?
I take no exceptions to anything your proposing, so long as the caves do not become more of a focus than the game objective.
I would also like the door to open for the player that hacked it, not any team member (Maybe the door opens for team after the hacker opens the door). I’m fine sharing with my team, but the number of times I hacked the door while fighting to control it, just to have mooching team mates run in before me and leave me empty handed left me frustrated. Especially one time where I fought off multiple enemies then a single team member showed up just in time to not help in the fight, but get in the door first. They took a hammer, OS, and literally everything else in the cave leaving me with only the discarded AR and sidekick. The efficiency in looting the cave was impressive to watch as he/she was literally only two steps ahead of me.
Probably the only time I ever felt like betraying a team member for a weapon before.
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I get the idea behind it but I think the loot caves are fine as it is since it’s sometimes just fun to get stuck in there for a while and plan an ambush or try it retreat or just mess around.
Honestly not a fan of the req weapons. I prefer when weapons function the same. Maybe if there was a timer on when the vault was ready to be hacked and the announcer or your AI told you, it would get more fights going around them. I don’t really want them to be a huge focus though. I like how they felt like just a side thing you could do and not an integral part of the match.
LOL I hope that wasnt me, because one time I just barely beat a guy into the cave and I wasnt around the hacking part, but I was the first one in and took Gravity hammer and Overshield I kinda looked at the guy and felt a little bad.
The sad thing is I got killed just seconds afterwards from a charged plasma pistol XD