So I’ve heard that Promethean Vision (ProVis) already been nerfed since either E3 or PAX to make it less powerful, so this may be unnecessary. But I think my idea will add both balance and funtionality to this new Armor Ability (AA).
So, to start, Halo 4, though a new game with new features, should have the same basic dynamics as any other Halo game if it wants to be successful. The new features get new customers, the classic ones keep fans. New features should not counter classic ones.
So, A couple of these features that ProVis unbalances are Radar, crouching, and Active Camo (AC). Here’s my idea to balance this.
ProVis should only work to the extent of the radar. It could be extended by using the ‘Sensor’ Support Upgrade (SU) (maybe), but you are never allowed intel that someone without Provis can’t. The advantage you gain is merely a 3D image of the battlefield out to the extent of your radar, and the conveinience seeing enemy/friendly characters, rather than having to look at your radar for the same intel. Also, the Sensor SU should really be moved to the Tactical Packages (TP) so that a player can’t use both AA Efficiency and the Sensor SU.
Also, ProVis should only sense movement at a certain speed. Therefore, crouching characters still gain the advantage that they should, and AC users do as well. However, ProVis will still have an added benefit against AC users, because the false Radar signatures generated by AC will not show up in the ProVis scan. However, neither will the AC player, so neither AA is too powerful.
As I said, I don’t know if a similar behavior for ProVis has already been implemented, and I don’t know if 343i even reads on here much, but hey, it was worth a shot.