While playing the other night I was thinking how the AA really don’t work together. You can have a team that runs all jetpack or all invis and it doesn’t matter. What if AA where more like classes from Battlefield 3 or Team Fortress. I’ll explain what I mean.
So lets say there are 4 classes, Medic, Assault, Scout and Engineer.
Medic-With 6sec shield regen and the Reach shield bar you would have the Medic throw out medic packs for shield recovery and refill the shield tabs. Medics would start with only one clip of ammo and one grenade.
Assault-Assault throws out ammo packs. When they pick up Rockets or other launchers there is extra ammo in launchers(example: instead of 2 Rockets there would be 4).
Scout-Scouts are the snipers. Everyone can pick up a sniper, but the scout gets extra ammo for snipers when picked up. Scout can also spot out enemies by holding down a for 3 sec and zooming in he will mark the enemy. Scouts can not carry invis.
Engineer-Engineers are the vehicle people. The vehicles are faster and more durable. They also can repair vehicles. They are the only ones that can detach turrets and when on turrets they are more accurate.
That’s just a quick idea. I know it would be in Halo4, but if we come up with ideas now maybe they will make it in Halo 5.
How would you change AA or do you like them the way they are.