[IDEA] Guided Missile Pod

I was just pondering heavy weapons, when I considered that a good campaign & big team multiplayer weapon would be a guided missile pod, half way between the Call of Duty Javelin please don’t kill me!, and the Halo 3 Missile Pod.

It would contain one round per reload, and carry up to about 5-9 spare missiles. The weapon would be charged, maybe 2-3 seconds, whilst lazing a target (which would lock on, if it’s a vehicle), and the missile would be fired into the sky, and dive down and obliterate the opponent, like one round from a Halo Reach Target Locator air strike.

This weapon would replace the need for either a Target Locator, or a Missile Pod, and be a valuable asset for anti-heavy-vehicular defense, or even game changing in modes such as Invasion Slayer.

Of course the weapon would be powerful, which would mean it would have to be a valuable reward, possibly in the middle of a BTB map, with one spare round, or in the inevitable anti-tank parts of the Campaign.

Thoughts? Would you prefer it to the Halo 3 Missile Pod? (Which I feel crossed niche with the Rocket Launcher).

I’m always a fan of big asplosions!

Sounds like a good idea, so long as it was vehicle lock on only, also vehicles should be able to dodge its rounds (not as easily as the rockets in Reach or the Missile Pod in Halo 3 mind you).

Or where you considering it to be where a point on the map is lased and that area is bombarded?

> Sounds like a good idea, so long as it was vehicle lock on only, also vehicles should be able to dodge its rounds (not as easily as the rockets in Reach or the Missile Pod in Halo 3 mind you).
>
> Or where you considering it to be where a point on the map is lased and that area is bombarded?

Targeting & lock on very similar to the target locator, but NOT locking on to players not in vehicles. However, a system similar to call of duty, where the weapon can only be fired once locked on to a vehicle, ,ay be preferable. The only reason I didn’t propose that system, is because it would render the weapon useless in certain situations, which is anti-halo.

> half way between the Call of Duty Javelin please don’t kill me!, and the Halo 3 Missile Pod.

grabs pitchfork, and torch out of closet

Anyway I like the idea. It’s a useful weapon for locking on vehicles, and acting as the Target Locator to bombard an area.

I like you’re idea, but the javelin missile launcher and the Halo 3 Missile pod is basically the same system, they both lock onto vehicles, bu the javelin can lock onto more than just vehicles.

When I saw the title “[IDEA] Guided Missile Pod” I was thinking a mix between the Halo 3 missile pod, and a Crysis 1 missile launcher and/or the Half Life 2 rocket launcher. Missile launchers that don’t really lock onto any thing, but where you point your launcher, the missile will follow. That is something I’d enjoy more than a Javelin.

I feel like target locator style orbital bombardment in matchmaking would end up being a holy grail for grievers.

Missile pod struck a great balance; you could survive a lock but still take some damage. It was fun to shoot from the hip, but rather ineffective on infantry outside of a tight space like on Construct.

I’d gladly welcome a slower moving, evade-able cluster missile/heatseeker type weapon where the damage from one hit was insignificant, but multiple consecutive hits chipped away and added up to massive damage.

> the Half Life rocket launcher

Bison approves.

How about it being a turret that’s rip-offable? When it’s a turret, it can lock on or be a TV- Missle. When ripped off, it just locks on.

Sorry but NO to “guided” any thing.

Halo is not a game with cheap kills because you never have to look/go over the hill and look your opponent in the eyes.

Lazer is a line of sight charged weapon.
Target Locator again is a line of sight charged weapon.
Missile Pod again is a line of sight weapon.
Rocket Hog again is a line of sight weapon.
etc.

Halo is (well use to be) a game of skill and trade offs. If you want that kill make sure you earn it and don’t get gifted kills. If you allow people to hide and bend weapon with accuracy around walls you have bad game mechanics from the off.

Halo is more on a chess scale to COD who operates at a checkers level. So I don’t want anything from COD personally because its an appalling game (everyone of them).

> Sorry but NO to “guided” any thing.
>
> Halo is not a game with cheap kills because you never have to look/go over the hill and look your opponent in the eyes.
>
> Lazer is a line of sight charged weapon.
> Target Locator again is a line of sight charged weapon.
> Missile Pod again is a line of sight weapon.
> Rocket Hog again is a line of sight weapon.
> etc.
>
> Halo is (well use to be) a game of skill and trade offs. If you want that kill make sure you earn it and don’t get gifted kills. If you allow people to hide and bend weapon with accuracy around walls you have bad game mechanics from the off.
>
> Halo is more on a chess scale to COD who operates at a checkers level. So I don’t want anything from COD personally because its an appalling game (everyone of them).

Halo is not Chess. Try again.

Also, painting a target requires more continuous LOS than anything else aside from the Spartan Laser (The Target Locator isn’t in multiplayer, not really sure why you mentioned it).

> How about it being a turret that’s rip-offable? When it’s a turret, it can lock on or be a TV- Missle. When ripped off, it just locks on.

100% for this. I was thinking of this myself. When fixed, it’s trajectory could be controlled by the left thumbstick, when ripped off, if would charge and fire, and home, if locked on.

This would indeed be an interesting weapon. I feel it could be easily balanced, despite it’s power.

In terms of damage I think it would be about the same damage as the Rocket launcher, but larger splash damage

I prefer the Halo 3 Missile Launcher. Correct me if I’m wrong, but it doesn’t seem like this new launcher you’re proposing can be dodged very easily.

> I prefer the Halo 3 Missile Launcher. Correct me if I’m wrong, but it doesn’t seem like this new launcher you’re proposing can be dodged very easily.

It was just a random idea, my post above yours has a better idea.