[IDEA] Forerunner Playermodels

I got an idea from reading some other threads about Player Models:
Forerunners would be cool to play as. If they have time, it would be a cool addition to the game.

Forerunners would be different from Spartans/Elites, having their own advantages and disadvantages. For example, an advantage of being an Elite (In Halo 3) was to be harder to hit. For example, the Forerunners would also have a more alien HUD, but no dramatic gameplay differences - To be balanced, everything that can be used by Spartans and Elites can be used by them, and their armor is on par with the new MJOLNIR armor.

It would be far different than a class, as Elites were loved for their look in Halo 3. (and some people just played them to be harder to hit.) Therefore, it would not be unbalanced if they do it correctly. A good advantage and disadvantage would be to be slimmer, so harder to hit horizontally, but taller and easier to hit vertically. They also couldn’t hide behind some cover.

An image of what I envision them to look like (and their size comparison) can be found here:
<mark>http://i.imgur.com/XzHAP.jpg</mark>

For all you know they are already using them in Multiplayer, heres concept art from a few years back: http://www.halopedian.com/File:Forerunner_-_Combat_Suit.png

It would be interesting for Promethans (forerunner equivalent of Spartans) to fight against Spartans in gametypes. I would also like for forerunner armour to be as customisable as Spartans

Love the look of that Promethan! nice!

The Geth is too epic looking to be a player character.

I would love to fight against those guys though. And the gun it is carrying, I’ve already posted before how I would love to see a carbine/beam rifle cross.

> <mark>and their armor is on par with the new MJOLNIR armor.</mark>

This is impossible! Forerunners are more highly advanced than any species (besides Precursors). We were once like them almost but we got devolution. Unless the new armor has forerunner tech in it i see no match.

Forerunner > MJOLNIR

Now then i love everything else you said but this to me just seemed a bit over the top.

Are you forgetting that Forerunners stand some 14-16ft tall?
And Spartans are only 8ft?
Also that MJOLNIR is no were near as powerful as ANY Forerunner armor?

> Are you forgetting that Forerunners stand some 14-16ft tall?
> And Spartans are only 8ft?
> Also that MJOLNIR is no were near as powerful as ANY Forerunner armor?

Forerunner are 14-16 feet tall? Then why are all the doorways designed for average human height, consoles are at the level for average humans, etc. etc. etc. etc.

Just because some book said something magical like that doesn’t mean it is canon. I’m going to stick with what makes sense in the games.

Also, if forerunner tech is so advanced, why can we take out Sentinels? The only tech that really has lived up to the idea of being far beyond us would be 343 Guilty Spark. So I suppose it is possible for some boss enemy to have that type of armor, but the Forerunner grunts are likely to have armor on the level of MC.

> > <mark>and their armor is on par with the new MJOLNIR armor.</mark>
>
> This is impossible! Forerunners are more highly advanced than any species (besides Precursors). We were once like them almost but we got devolution. Unless the new armor has forerunner tech in it i see no match.
>
> Forerunner > MJOLNIR
>
> Now then i love everything else you said but this to me just seemed a bit over the top.

In Matchmaking and custom games, not campaign…

But Forerunners would completley dominate the spartans. I think if they are in the game it shouldnt have anything to do with MM, only spartan players to make it the even playing field Halo is supposed to be

> But Forerunners would completley dominate the spartans. I think if they are in the game it shouldnt have anything to do with MM, only spartan players to make it the even playing field Halo is supposed to be

Or change them for multiplayer. They could always do that…

> > But Forerunners would completley dominate the spartans. I think if they are in the game it shouldnt have anything to do with MM, only spartan players to make it the even playing field Halo is supposed to be
>
> Or change them for multiplayer. They could always do that…

That would be horrible on 343i’s part, because forerunners are more advanced than humans so downgrading them wouldnt make the slightest sense just so people can play as them in MM, unless it was only FORERUNNER vs FORERUNNER matches

> > > But Forerunners would completley dominate the spartans. I think if they are in the game it shouldnt have anything to do with MM, only spartan players to make it the even playing field Halo is supposed to be
> >
> > Or change them for multiplayer. They could always do that…
>
> That would be horrible on 343i’s part, because forerunners are more advanced than humans so downgrading them wouldnt make the slightest sense just so people can play as them in MM, unless it was only FORERUNNER vs FORERUNNER matches

As stated before, the only forerunner weapons and enemies we’ve seen in other halo games were setinals and setinals beams which were both on par with human technology as far as their power goes. So I don’t get what the big deal of puting them in matchmaking would be.

Instead of [IDEA] it should really say [Last person on the planet who came up with this]

@ Sketchy: We’ve seen Halo, capable of wiping out a galaxy of life, we’ve seen Shield Worlds, we’ve seen Monitors (AIs that last tens of thousands of years, instead of a measly 7), Fictionally Sentinel Beams would fry a Spartan in quite literally .01 milliseconds of sustained fire. Mechanically, it was obviously weakened to make the game POSSIBLE.

Now, there’s the point though. While FICTIONALLY whatever the enemy is in Halo 4 (Most likely Promethians) would be ridiculously overpowered, MECHANICALLY they really don’t have to be. Just go with the Halo 2/3 idea of making models play exactly the same, plop Elites back in there, MAYBE even add Brutes as they are kind of a fan-favorite that should have been added in Halo 3 anyway. And voila, we have a diverse game of character models with NO advantage whatsoever over one-another and therefore should only be restricted in “gimmick” gametypes like Invasion, Elite Slayer, or MLG. While they should remain completely selectable for general Matchmaking in normal gametypes.

Because as a long-time Elite player, Halo Reach was a bloody kick in the balls. And was going to be my very last Halo game before 343 took over, new company deserves a shot at remedying past mistakes.

@ Hibbs Dibble: I think you don’t understand the first thing about game design. You know those beasts you make for Campaign? You don’t just cut and paste them into multiplayer, then put a player inside their head. You have to COMPLETELY design a SEPARATE set of algorithms for character movement and traits. I.E. Forerunners would be perfectly beastly in Campaign, they would ONLY be on a Spartan’s level in MP.

@DM Atomisk: Does the word “Scaling” mean anything to you? It’s when they shrink or grow the size of something to match something else. In this case, shrinking the forerunner model to the same size as a Spartan model for mp. EXACTLY what they should have been doing to Elites since Halo 2, instead of bending and contorting them to weird shapes.

> > Are you forgetting that Forerunners stand some 14-16ft tall?
> > And Spartans are only 8ft?
> > Also that MJOLNIR is no were near as powerful as ANY Forerunner armor?
>
> Forerunner are 14-16 feet tall? Then why are all the doorways designed for average human height, consoles are at the level for average humans, etc. etc. etc. etc.
>
> Just because some book said something magical like that doesn’t mean it is canon. I’m going to stick with what makes sense in the games.
>
> Also, if forerunner tech is so advanced, why can we take out Sentinels? The only tech that really has lived up to the idea of being far beyond us would be 343 Guilty Spark. So I suppose it is possible for some boss enemy to have that type of armor, but the Forerunner grunts are likely to have armor on the level of MC.

because we are the reclaimers. Forerunners meant for us to find the halos and shield world

Also he was talking about forerunner warrior servents. Not builders and librarians.

> Instead of [IDEA] it should really say [Last person on the planet who came up with this]
>
> @ Sketchy: We’ve seen Halo, capable of wiping out a galaxy of life, we’ve seen Shield Worlds, we’ve seen Monitors (AIs that last tens of thousands of years, instead of a measly 7), Fictionally Sentinel Beams would fry a Spartan in quite literally .01 milliseconds of sustained fire. Mechanically, it was obviously weakened to make the game POSSIBLE.
>
> Now, there’s the point though. While FICTIONALLY whatever the enemy is in Halo 4 (Most likely Promethians) would be ridiculously overpowered, MECHANICALLY they really don’t have to be. Just go with the Halo 2/3 idea of making models play exactly the same, plop Elites back in there, MAYBE even add Brutes as they are kind of a fan-favorite that should have been added in Halo 3 anyway. And voila, we have a diverse game of character models with NO advantage whatsoever over one-another and therefore should only be restricted in “gimmick” gametypes like Invasion, Elite Slayer, or MLG. While they should remain completely selectable for general Matchmaking in normal gametypes.
>
> Because as a long-time Elite player, Halo Reach was a bloody kick in the balls. And was going to be my very last Halo game before 343 took over, new company deserves a shot at remedying past mistakes.
>
>
> @ Hibbs Dibble: I think you don’t understand the first thing about game design. You know those beasts you make for Campaign? You don’t just cut and paste them into multiplayer, then put a player inside their head. You have to COMPLETELY design a SEPARATE set of algorithms for character movement and traits. I.E. Forerunners would be perfectly beastly in Campaign, they would ONLY be on a Spartan’s level in MP.

I know that they’re capable of making super structures that are way more powerful then anything humans can make but as far as weapons and armor go, you would expect for forerunner infantry to use armor and weapons that are similar to those used by setinals and in every other Halo game they were fairly balanced with human and covenant weapons and armor, so I see no reason why they can’t include forerunners in Halo 4 and keep them balanced.

> > Are you forgetting that Forerunners stand some 14-16ft tall?
> > And Spartans are only 8ft?
> > Also that MJOLNIR is no were near as powerful as ANY Forerunner armor?
>
> Forerunner are 14-16 feet tall? Then why are all the doorways designed for average human height, consoles are at the level for average humans, etc. etc. etc. etc.
>
> Just because some book said something magical like that doesn’t mean it is canon. I’m going to stick with what makes sense in the games.
>
> Also, if forerunner tech is so advanced, why can we take out Sentinels? The only tech that really has lived up to the idea of being far beyond us would be 343 Guilty Spark. So I suppose it is possible for some boss enemy to have that type of armor, but the Forerunner grunts are likely to have armor on the level of MC.

What you want to believe doesn’t matter–the canonical facts state that the Forerunners’ warriors were giants compared to humans (regular civillians weren’t that tall though). It also states that their weapon technology was outlandishly overpowered. The sentinels we see in the games are more like security guards then warriors.

If you read the book Halo the Flood on the level the library the monitor says to chief. Strange your taking out the flood with ease but i would recommend to change you power suit to level 11 yours is only level 2. Master chief thought “If there was a suit stronger than the Mjolnir he’d be the first inline.” So forerunners had Level 11 armor we have Level 2…Possibly level 3 thanks to chiefs new armor.

> For all you know they are already using them in Multiplayer, heres concept art from a few years back: http://www.halopedian.com/File:Forerunner_-_Combat_Suit.png
>
> It would be interesting for Promethans (forerunner equivalent of Spartans) to fight against Spartans in gametypes. I would also like for forerunner armour to be as customisable as Spartans

why did you post a link containing the exact same image that the op did

> If you read the book Halo the Flood on the level the library the monitor says to chief. Strange your taking out the flood with ease but i would recommend to change you power suit to level 11 yours is only level 2. Master chief thought “If there was a suit stronger than the Mjolnir he’d be the first inline.” So forerunners had Level 11 armor we have Level 2…Possibly level 3 thanks to chiefs new armor.

PLEASE don’t quote the Flood when you could just quote Halo CE. While the Flood’s “Flood” sections were amazing, and they did a decent job with the ODSTs, and the Elites. Every part of the Book based around Master Chief clashed with the game, or Halo Canon in some way.

In the GAME, 343 says “May I suggest that you upgrade to at least a Class-Twelve combat skin? Your current model only scans as a Class-Two, which is ill-suited for this kind of work.”

So that is what he really said.

He also says:
“Puzzling. You brought such ineffective weapons to combat the Flood, despite the containment protocols.”

Implying (And fictionally confirming) that the Sentinels were better armed than Master Chief, and the Forerunners had MUCH better tech.

> > <mark>and their armor is on par with the new MJOLNIR armor.</mark>
>
> This is impossible! Forerunners are more highly advanced than any species (besides Precursors). We were once like them almost but we got devolution. Unless the new armor has forerunner tech in it i see no match.
>
> Forerunner > MJOLNIR
>
> Now then i love everything else you said but this to me just seemed a bit over the top.

In the story line, yes, their armor is much better than MJOLNIR, but, it would have to be just as good as MJOLNIR for balancing purposes.