Essentially Infection but being played on Warzone Assault maps (edited further to accommodate infection like locking out bases and added objects in the environment to prevent areas from too wide open) with an increased player count of 24 instead of 12. REQ stations are disabled to prevent players from filling their ammo.
But to accommodate the increased player size, the AR now has 108 rounds total instead of 72 and the shotgun has 15 instead of 5.
There are 4 Alphas at the start instead of 2. And there’s 3 rounds with 4 minute timers instead of 4 with 3 minute timers.
Im certain there may be a way to make REQs viable without making the humans too op, so lets discuss any ways we make this a reality.