Idea for the next Halo game

I personally think that Halo Infinite has set the foundation for a new Halo game that can restore the golden days of Halo.

Tha arena shooter era is not popular enough to keep Halo relevant. But to keep it real for the fans, I think they should continue to build and expand on Infinites multiplayer.

When I say this, I have an idea for what they can do.
They build a story for your MP spartan, which you can later use in the story in the next game.
They give us a solid ending in Infinite, which will create a good fresh start on the new game.

While they still work on Infinite with updates and such, to let the fans from the start have something they feel is Halo. To have a game that feels like Halo.

Ofcourse we have MCC for that, but it’s always nice to have something new in the same classic Halo style.

But back to the new game idea.
So I think that Halo could be very popular if they made it similar to Destiny 2.

You have all these different planets and galaxies you can travel to. Customizing your pelican, have your own monitor to guide you, having a hun where you can chat with other spartans, taking on quests, having arena and pve modes outside of the massive open world concept.
Finding recourses and crafting different weapons.
Maybe the UNSC learned how to re-engineer weapons when they fought the banished and won (in Infinite campaign DLC), so now they can also craft different types of weapons.

This could lead to visiting home planets to different alien races and be a huge oppurtunity for all kinds of art styles on the different planets.

We could have classes, like titan, warlock and hunter is in Destiny 2.
But in Halo the classes give you perks or equipment items you can upgrade like in the Infinite campaign.

A battle royale would also make this Halo game a huge success.

What do you guys think? Would Halo be popular again in this game style?

So i love Infinite’s multiplayer as it is now. I know lots of people have performance issues but luckily i don’t so my only gripe is a product of the Free to Play model and that is how armor is unlocked. There is no armor that is earned through a difficult specific unchanging challenge like H3 Hayabusa and Recon and H5 Helioskrill.

I personally do not like multiplayer having story elements. I think making MP cannon was a terrible idea and needs to stop.

That said a story mode where you play as your spartan i think would be fun. But honestly i would rather them retcon all of H4-Infinite to do that. Put us in a situation where after Halo 3 no one knows where Chief is so other Spartans need to step up.

In this situation i could see a destiny style story/gameplay loop working. Only thing i am not too sure how to get working would be the weapons. I don’t think Halo would work as a looter shooter.

Another thing i wish they had done for Infinite was buy access to use the Nemesis System from the Mordor games and use it on the Brutes. That would have made the open world feel alive and add near infinite replayability.

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Man I hope the abandon the aim and shooting mechanics from infinite.
Its just such a departure from the og games.

The F2P model can work infinite just did a really bad job of handling it imo.

Why? I see this sentent all the te but never any reason as to why.

To retcon all 343i games now would be a massive middle finger to new fans and people who invested time into thenongoing narrative.
Not sure its the best direction to take.

Please please no.
Destiny isnt worth emulating.
Halo did their destiny phase prior to destiny.
Lets move on.

Youd have to buy WB, nemesis isnt up for liscencing.

While in ways Infinite did some steps in the right direction since 5, it took just as many steps in the wrong direction.

I do think it would be cool to be able to travel to different homeworlds. BUT I really want the next game to prioritise makung the more linear story mission in top quality. Infinite’s story missions really just felt like the same 3 missions over and over, and the open free roaming just wasn’t worth that sacrifice imo.

This is like the Kirby thing i said in another thread.

Bungie Halo and 343 Halo are basically 2 different Halos. I would say they are borderline incompatible together in the same video game universe as 343 changes so much of Chief. Cortana, the Covenant, and the Forerunners not to mention how Halo 4 isn’t even an Arena Shooter anymore and Halo 5 has advanced movement.

I theorize that Halo 5 would have been better off as a new IP. Advanced movement just doesn’t appeal to Halo fans as a whole similar to how it doesn’t to COD fans. But the advanced movement in COD didn’t work but for Titanfall it did. Titanfall was a new IP so it had no standard have to conform to.

The reason i am fine with sprint and mantling in Halo is because it those 2 mechanics just replaced smaller map sizes (slow movement made those maps feel bigger than they were) and crazy high jumping (now you mantle onto the object instead of jumping clear above it and landing on it). Halo not having sprint was not a key feature of Halo but more of a byproduct of its time. Older games used to not have spring in many franchises but as newer releases came out they added sprint. Same thing with Halo.

I feel a game series should appeal to the core audience first then expand from there. Not forget the core audience to go after new players. So:

-The changing of the Art style by 343 was just bad. Halo had an iconic art style that didn’t need to change and they just did it soley to stick out from Bungie but have since had to go back on it.

-343 changing the characters from what they had been shown as in previous games was also bad. Sure characters can grow but to instantly become the opposite of what you were just doesn’t happen.

-Gameplay needs to grow but not drastically shift either. Halo is an arena shooter so making a Halo thats not that means its not really Halo. It may have the Halo name but it is not the same Halo that came before.

I would say Halo 4 and Halo 5 fans are not “real” Halo fans (don’t get me wrong i enjoyed the multiplayer but it’s not what all Halo’s should be like). They fell in love with a Halo that is counter to what already existed. Similarly i used to consider myself a big Kirby fan. My favorite Kirby was Kirby and the Amazing Mirror. Well after buying one on my Switch recently i figured out not all Kirby games are like that one. I was shocked when i researched and not a single other Kirby is like it either. Turns out i fell in love with a one off Kirby experience as its the only metroid-vania style Kirby game. While i loved that experience i would never argue that future Kirby games should play that way as that is not what “real” Kirby plays like. It would not be fair to the established Kirby fans to do so as thats not the experience they want. Same thing with Halo 4 and Halo 5.

I know it sucks but Halo was not meant to be like Halo 4 and 5. Thats why those games have seen their playerbase drop way faster than all those that came before it.

For a franchise i determine which one was actually the best not by sales numbers alone but by which game was the last to have relatively large sales and hold the playerbase. This is because if game 1 is near perfect and everyone loves it but game 2 sells more but can’t hold a playerbase then game 2 is living off the success of game 1 in the franchise.

I would also argue Infinite would/should be doing way bettwe but due to very poor project management it had way too much dev time to release like it has so people left not due to poor quality but rather lack of quantity. (Gameplay wise, now stability issues are also rampant so that hurts the game too).

Elden Ring is the best example of appealing to the base first then expanding and having massive success. From didn’t cave and add an easy mode or make its quests easier to follow like non From fans wanted and now Elden Ring is considered one of the best open world games ever made.

TLDR: Halo does best when it presents itself as it originally did and trying to go against it like Halo 4 and 5 did brings nothing but fans who don’t want Halo to be Halo into the mix and now 343 has 2 opposite sides of fans who will never agree.

Now if 343 wanted to make Halo experiences like that but make them spin offs i am totally fine with that and i would think most Halo fans would be. The problem comes in when its the mainline Halo.

Ok spoon lets not get into that again :sweat_smile:
Agree to disagree.

But im right you’re not, jk jk jk.

I think there are better solutions but last 2 times i made us a place to jash it out it didnt even get to go public and I got no guidance as to what needed editing so sadly it aint even a conversation for another day.

On topic im pretty certain that destiny is a bad title to get inspiration for a halo game.
Both fun but the bungie title I feel leads to a tendancy of comparison between 2 fundamentally different schools of fps deaign. Just my 2cents. May be totally off base.

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