Idea for New Promethean Types

It’s more than likely that the Prometheans are going to return in H5, and probable that we haven’t seen the last of the Ur-Didact. So, if he does return to make more Prometheans, and he joins back up with the Storm Covenant, he could use them to create more.

So, this gave me the idea that in H5, the Prometheans will have a bunch of new types, each based off of the species that individual was composed from. They would have their own appearance and function, but would ultimately be Covenant versions of the Knights.

Each type could also have its own version of the ‘glowing skull’ based on the actual skull structure of each species.

It would be like in the Mass Effect series, where the first 2 games, we see a bunch of human Reapers, but then in ME3, we see Reaper versions of the other species.

Thoughts?

I’m okay with this concept of getting new Prometheans rather an introducing new ones and then trying to make the fans believe that they were there the whole time. That said I would wonder if they would differ in terms of gameplay and how cliche it would be for the Ur-Didact to just inexplicably acquire ANOTHER Composer. Truth be told, we were never told why the Composer in Halo 4 was on installation 03 to begin with.

> I’m okay with this concept of getting new Prometheans rather an introducing new ones and then trying to make the fans believe that they were there the whole time. That said I would wonder if they would differ in terms of gameplay and how cliche it would be for the Ur-Didact to just inexplicably acquire ANOTHER Composer.

You have to wonder if the AI that drives a Knight is actually destroyed when the body is, or if it is sent somewhere to be plugged into a new body. If this were so, it could allow the Didact to create new Knights without the need for a new Composer.

> Truth be told, we were never told why the Composer in Halo 4 was on installation 03 to begin with.

Perhaps the Didact hid it there? Kind of makes sense, seeing how he knew exactly where to go to find it.

On Topic: I hope Prometheans return with some major upgrades. Let’s phase out the Covenant (they had their time), focus on Prometheans (with a few new forms and/or classes), and bring back the Flood.

> > I’m okay with this concept of getting new Prometheans rather an introducing new ones and then trying to make the fans believe that they were there the whole time. That said I would wonder if they would differ in terms of gameplay and how cliche it would be for the Ur-Didact to just inexplicably acquire ANOTHER Composer.
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> You have to wonder if the AI that drives a Knight is actually destroyed when the body is, or if it is sent somewhere to be plugged into a new body. If this were so, it could allow the Didact to create new Knights without the need for a new Composer.
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> > Truth be told, we were never told why the Composer in Halo 4 was on installation 03 to begin with.
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> Perhaps the Didact hid it there? Kind of makes sense, seeing how he knew exactly where to go to find it.
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> On Topic: I hope Prometheans return with some major upgrades. Let’s phase out the Covenant (they had their time), focus on Prometheans (with a few new forms and/or classes), and bring back the Flood.

My thoughts exactly. If the Covenant returns, it should be as allies and with the Arbiter at their head. Hopefully he Jul 'Mdama issue gets solved quickly.

As for new Prometheans… I would accept your idea but I would hate for the Didact to get another composer (unless it’s a smaller one that is incapable of composing Earth). I would like there to be a heavy Promethean troop and I would like the Knight to become less multipurposed (in Halo 4 he served as both the leader and the heavy). I also want to see the return of sentinels, and a nice gameplay feature can be that Promethean sentinels can combine to become double and triple sentinels (which get increasingly harder to kill) and leave it up to the player whether to kill them separated and have to deal with the swarm or to kill them combined and have to deal with a truly tough enemy. Also, the Watchers should be able to interact with all the Promethean types and give them each unique bonuses. There should be at least 3 new Prometheans and the old ones should be heavily tweaked (except for the Crawlers which are perfect). Hopefully they keep the weird animalistic-insectoid look for all the Promethean types.

> You have to wonder if the AI that drives a Knight is actually destroyed when the body is, or if it is sent somewhere to be plugged into a new body. If this were so, it could allow the Didact to create new Knights without the need for a new Composer.

I’m mainly talking new forms of Prometheans, not new Knights or anything. Still, New Pheonix had millions of people I imagine, more than enough for a sizable force already.

> Perhaps the Didact hid it there? Kind of makes sense, seeing how he knew exactly where to go to find it.

Wouldn’t he have scanned the Infinity and found out about it since it towed it from the ring to Ivanoff Station? Also, how could he stow the ring on Installation 03 when he would’ve been unconscious at the time?

> On Topic: I hope Prometheans return with some major upgrades. Let’s phase out the Covenant (they had their time), focus on Prometheans (with a few new forms and/or classes), and bring back the Flood.

If they explain how the new forms and classes came from, okay.

How about Composed Covenant troops since Prometheans were Composed humans what would Composed Elites, Hunters, Grunts, etc. be like?

> I’m okay with this concept of getting new Prometheans rather an introducing new ones and then trying to make the fans believe that they were there the whole time. That said I would wonder if they would differ in terms of gameplay and how cliche it would be for the Ur-Didact to just inexplicably acquire ANOTHER Composer. Truth be told, we were never told why the Composer in Halo 4 was on installation 03 to begin with.

Perhaps every Halo installation has a Composer, and the Ur-Didact went to Installation 03 because it was the closest one? Could be a stretch, but it’d explain how the Ur-Didact could continue his plans and make more Prometheans, as well as give a reason to return to a Halo installation in H5.

> How about Composed Covenant troops since Prometheans were Composed humans what would Composed Elites, Hunters, Grunts, etc. be like?

That’s what this thread is about.

And for those of you who are tired of fighting the Covenant, this could be an excuse to get rid of them; perhaps the Ur-Didact could compose the entire Storm Covenant? Personally, I like fighting the Covenant, but if 343i were ever to take that route, that’s one way.

Having Covenant composed Prometheans that reveal skulls based on the species composed would be pretty sweet.

343 has expressed one of the major issues with the Prometheans being that they don’t emote much, so as to provide information to players about how much damage you’ve inflicted. Depending on the species they’re composed from the skulls that appear nearing death could displaying different emotions. An Elite Promethean would look enraged as it prepares to charge you; whilst a Grunt Prom would be visibly more worried.

Covies in past games would be very expressive more in their body language and their cries, but their face wasn’t as emotive given the armour they’d wear, or the technology wouldn’t allow for such visual clearance. A Promethean skull is bright and very defined in its features, which will allow for these awesome moments where we can see what the trapped ‘soul’ feels as you bombard it with bullets.

I think the skull idea is interesting but my problem with the Prometheans was their body design, I just don’t understand it really. I wish it was more in line with the Forerunner combat skins concepts or at very least they matched the Forerunner weapons used in Halo 4 in terms of mechanics. In short I like the fiction behind them but the appearance throws me off.

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> I hope Prometheans return with some major upgrades. Let’s phase out the Covenant (they had their time), focus on Prometheans (with a few new forms and/or classes), and bring back the Flood.

Or overhaul the Covies and improve the existing Prometheans, then bring back Flood, add new Prometheans, etc.

Simply adding new enemies isn’t going to undo all the damage that is undone. Nor will removing enemies (as seen in H4). They have to improve what they have first before throwing in new stuff.

Here’s how I envision the Knights:

> Knight - they no longer rely on teleport in combat, instead, being able to phase through certain objects
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> Knight Lancer - the only Knight variant that uses teleport retroactively (before being engaged) and passively (during combat). Capable of becoming freeroaming when undetected
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> Knight Battlewagon - no weapon, features unique melee based fighting style (fast distinct melee animations, less wait between meleeing), several aggressive abilities (including the Lancer’s zig zag cross-distance melee). Capable of becoming freeroaming when enraged
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> Knight Commander - no longer possesses overpowered explosion ability, distinguished from other Knights in being able to utilize several guns, possessing varying sword types and ranges, and being able to summon Crawlers at will. Their presence significantly improves allied performance

> > Perhaps every Halo installation has a Composer, and the Ur-Didact went to Installation 03 because it was the closest one? Could be a stretch, but it’d explain how the Ur-Didact could continue his plans and make more Prometheans, as well as give a reason to return to a Halo installation in H5.
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> I don’t think so. Had it been true, why would the Didact have chosen one Installation over another? One might have fewer defenses than the former, true, so why choose one with an UNSC research station - surely an Installation the UNSC have not discovered yet would have been a better idea.
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> > And for those of you who are tired of fighting the Covenant, this could be an excuse to get rid of them; perhaps the Ur-Didact could compose the entire Storm Covenant? Personally, I like fighting the Covenant, but if 343i were ever to take that route, that’s one way.
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> I might just be sentimental, but, for me, getting rid of the Covenant would be like getting rid of a mother. We’ve been through so much together, can we just move along…move past it?

I feel like you didn’t read everything I said.

A reason he might have picked Installation 03 was because it was possibly the closest Halo installation at the time. As for the UNSC research station, perhaps he wanted to test it on some humans before attacking their home planet.

Personally, I’d rather not see the Covenant leave, as they’ve been a huge part of the franchise for more than a decade now. However, not everyone shares our opinion.

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> > I feel like you didn’t read everything I said.
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> > A reason he might have picked Installation 03 was because it was possibly the closest Halo installation at the time. As for the UNSC research station, perhaps he wanted to test it on some humans before attacking their home planet.
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> Forerunners can cross the entire milky way in 2 hours max. Which one is closer is hardly a reason. As for the latter part, he could have tested it on anything, even animals frolicking around.
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> Comparrison to other Sci fi verses:
> http://forums.spacebattles.com/threads/battle-of-the-ftls-slipspace-vs-hyperspace-vs-warp-drive.242237/
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> Rama being awesome:
> http://forums.spacebattles.com/threads/forerunner-feat-thread.236388/

That isn’t quite true. The Forerunner Dreadnought in H2 took 5 days to get from Installation 05 to Earth.

Also, it has been implied that the composer only works on sentient beings.

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Its the levitating joints and the weird turtle shell that messes with me.

Combat Skin promethean concept

Hardlight Weapons design

Now if you followed the above design pattern but made them a bit more machine-like and gave them the glowy Covie skull affect and it would feel more Forerunner IMO.

> > That isn’t quite true. The Forerunner Dreadnought in H2 took 5 days to get from Installation 05 to Earth.
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> Greg Bear is an author of the Forerunner Saga. It is canon. Also, the Keyship used only one percent of its total energy output IIRC, and who’s to say the Covenant can even use it to its fullest? They can’t even recreate Forerunner ground weaponry properly, and used the Keyship as a source of power over the last few centuries.

Didn’t Silentium say that slipspace is slower now then it was in the time of hte Forerunners? Even Forerunner vessels are going to take longer to reach their destination than they used to.

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> > That isn’t quite true. The Forerunner Dreadnought in H2 took 5 days to get from Installation 05 to Earth.
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> Greg Bear is an author of the Forerunner Saga. It is canon. Also, the Keyship used only one percent of its total energy output IIRC, and who’s to say the Covenant can even use it to its fullest? They can’t even recreate Forerunner ground weaponry properly, and used the Keyship as a source of power over the last few centuries.
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> > Also, it has been implied that the composer only works on sentient beings.
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> You don’t need to compose something to see if it works. If I shoot my weapon at a wall, and there’s a loud boom, it’s safe to say that said weapon worked.

Halo 2 is a game, which is the highest priority of canon in the franchise. As for the 1% thing, can you cite where you read that?

It’s one thing for the Covenant to recreate Forerunner technology, but it’s another for them to actually use it. Therefore, the Covenant may not be so limited in that regard.

The Composer works on sentient beings, so if you use it on non-sentient beings, it wont work. It’s not just a weapon that has the same effect on everything like a gun. Either way, it’d be safer and more reliable to test it on the species you intend to use it on.

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