- If this is the wrong forum, I apologize, and the mods are welcome to remove it.
Halo Wars 2 is not in the works, hasn’t been confirmed, etc etc etc. This is just one fan of the game thinking about what the 2nd title could bring to the table.
First, instead of the 3 leaders for UNSC and 3 for Covenant, you could have six seperate factions… I would base Halo Wars 2 during the events of the original halo 3. This way, you don’t have to worry about making new storylines, but rather exploring different angles of the already told story.
How about
Leader one (UNSC command)
Leader unit: Master Chief
default weapon: assault rifle
passive upgrade one: shield enhancement (going from CE’s shield to Halo 2/3 shield. Faster recharge time)
passive upgrade two: DMR upgrade (more damage and longer range)
passive upgrade three: Battle Rifle upgrade (even more damage and health)
active upgrade one: grenade throw (allows Chief to throw two powerful grenades at up to two targets)
active upgrade two: Rocket launcher (allows Chief to fire two rockets at two targets)
active upgrade three: Spartan Laser (allows Chief to laser up to four targets for a ton of damage)
Scout unit: Mongoose (why this wasn’t the case in the original Halo Wars I will never know)
upgrade one: passenger (provides a passenger on the back of your mongoose that shoots an assault rifle)
upgrade two: rocket passenger (gives the mongoose a rocket launcher passenger)
Barracks units
Flamethrower (as in original HW)
Marines (as in original HW, but no ODST upgrade)
ODSTs (can’t be hot-dropped, used instead as anti-vehicle)
primary weapon: Reach grenade launcher
upgrade one: power drain ability added (Y ability)
upgrade two: rocket launcher weapons
Vehicle Depot:
Scorpion
Cobra
Warthog (redefined to take role of Wolverine, starts with “Gunner” upgrade)
upgrade one: Gauss Cannon upgrade
Upgrade two: Rocket Hog upgrade (reach)
Air Pad
Hornet
Falcon (takes place of vulture, not as slow and powerful, but faster and occupies less population)
upgrade one: transport ability (uses the role of the pelican from original HW)
Leader 2 (Sanghelli)
Leader unit: Arbiter (slight tweeks to original HW ARBY)
-instead of two energy swords…
original weapon: Plasma pistol
passive upgrade one: Plasma Rifle
Passive upgrade two: Carbine
Passive upgrade three: cloak
-While in rage mode, the Arby uses the sword.
Scout unit: Ghost
Hall units:
Elite Warrior (similar to original HW elite honor guard)
Elite Sniper (takes the role of jackals)
upgrade one: Carbines
upgrade two: needle rifle (increased damage)
upgrade three: Beam Rifle (increased range)
Elite Anti-vehicle unit (uses plasma launchers)
upgrade one: plasma overcharge (stuns vehicle with a plasma pistol for a short period)
upgrade two: Hijack destroy ability
- allows them to use the original HW Spartan ability to hijack vehicle; however, instead of occupying the vehicle if the animation is complete, they plant plasma grenades on the vehicle)
Summit as in HW 1
Factory as in HW 1
Leader
Prophet of Truth
-pretty much a carbon copy of the prophet of regret, with the exception of no elite Honor Guards
Hall Units
Grunt Squad
upgrade one: peons
upgrade two: needler
upgrade three: decon (also adds suicide ability)
Jackals (no change)
Hunters (no change)
Brute Chieftan Tarturas
-pretty much a carbon copy of the original HW Brute, with small proposed change
-third upgrade gives the brute a Plasma turret, allowing him to attack air units
-electric shock upgrade replaced by brute armor upgrade (as seen in Halo 3)
Hall Units
Brutes
Jackals (no change from HW)
Hunters (no change from HW)
For the final two spots you could implement the flood (not an original suggestion, I know), the Forerunner machines… etc.
I know that was a long post, and it was just one loser fan hoping for a sequel to a fun game, but thanks for reading.