Okay, so a lot of people didn’t like armor abilities in Reach- I liked them at first, but then it got old, and they were abused so much. And I was thinking- what they did was cool and everything, but everyone started out differently, and I’m starting to miss Halo the way it was when everyone started out the same.
My idea: Everyone starts out the same, no abilities, same weapons (except for maybe a few game types), but there are various powerups/pickups throughout the map.
Some examples/ideas:
Jetpack- starts out at 100%, can be drained, used up completely, drains much slower, and flies slightly faster and higher
Active camo- able to be toggled like the jetpack, has a percentage/meter that’s drained when you use it, and doesn’t come back, none of these recharge, and you’re completely invisible like in Halo:CE - 3.
Overshield- same as the Halo games before Reach, cannot be toggled
Bubbleshield(s)- more like Halo 3 version, but smaller, and more like the one shown on the Halo 3 teaser trailer(how it’s thrown, sound, size, etc.), can carry 2, maybe 3 at once.
HoloSpartan- kind of like the HoloDuke on Duke Nukem (haha), but anyways- 100%, able to be depleted, but also shoots at the opposing team and doesn’t just run straight.
Armor Lock- Okay, just bear with me, this would be able to be depleted completely, and not everyone would be able to have it, and it would only be on a few maps/game types- large vehicle maps, but it would last longer, maybe about 2x longer, but it can also take damage, like in the TU.
Tell me what you guys think.