Idea For Custom Gametypes (343i Please Read!)

So I was thinking that a really simple option for custom gametypes which could be relatively easy to add to the game would be a loadout system, based on custom traits. For example, if you make it so a certain loadout makes the player 100% invisible when activated with whatever button, and only lasts for a certain amount of time (like the spy in tf2) you could make that a seperate loadout with it’s own player traits, weapons, and name. You could make however many loadouts as you want. I think if they added something like this it could make for some really interesting gametypes (spawning with an overshield, but moving really slowly, or being really fast with unlimited thruster, but really weak, etc…). It would make for some really interesting and customizable experiences, and if it’s too late to add it into halo 5, I would love to see it in the future, or even added post-launch. :slight_smile:

Anyway, please tell me what you think in the comments.

I like it. It could add tons of possibilities to customs and even Action Sack. I don’t think it’ll be in Halo 5, but it’s a great idea for Halo 6!

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> I like it. It could add tons of possibilities to customs and even Action Sack. I don’t think it’ll be in Halo 5, but it’s a great idea for Halo 6!

Yeah, I could just imagine a class in halo similar to the spy in tf2 (without the disguise).

I’ve actually been thinking of something like this as well, having loadouts with different traits and stuff. I’m all for it! :smiley:

Love the idea but doing that is not an easy thing to do.

And why are people suddenly having all these ideas when the game is nearly complete? They are not useful at all when they can’t be implemented, but still OP best late idea yet.