Idea for classes (not for ranked) to get rid of AA's

Edit: in a way, im glad im recieving alot of hate for this post. I definatly want no classes in playlists in H4, but i still think my idea has some merit for customs.

Hi everyone, i have an idea that would keep the base of halo, but with different flavoring. Now i hate AAs more than anyone, but i thought this would be a cool idea for action sack or customs.

In terms of DMG resistance, ill use the DMR as a guage (assuming final shot is Headshot)

Class one “Recon” : Normal damage, 200% speed, 150% jump, 150% gravity,
doesnt appear on radar, 3 shots to be killed
Clast two “Tank” : 125% damage, 100% speed, 90% jump, 200% gravity 8 shots
to be killed.

Thats just an example. See how it keeps the same thing weve had in past halo’s, just a modified number.

If anyone has an idea for a “class” they would like, list it here! If i like it i might post it up and give you credit.

No, we dont want any kinds of classes in halo! Also, your ‘‘Recon’’ would be way to easy to kill and the ‘‘Tank’’ would take way to long time to kill, we dont want slow kill times in halo.

I would like to see all previously established Halo content & game mechanics put into a custom class system. Everything from shield strength & regen rate, jump height, player speed, melee strength & lunge range, grenade trajectory, grenade blast area & damage, weapon types, weapon bloom & accuracy, auto-aim / sticky-am amount, equipment, radar range, FOV, health type (static, semi-regen, regen), hud layout & reticle position, fall damage, etc, etc, etc…

Take it all and put it into a value system where players can spend a static number of points to create their class. Traditional power weapons can be left on map and can be fought for.

Let the community pick and choose what previously established Halo content they value most. Will some things emerge as overpowered, sure, but the concept is easily balanceable via updates and making some things more or less expensive.

Keep this out of ranked, however I would be open minded to this being in Social or some other playlist (assuming we use Halo 3’s system).

What seperates Halo from Cod.

Halo spawns everyone equal.

Cod does not.

/thread

> What seperates Halo from Cod.
> Halo spawns everyone equal.
> Cod does not.
> /thread

COD did not coin classes, and the concept is not owned by COD. Class system concepts have existed well before COD popularized it. Classes =/= CoD.

Spawning “equal” is relative, and I would argue that as long as players have the same opportunity to build equivalent classes, then it is equal.

If you think that a static loadout are the quintessential aspect which makes Halo, Halo… well, that is your opinion. Personally I see Halo in its historic context; I have played each iteration of Halo, from Halo:CE, to the PC ports, to Halo2&3, to Reach. I have seen the game mechanics, content, and community change over time. I can’t place my finger on anything specific which qualifies the Halo experience.

I want Halo 4 to be a comprehensive blend of previously established Halo content, and the only way to really bring that idea to life is through a custom class system.

Halo is about starting off on the same foot. If you have classes, you effectively ruin that idea. I don’t want to see it in matchmaking unless it turns out to work fine, and only then in its own playlist, but otherwise it needs to be custom game exclusive if it makes it in.

> Keep this out of ranked, however I would be open minded to this being in Social or some other playlist (assuming we use Halo 3’s system).

Thanks for being open minded.

> Halo is about starting off on the same foot. If you have classes, you effectively ruin that idea. I don’t want to see it in matchmaking unless it turns out to work fine, and only then in its own playlist, but otherwise it needs to be custom game exclusive if it makes it in.

Read? theres a reason i said for it to be in action sack only. And with your reasoning we need to remove juggernaut, infection etc because spawns arent the same.

Halo is not a classed based shooter. End of discussion.

> Halo is not a classed based shooter. End of discussion.

The same could be said about SWAT, Zombies or Grifball and now they have their own playlists. Whether or not you like those game types is irrelevant. Invasion is now a part of Halo and is heavily focused on classes so I think you are naive to think classes will not be returning for at least one gametype.

Having one class based playlist won’t hurt anything like your useless comments don’t help anything.

> > Halo is not a classed based shooter. End of discussion.
>
> The same could be said about SWAT, Zombies or Grifball and now they have their own playlists. Whether or not you like those game types is irrelevant. Invasion is now a part of Halo and is heavily focused on classes so I think you are naive to think classes will not be returning for at least one gametype.
>
> Having one class based playlist won’t hurt anything like your useless comments don’t help anything.

None of those gametypes have classes.

And you guys keep going “oh, just add this in. Make a new gametype that’s completely not Halo! It won’t harm anything…” soon enough you’d have a monster of a game on your hands, and that’s not a good thing. It’d be like a car manufacture wanted to make a car, but then halfway through they decided it should be a motorbike. So the front looks like a car, the rear a motorbike. Then they wanted it to be a plane, so they chucked wings on it! It looks horrible, and doesn’t function properly in any three departments. Instead of making a Ferrari that runs beautifully, you’ve got yourself a cluster -Yoink- that doesn’t do anything right.

Hey, did I just describe Reach?

> Halo is not a classed based shooter. End of discussion.

SWAT - Halo is not a tactical shooter. End of discussion.

Infection - Halo is not a zombie hunting game. End of discussion.

Grifball - Halo is not a sports game. End of discussion.

Race - Halo is not a racing game. End of discussion.

> > Halo is not a classed based shooter. End of discussion.
>
> SWAT - Halo is not a tactical shooter. End of discussion.
>
> Infection - Halo is not a zombie hunting game. End of discussion.
>
> Grifball - Halo is not a sports game. End of discussion.
>
> Race - Halo is not a racing game. End of discussion.

Your forgot to mention that none of those gametypes are class based. They’re sub-games of Halo, but you’re right none of those are actually Halo.

> > > Halo is not a classed based shooter. End of discussion.
> >
> > SWAT - Halo is not a tactical shooter. End of discussion.
> >
> > Infection - Halo is not a zombie hunting game. End of discussion.
> >
> > Grifball - Halo is not a sports game. End of discussion.
> >
> > Race - Halo is not a racing game. End of discussion.
>
> Your forgot to mention that none of those gametypes are class based. They’re sub-games of Halo, but you’re right none of those are actually Halo.

Yet these playlists, specifically SWAT and Living Dead, are the second and third most popular playlists.

“Being halo” does not necessarily equate with being popular or fun or competitive. Halo has grown and diversified over time. Your refusal to acknowledge a place for a class based gametype is the epitome of naivety.

Tower of Power was one of the most popular Halo 2 customs and that gamd type is about as far as you can get from “being halo”.

> > > > Halo is not a classed based shooter. End of discussion.
> > >
> > > SWAT - Halo is not a tactical shooter. End of discussion.
> > >
> > > Infection - Halo is not a zombie hunting game. End of discussion.
> > >
> > > Grifball - Halo is not a sports game. End of discussion.
> > >
> > > Race - Halo is not a racing game. End of discussion.
> >
> > Your forgot to mention that none of those gametypes are class based. They’re sub-games of Halo, but you’re right none of those are actually Halo.
>
> Yet these playlists, specifically SWAT and Living Dead, are the second and third most popular playlists.
>
> “Being halo” does not necessarily equate with being popular or fun or competitive. Halo has grown and diversified over time. Your refusal to acknowledge a place for a class based gametype is the epitome of naivety.
>
> Tower of Power was one of the most popular Halo 2 customs and that gamd type is about as far as you can get from “being halo”.

That’s talking about Reach. Bungie said so themselves, that Reach was a stand alone game in the Halo universe. Aka, a spin off. Reach failed as a Halo game, thus the large Living Dead and SWAT populations.

And ToP was Halo. Was ToP class based? No. Did everyone spawn equally and the idea of the gametype was to control the tower through better teamwork? Yes. Sound very much like Halo to me.

Shieldless shotgun pistol spawns is halo? You can’t deem one thing halo and something else not halo just because you like one thing and not the other. Tower of power was an odd variant that was a lot of fun. Can’t the people that want a class based gametype have their own odd little variant that could become the next tower if power?

> Shieldless shotgun pistol spawns is halo? You can’t deem one thing halo and something else not halo just because you like one thing and not the other. Tower of power was an odd variant that was a lot of fun. Can’t the people that want a class based gametype have their own odd little variant that could become the next tower if power?

I have nothing against it as long as it only stays in one or two playlists and custom games, just like Grifball, SWAT, abd Infection. Classes don’t belong to default gameplay, that would just stray too much away from the Halo path.

Then again, the class system should only be implemented if 343i finds enough time to it as there is no point wasting development time for something that will only be part of custom games and maybe one playlist.

The bottom line is: anything that strays too much away from the Halo path shouldn’t be part of the default gameplay.

No loadouts/classes in Halo :smiley:

Eh, I wouldn’t want to include classes in Halo. At least not ones that effect your character stats, just keep everyone on even grounds.