Idea for a game mode for Halo 4-"Sacrifice"

Sacrifice (may change name if a better one comes up)

Concept idea for a new mode

Based on the campaign Librarian Memory sequence

Concept- A survival mode that doesn’t end till you and your team die from the Flood (The Halo Arrays fire)

Description- The Spartan fire team(you decide) enters a Forerunner construct and accidently re activate an ancient ancilla that links all the Spartans to the last moments of the Forerunners memories .The Forerunners have lost and the remaining survivors huddle in their defensive place as the flood pours in. The Halo Arrays are charging and readying to fire. This is not about survival the Forerunner race this is the last fight the end of the forerunners.

The Classes

The Builder Security- The builder Security an architect of the Forerunner Empire’s defense is also the architect of its people’s demise. The builder Nightborn lost his people, his home, and his way of life… but he hasn’t lost his family and fights for them. (When the Halo Array finally fires he has a holo link with his family showing them disappear like composing then he himself and he flood invading disappear in a flash)

Abilities- Construction- Construction allows for the creation of specialized constructs ranging from Turrets to Synthetic Constructs.

Construction type Turrets- Nightborn can create a turret a specified local that can be upgraded and repaired/reconstituted by watchers.

How upgrading would work- When using the D-pad selection for turret you look at the turret you want to upgrade and press the D-pad selection.

Construction type Sentinels-Nightborn can teleport in sentinel class constructs to assist in the defense.

How Sentinels would work- Using the D-pad look at any location and a group of sentinels will appear to assist by either repairing defenses or attacking enemy forces same upgrading method works.

Construction type Promethean-Nightborn has access to the Didacts elite warrior constructs and can teleport them into assist in the defense.

How Prometheans would work/Upgrade- Same as the Sentinels

Construction type Weapon pack teleport pad-The builder can teleport in a weapon teleport pad for allies to use to teleport in new weapons.

How the teleport pad would work- Players would use the pad to use points they’ve accumulated to get new weaponry or ammo for their current weaponry.

How upgrading the teleport pad would work- As the teleport pad is upgraded heavier weaponry will be teleported in. (Weapons would be randomly selected with heavier weaponry being harder to get)

Recycling- Anytime there is excess weaponry on the field you can chose to recycle these weaponry for resources needed for construction.

The Promethean Hunter-The Promethean named The Hunter was deemed by the Didact too important to join the other Prometheans in composition and instead sent him to fight and coordinate the Forerunner forces in threat of the Floods advance. His title was earned by his ability to ruthlessly kill Flood key targets and escape unseen. He has nothing left in this world but his people and will do anything to protect them. (His death scene involves watching the last of the Forerunner people being vaporized)

Abilities-

Advanced Camouflage-The Hunter can remain completely cloaked while moving and running and firing (this deception doesn’t mean you can walk into the enemy wave and snipe everything.)

The Lifeworker- The Lifeworkers were the saviors of all life protecting and evolving it now with the Halo Array the Lifeworkers final project was to save life. The Lifeworker Life given to the Mantle had finished his goal and saved the last of the index now with nowhere left to flee he heals the mortally wounded and injured soldiers helping ease the last of their pain. With nothing left to save he helps the others in the defense helping his fellow Forerunners. (His death scene would be watching his fellow comrades be vaporized in front of him knowing he could do nothing to avoid this fate.)

Abilities-

Advanced Regeneration Field- The deployable field grants temporary Overshields as the users are in the field once they leave the field the Overshield is gone.

The Promethean Warrior- When the Didact was originally attempting to make himself immune to the Flood he experimented on his fellow Prometheans. Fallen born of light, one of the elite Prometheans was among the first to assist the Didact in the experiment. While Fallen was considered a failure his brevet mutation allowed him to have an increased combat efficiency against the Flood. Due to the nature of the Flood the Didact informed Fallen that should the Flood ever attempt to infect him his suits ancilla would begin an immediate self-termination to prevent the flood from using his brevet mutation against the Forerunner people. (His death scene is that a flood forcibly attempts to infect him and he then hears his ancilla telling him goodbye.)

Abilities-

Telekinetic Push/Pull- Fallen can use his brevet mutation to either pull an enemy towards him or forcibly send an enemy flying away. Using the D-pad you can change the polarity from push to pull.

Enemy Types-

Flood-
Infection Form- Simple infection form easily destroyed
Combat Form-These are infected Human and Forerunner people who have been turned against their own people to further spread the infection. Combat forms come in two varieties ranged and melee forms.
-Combat Form Ranged- These combat forms use ranged weaponry to attack you.
-Combat Form Melee- These human combat forms have lost the ability to use ranged weaponry and has grown blades out of their arms to slice enemies to pieces.
Carrier Forms- These combat forms bodies have lost their utility and have become mobile suicide infection spreading Flood bombs. When they detonate they release multiple infection forms.
Pure Forms- These Flood are not made from host infection but the very Flood mass itself and have the ability to transform their forms. These types of flood are very deadly and require heavy weaponry to destroy.
-Tank Form-This juggernaut is a heaving mass of destruction that will rip anything near it to bloody shreds.
-Stalker Form-These annoying pure forms harass and sneak upon you defenses. While less armored and easier to destroy, this type will become bothersome to destroy.
-Ranged Form-This form of pure form relies on firing spines at enemies as their only means of offense.
-Mortar form- The tripod like Mortar form releases explosive spores at the players position and must be destroyed if defenses are to be made safe. These forms transform directly from ranged forms.
Juggernaut Form- This beast of the flood forms is rarely encountered and is incredibly deadly. This form uses whip arms to smash defenses to rubble and splatter defenses to paste.

Renegade Forerunner Sentinels-
Sentinel-Average sentinel that has fallen under the control of Medicant bias consider it a threat.
Sentinel Major- An enhanced version of the average sentinel that takes much more punishment and can dish it out even more.
Enforcer Sentinels- These colossal Sentinel constructs are forward shielded and require heavy ordnance to destroy you have been warned.

343 forums

Seriously no posts nothing

I’m a little unsure about how you would manage this? It would have helped if you had numbered and organized your thoughts.

Is it for custom games or something 343 would have to put together on its own?

See, any post that you have to scroll down to finish usually doesn’t get read.

Sounds like an entire game in itself

> I’m a little unsure about how you would manage this? It would have helped if you had numbered and organized your thoughts.
>
> Is it for custom games or something 343 would have to put together on its own?

This would be a mode that kinda like how spartan ops works like you get an intro explaining whats going on and you get explained whats happening. Their would be 4 players one for each class with each of them filling a particular role.As the flood waves begin to get larger and larger you eventually will be swamped and cant survive once that happens the halo array fires off.

Alot of the current game assests from Halo 4 could be used like the multiplayer flood character for the ancient humans flood.

Ill create some visuals for this

> Sounds like an entire game in itself

sounds like gears of war

> > Sounds like an entire game in itself
>
> sounds like gears of war

No its not like horde/beast/Overrun mode like your refrencing if your gonna do comparisions like that you might as well say Black Ops Zombie mode is Gears of Wars game modes.

Anyways ill be postig up visuals very soon.

> Sounds like an entire game in itself

This.
If you’ve ever done any coding you would know what you’re talking about is not easy to throw together. It is literally like making an entire game.

> > Sounds like an entire game in itself
>
> This.
> If you’ve ever done any coding you would know what you’re talking about is not easy to throw together. It is literally like making an entire game.

Im very well aware I pln to go into the gaming career path doing 3d modeling and concept art. I understand what an undertaking like this would be.

Visual explaining how Promethean upgrade tree works basically you start out with 3 crawlers then upgrade them. Once one is upgrade far enough to a Knight a watcher can reconstitute them.

Its too bad I cant mod Halo 4 no PC version or I might attempt this myself but alas I cant.

Feel free to comment on this i need all the critique possible

It does spooned like a new game. It sound fun, too. But, I think the story line is too… In depth. You know what I mean? I think it should just be a gametype that’s kind of like firefight or something. Just a suggestion. :slight_smile:

Uh oh a few typos in there sorry.

People wouldnt want to use forunners , More or less they would like to use their spartans , I like the whole Idea of it, Except the death endings , Its sort of like flood firefight in my head.

> It does spooned like a new game. It sound fun, too. But, I think the story line is too… In depth. You know what I mean? I think it should just be a gametype that’s kind of like firefight or something. Just a suggestion. :slight_smile:

Hey a suggestion is a suggestion nonetheless, the death endings could go away but the descriptions were meant to simply explain the Forerunners Identities.

> People wouldnt want to use forunners , More or less they would like to use their spartans , I like the whole Idea of it, Except the death endings , Its sort of like flood firefight in my head.

Again death endings where a suggestion :smiley: but glad you like it. Also you’d be surprised people like the forerunner aesthetic, the main difference though between firefight and this is that firefight has a pre set amount of waves this one the waves get bigger and bigger and bigger till your team dies.

Sounds like a good idea. It may be that it’s because it’s 5 in the morning and I’m almost off shift (2 hours left, woohoo!!!) but I had a hard time following the constructor and it seemed he had too many abilities. Also, where did you come up whit this idea? It seems that you put quite a bit of thought into this.

> Sounds like a good idea. It may be that it’s because it’s 5 in the morning and I’m almost off shift (2 hours left, woohoo!!!) but I had a hard time following the constructor and it seemed he had too many abilities. Also, where did you come up whit this idea? It seems that you put quite a bit of thought into this.

Early morning shifts do suck I work at 5 in the morning. The constructor works like this say I want prometheans and I currently can make Sentinels. I use the D-pad to change my construction type to Prometheans, so say sentinels are Up on the D-pad and Prometheans are left on the D-pad you merely press the D-pad to switch around your construction, upgrading works by just looking at the upgrade able object so say its a sentinel and you currently build Turrets you can upgrade that sentinel without needing to change out your build construction type. Its one ability that can be modified with the D-pad to change its construction type that’s how it works :D. I came up with this Idea when I was playing campaign and the Librarian replays her memories and events to master chief so that got me thinking if the Forerunners wanted to prevent the same mistake from happening what better way to avoid this then physically and mentally show them what they faced. I also am going to be going into the gaming career as a concept creator/artist and 3D Modeler wouldn’t help me if I had no creativity or amazing concepts to think up